Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Moon-Touched Sword common CCC-GHC-BK1-01: Into the Border Kingdoms Show
Notes:

Weapon (longsword), common
The blade of this longsword is etched with a hawk that has its wings spread and its talons extended.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
This item can be found in the Xanathar’s Guide to Everything.
Special. The mooned-touched sword is a common magic item. It is treated like a potion or scroll and can only be claimed by one character in the party.

Winged Boots uncommon DDEX2-10: Cloaks and Shadows Show
Notes:

Winged Boots

Wondrous item, uncommon (requires attunement)
While wearing these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they aren't in use.

A cloak that never gets wet in the rain (Trinket) common DDEX2-10: Cloaks and Shadows Show
An inkpot that never dries out (Trinket) common DDEX2-10: Cloaks and Shadows Show
A pipe that fills with tobacco each morning (Trinket) common DDEX2-10: Cloaks and Shadows Show
A quill that never blunts (Trinket) common DDEX2-10: Cloaks and Shadows Show
A belt with a self-adjusting buckle (Trinket) common DDEX2-10: Cloaks and Shadows Show
A wand that summons a mundane toad once per day (Trinket) common DDEX2-10: Cloaks and Shadows Show
A makeup brush that never requires makeup (Trinket) common DDEX2-10: Cloaks and Shadows Show
Mithral Plate Armor uncommon Trade Log Show
Notes:

Mithral Plate Armor Heavy armor, minor tier, uncommon 65 lb. AC 18 Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate.

Flail +1 (Renown) uncommon Trade Log Show
Dawnfire (Sun Blade) rare CCC-STORM-01 The Barrows of Solina Show
Notes:

Dawnfire (Sun Blade)

Weapon (longsword), rare (requires attunement)

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead.

Chain mail +1 uncommon White Plume Mountain Show
Googles of Night common White Plume Mountain Show
Notes:

While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision. wearing the goggles increases its range by 60 feet.

Stone of Good Luck uncommon White Plume Mountain Show
Notes:

While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws.

Boots of Striding and Springing uncommon White Plume Mountain Show
Notes:

Requires Attunement

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow.

Ring of Protection uncommon White Plume Mountain Show
Notes:

Requires Attunement

You gain a +1 bonus to AC and Saving Throws while wearing this ring.

Ring of Spell Storing rare White Plume Mountain Show
Notes:

Requires Attunement

This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 - 1 levels of stored Spells chosen by the DM.

Any creature can Cast a Spell of 1st through 5th Level into the ring by touching the ring as the spell is cast. The spell has no Effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without Effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Flail +2 rare White Plume Mountain Show
Wave (Banked) legendary White Plume Mountain Show