Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Moon-Touched Sword
common
CCC-GHC-BK1-01: Into the Border Kingdoms
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Notes:
Weapon (longsword), common
The blade of this longsword is etched with a hawk that has its wings spread and its talons extended.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
This item can be found in the Xanathar’s Guide to Everything.
Special. The mooned-touched sword is a common magic item. It is treated like a potion or scroll and can only be claimed by one character in the party.
Nereid shawl
uncommon
SEASON OF THE FEY Service Rewards
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Pixie winged boots
uncommon
Season of the Fey: Service Rewards
Show
Quiver of the centaurs
uncommon
Season of the Fey: Service Rewards
Show
Ring of Free Action
rare
Trade Log
Show
Ring of Protection
uncommon
White Plume Mountain
Show
Notes:
Requires Attunement
You gain a +1 bonus to AC and Saving Throws while wearing this ring.
Ring of Spell Storing
rare
White Plume Mountain
Show
Notes:
Requires Attunement
This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 - 1 levels of stored Spells chosen by the DM.
Any creature can Cast a Spell of 1st through 5th Level into the ring by touching the ring as the spell is cast. The spell has no Effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without Effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Rod of absorption
very_rare
DDHC-DIA Baldur’s Gate: Descent into Avernus:
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Scintilmorn (Sun Blade)
rare
DDHC-DMM Level 18: Vanrakdoom
Show
Notes:
Sun Blade Melee weapon, rare This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. The hilt lying on the floor is carved to resemble a bronze dragon with its wings spread and its mouth agape. This device is a sun blade that has held many names over the years, including Sunlight’s Wrath and Shar’s Bane. A legend lore spell reveals its true name (Scintilmorn) and its original purpose: to destroy vampires and other creatures of the night.
Stone of Good Luck
uncommon
White Plume Mountain
Show
Notes:
While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws.
The Night Queen’s eyes
uncommon
SEASON OF THE FEY Service Rewards
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Wave (Banked)
legendary
White Plume Mountain
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Winged Boots
uncommon
DDEX2-10: Cloaks and Shadows
Show
Notes:
Winged Boots
Wondrous item, uncommon (requires attunement)
While wearing these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they aren't in use.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Moon-Touched Sword | common | CCC-GHC-BK1-01: Into the Border Kingdoms | Show | |||
Notes:
Weapon (longsword), common |
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Nereid shawl | uncommon | SEASON OF THE FEY Service Rewards | Show | |||
Pixie winged boots | uncommon | Season of the Fey: Service Rewards | Show | |||
Quiver of the centaurs | uncommon | Season of the Fey: Service Rewards | Show | |||
Ring of Free Action | rare | Trade Log | Show | |||
Ring of Protection | uncommon | White Plume Mountain | Show | |||
Notes:
Requires Attunement You gain a +1 bonus to AC and Saving Throws while wearing this ring. |
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Ring of Spell Storing | rare | White Plume Mountain | Show | |||
Notes:
Requires Attunement This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 - 1 levels of stored Spells chosen by the DM. Any creature can Cast a Spell of 1st through 5th Level into the ring by touching the ring as the spell is cast. The spell has no Effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without Effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. |
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Rod of absorption | very_rare | DDHC-DIA Baldur’s Gate: Descent into Avernus: | Show | |||
Scintilmorn (Sun Blade) | rare | DDHC-DMM Level 18: Vanrakdoom | Show | |||
Notes:
Sun Blade Melee weapon, rare This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. The hilt lying on the floor is carved to resemble a bronze dragon with its wings spread and its mouth agape. This device is a sun blade that has held many names over the years, including Sunlight’s Wrath and Shar’s Bane. A legend lore spell reveals its true name (Scintilmorn) and its original purpose: to destroy vampires and other creatures of the night. |
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Stone of Good Luck | uncommon | White Plume Mountain | Show | |||
Notes:
While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws. |
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The Night Queen’s eyes | uncommon | SEASON OF THE FEY Service Rewards | Show | |||
Wave (Banked) | legendary | White Plume Mountain | Show | |||
Winged Boots | uncommon | DDEX2-10: Cloaks and Shadows | Show | |||
Notes:
Winged Boots Wondrous item, uncommon (requires attunement) |