Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Plate +1
rare
Tales from the Yawning Portal
DHC-DIA Baldur's Gate:Descent into
Show
Figurine of Wondrous Power, Golden Lions
rare
Storm Kings Thunder
DDHC-DIA Baldur’s Gate: Descent into Avernus:
Show
Cape of the Mountebank
rare
SALT02-05
DDHC-WDH Waterdeep: Dragon Heist
Show
Ring of the Ram (A)
rare
Rime of the Frostmaiden
DHC-DIA Baldur's Gate:Descent into
Show
Notes:
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.
Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
Figurine of Wondrous Power, Bronze Griffon
rare
QCC2018-02
DDHC-WDH Waterdeep: Dragon Heist
Show
Daern's Instant Fortress
rare
Out of the Abyss
DDHC-DIA Baldur’s Gate: Descent into Avernus:
Show
Figurine of Wondrous Power, Ivory Goats
rare
ELM1-1
DDHC-WDH Waterdeep: Dragon Heist
Show
Ring of X-ray Vision (A)
rare
Dungeon of the Mad Mage
DHC-DIA Baldur's Gate:Descent into
Show
Notes:
While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don’t prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.
Wand of Vicious Globs
uncommon
DDHC-OotA Out of the Abyss
Rime of the Frostmaiden
Show
Tentacle Rod
rare
DDHC-OotA Out of the Abyss
Rime of the Frostmaiden
Show
Cloak of Displacement
very_rare
DDAL05-5 A Dish Best Served Cold
Rime of the Frostmaiden
Show
Winter Wolf Cloak (Hell Hound Cloak)
rare
DDAL00-13
Rime of the Frostmaiden
Show
Notes:
Wondrous item, rare (requires attunement) This dark cloak is made of cured winter wolf hide. As an action, you can command the cloak to transform you into a winter wolf for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form. Curse This cloak is cursed with the essence of a winter wolf, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the cloak, keeping it within reach at all times.
Figurine of Wondrous Power, Onyx Dog
rare
CIC-02
DDHC-WDH Waterdeep: Dragon Heist
Show
Stone of Controlling Earth Elementals
common
CCC-SFBAY-04-02
DDHC-DIA Baldur’s Gate: Descent into Avernus:
Show
Brazier of Commanding Fire Elementals
rare
CCC-SALT02-02
DDHC-WDH Waterdeep: Dragon Heist
Show
Gem of seeing (A)
rare
DHC-DIA Baldur's Gate:Descent into
Show
Notes:
This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.
The gem regains 1d3 expended charges daily at dawn.
Dragon slayer Scimitar
rare
DHC-DIA Baldur's Gate:Descent into
Show
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns.
Scimitar Martial Melee 1d6 slashing Finesse, light
Faerie dragon’s favor
rare
DDAL08-02 Beneath the City of the Dead
Show
Notes:
This cloak appears as
scintillating faerie dragon
winds. While wearing this
cloak, you understand
written and spoken
Draconic. This item
functions as if a mantle of
spell resistance (see the
Dungeon Master’s Guide).
Darkthorn arrows (5)
uncommon
DDAL08-02 Beneath the City of the Dead
Show
Notes:
The heads of these five
arrows are dark thorns
of an unknown Feywild
plant. When fired, they
emit a greenish,
glittering smoke trail.
This item functions as +2
ammunition (arrows)
(see the Dungeon
Master’s Guide).
Googles of the Night
uncommon
DDAL08-02 - Beneath the City of the Dead
Show
Notes:
Goggles of Night
Wondrous Item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. Wearing the goggles increases its range by 60 feet.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
These goggles are done in a bat motif and studded with teeth. The owner frequently finds blood dripping from their scalp or face as if they have been bitten by a small animal.
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Plate +1 | rare | Tales from the Yawning Portal | DHC-DIA Baldur's Gate:Descent into | Show | ||
Figurine of Wondrous Power, Golden Lions | rare | Storm Kings Thunder | DDHC-DIA Baldur’s Gate: Descent into Avernus: | Show | ||
Cape of the Mountebank | rare | SALT02-05 | DDHC-WDH Waterdeep: Dragon Heist | Show | ||
Ring of the Ram (A) | rare | Rime of the Frostmaiden | DHC-DIA Baldur's Gate:Descent into | Show | ||
Notes:
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. |
||||||
Figurine of Wondrous Power, Bronze Griffon | rare | QCC2018-02 | DDHC-WDH Waterdeep: Dragon Heist | Show | ||
Daern's Instant Fortress | rare | Out of the Abyss | DDHC-DIA Baldur’s Gate: Descent into Avernus: | Show | ||
Figurine of Wondrous Power, Ivory Goats | rare | ELM1-1 | DDHC-WDH Waterdeep: Dragon Heist | Show | ||
Ring of X-ray Vision (A) | rare | Dungeon of the Mad Mage | DHC-DIA Baldur's Gate:Descent into | Show | ||
Notes:
While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don’t prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead. |
||||||
Wand of Vicious Globs | uncommon | DDHC-OotA Out of the Abyss | Rime of the Frostmaiden | Show | ||
Tentacle Rod | rare | DDHC-OotA Out of the Abyss | Rime of the Frostmaiden | Show | ||
Cloak of Displacement | very_rare | DDAL05-5 A Dish Best Served Cold | Rime of the Frostmaiden | Show | ||
Winter Wolf Cloak (Hell Hound Cloak) | rare | DDAL00-13 | Rime of the Frostmaiden | Show | ||
Notes:
Wondrous item, rare (requires attunement) This dark cloak is made of cured winter wolf hide. As an action, you can command the cloak to transform you into a winter wolf for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form. Curse This cloak is cursed with the essence of a winter wolf, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the cloak, keeping it within reach at all times. |
||||||
Figurine of Wondrous Power, Onyx Dog | rare | CIC-02 | DDHC-WDH Waterdeep: Dragon Heist | Show | ||
Stone of Controlling Earth Elementals | common | CCC-SFBAY-04-02 | DDHC-DIA Baldur’s Gate: Descent into Avernus: | Show | ||
Brazier of Commanding Fire Elementals | rare | CCC-SALT02-02 | DDHC-WDH Waterdeep: Dragon Heist | Show | ||
Gem of seeing (A) | rare | DHC-DIA Baldur's Gate:Descent into | Show | |||
Notes:
This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. |
||||||
Dragon slayer Scimitar | rare | DHC-DIA Baldur's Gate:Descent into | Show | |||
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns. Scimitar Martial Melee 1d6 slashing Finesse, light |
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Faerie dragon’s favor | rare | DDAL08-02 Beneath the City of the Dead | Show | |||
Notes:
This cloak appears as |
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Darkthorn arrows (5) | uncommon | DDAL08-02 Beneath the City of the Dead | Show | |||
Notes:
The heads of these five |
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Googles of the Night | uncommon | DDAL08-02 - Beneath the City of the Dead | Show | |||
Notes:
Goggles of Night This item is found on Magic Item Table B in the Dungeon Master’s Guide. These goggles are done in a bat motif and studded with teeth. The owner frequently finds blood dripping from their scalp or face as if they have been bitten by a small animal. |