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Adventure Title
White Plume Mountain
White Plume Mountain
Session
Date Played
2021-09-24 01:03:00 UTC
2021-09-24 01:03:00 UTC
Levels Gained
1
1
GP +/-
16508
16508
Downtime +/-
-10.0
-10.0
Location Played
Discord
Discord
DM Name
DM DCI Number
Notes
Consumables: Potion of Flying, Potion of Mind Reading, Potion of Greater Healing, Scroll of Fear, Scroll of Hold Person, Scroll of Conjure Minor Elementals, Scroll of Dispel Magic, Scroll of Magic Mouth, Scroll of Protection (Fiends), Magic Items: +1 Chain mail, Goggles of Night, Stone of Good Luck, Boots of Striding and Springing, Armor of Vulnerability (slashing), Ring of Protection, Ring of Spell Storing 2 x Scroll Greater Restoration 2x Scroll of Raise Dead 1x Scroll of Revivify
Consumables: Potion of Flying, Potion of Mind Reading, Potion of Greater Healing, Scroll of Fear, Scroll of Hold Person, Scroll of Conjure Minor Elementals, Scroll of Dispel Magic, Scroll of Magic Mouth, Scroll of Protection (Fiends), Magic Items: +1 Chain mail, Goggles of Night, Stone of Good Luck, Boots of Striding and Springing, Armor of Vulnerability (slashing), Ring of Protection, Ring of Spell Storing 2 x Scroll Greater Restoration 2x Scroll of Raise Dead 1x Scroll of Revivify
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Chain mail +1 | Uncommon | true | |||
Googles of Night | Common | true | |||
While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision. wearing the goggles increases its range by 60 feet. | |||||
Stone of Good Luck | Uncommon | true | |||
While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws. | |||||
Boots of Striding and Springing | Uncommon | true | |||
Requires Attunement While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow. | |||||
Plate Armor of Vulnerability (slashing) | Rare | true | |||
Ring of Protection | Uncommon | true | |||
Requires Attunement You gain a +1 bonus to AC and Saving Throws while wearing this ring. | |||||
Ring of Spell Storing | Rare | true | |||
Requires Attunement This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 - 1 levels of stored Spells chosen by the DM. Any creature can Cast a Spell of 1st through 5th Level into the ring by touching the ring as the spell is cast. The spell has no Effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without Effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. | |||||
Flail +2 | Rare | true | |||
Wave (Banked) | Legendary | false |