Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Bag of Holding
uncommon
Trade Log
Show
Brazier of Commanding Fire Elementals
rare
CCC-SALT02-02
DDHC-WDH Waterdeep: Dragon Heist
Show
Cape of the Mountebank
rare
SALT02-05
DDHC-WDH Waterdeep: Dragon Heist
Show
Cloak of Displacement
very_rare
DDAL05-5 A Dish Best Served Cold
Rime of the Frostmaiden
Show
Cloak of Many Fashions
common
CCC-GSP01-03 Tainted Love
Show
Notes:
Cloak of Many Fashions
Wondrous item, common
It is a bright orange cloak and designed with large brown diagonal lines. This garment is of fine quality and underneath, the brand, “Cadorna,” is embroidered on it.
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.
Daern's Instant Fortress
rare
Out of the Abyss
DDHC-DIA Baldur’s Gate: Descent into Avernus:
Show
Dagger of Blindsight
rare
DDHC-WDH Waterdeep: Dragon Heist
Show
Dagger of venom
rare
DDHC-DIA Baldur’s Gate: Descent into Avernus:
Show
Darkthorn arrows (5)
uncommon
DDAL08-02 Beneath the City of the Dead
Show
Notes:
The heads of these five
arrows are dark thorns
of an unknown Feywild
plant. When fired, they
emit a greenish,
glittering smoke trail.
This item functions as +2
ammunition (arrows)
(see the Dungeon
Master’s Guide).
Dawnfire (Sun Blade)
rare
CCC-STORM-01 The Barrows of Solina
Show
Notes:
Weapon (longsword), rare (requires attunement)
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead.
Dragon slayer Scimitar
rare
DHC-DIA Baldur's Gate:Descent into
Show
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns.
Scimitar Martial Melee 1d6 slashing Finesse, light
Dragon Wing Hand Crossbow (poison) (A)
rare
DHC-DIA Baldur's Gate:Descent into
Show
Notes:
Source: Fizban's Treasury of Dragons
Weapon (any bow), Rare (Requires Attunement)
The limb tips of this magic bow are shaped like a dragon’s wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon’s breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.
If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
Faerie dragon’s favor
rare
DDAL08-02 Beneath the City of the Dead
Show
Notes:
This cloak appears as
scintillating faerie dragon
winds. While wearing this
cloak, you understand
written and spoken
Draconic. This item
functions as if a mantle of
spell resistance (see the
Dungeon Master’s Guide).
Figurine of Wondrous Power, Bronze Griffon
rare
QCC2018-02
DDHC-WDH Waterdeep: Dragon Heist
Show
Figurine of Wondrous Power, Golden Lions
rare
Storm Kings Thunder
DDHC-DIA Baldur’s Gate: Descent into Avernus:
Show
Figurine of Wondrous Power, Ivory Goats
rare
ELM1-1
DDHC-WDH Waterdeep: Dragon Heist
Show
Figurine of Wondrous Power, Onyx Dog
rare
CIC-02
DDHC-WDH Waterdeep: Dragon Heist
Show
Gem of seeing (A)
rare
DHC-DIA Baldur's Gate:Descent into
Show
Notes:
This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.
The gem regains 1d3 expended charges daily at dawn.
Googles of the Night
uncommon
DDAL08-02 - Beneath the City of the Dead
Show
Notes:
Goggles of Night
Wondrous Item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. Wearing the goggles increases its range by 60 feet.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
These goggles are done in a bat motif and studded with teeth. The owner frequently finds blood dripping from their scalp or face as if they have been bitten by a small animal.
Grig fiddle
very_rare
DDAL09-04 Day of the Devil
Show
Notes:
This two-inch fiddle is
constructed of gilded wood,
with strings made of silver
unicorn hair. When held, the
fiddle resizes appropriately
for its wielder, though it
shrinks back down to its
original size when not in
use. This item functions as a
instrument of the bards
(anstruth harp) (see the
Dungeon Master’s Guide).
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Bag of Holding | uncommon | Trade Log | Show | |||
Brazier of Commanding Fire Elementals | rare | CCC-SALT02-02 | DDHC-WDH Waterdeep: Dragon Heist | Show | ||
Cape of the Mountebank | rare | SALT02-05 | DDHC-WDH Waterdeep: Dragon Heist | Show | ||
Cloak of Displacement | very_rare | DDAL05-5 A Dish Best Served Cold | Rime of the Frostmaiden | Show | ||
Cloak of Many Fashions | common | CCC-GSP01-03 Tainted Love | Show | |||
Notes:
Cloak of Many Fashions It is a bright orange cloak and designed with large brown diagonal lines. This garment is of fine quality and underneath, the brand, “Cadorna,” is embroidered on it. While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. |
||||||
Daern's Instant Fortress | rare | Out of the Abyss | DDHC-DIA Baldur’s Gate: Descent into Avernus: | Show | ||
Dagger of Blindsight | rare | DDHC-WDH Waterdeep: Dragon Heist | Show | |||
Dagger of venom | rare | DDHC-DIA Baldur’s Gate: Descent into Avernus: | Show | |||
Darkthorn arrows (5) | uncommon | DDAL08-02 Beneath the City of the Dead | Show | |||
Notes:
The heads of these five |
||||||
Dawnfire (Sun Blade) | rare | CCC-STORM-01 The Barrows of Solina | Show | |||
Notes:
Weapon (longsword), rare (requires attunement) This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. |
||||||
Dragon slayer Scimitar | rare | DHC-DIA Baldur's Gate:Descent into | Show | |||
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns. Scimitar Martial Melee 1d6 slashing Finesse, light |
||||||
Dragon Wing Hand Crossbow (poison) (A) | rare | DHC-DIA Baldur's Gate:Descent into | Show | |||
Notes:
Source: Fizban's Treasury of Dragons Weapon (any bow), Rare (Requires Attunement) The limb tips of this magic bow are shaped like a dragon’s wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon’s breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target. |
||||||
Faerie dragon’s favor | rare | DDAL08-02 Beneath the City of the Dead | Show | |||
Notes:
This cloak appears as |
||||||
Figurine of Wondrous Power, Bronze Griffon | rare | QCC2018-02 | DDHC-WDH Waterdeep: Dragon Heist | Show | ||
Figurine of Wondrous Power, Golden Lions | rare | Storm Kings Thunder | DDHC-DIA Baldur’s Gate: Descent into Avernus: | Show | ||
Figurine of Wondrous Power, Ivory Goats | rare | ELM1-1 | DDHC-WDH Waterdeep: Dragon Heist | Show | ||
Figurine of Wondrous Power, Onyx Dog | rare | CIC-02 | DDHC-WDH Waterdeep: Dragon Heist | Show | ||
Gem of seeing (A) | rare | DHC-DIA Baldur's Gate:Descent into | Show | |||
Notes:
This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. |
||||||
Googles of the Night | uncommon | DDAL08-02 - Beneath the City of the Dead | Show | |||
Notes:
Goggles of Night This item is found on Magic Item Table B in the Dungeon Master’s Guide. These goggles are done in a bat motif and studded with teeth. The owner frequently finds blood dripping from their scalp or face as if they have been bitten by a small animal. |
||||||
Grig fiddle | very_rare | DDAL09-04 Day of the Devil | Show | |||
Notes:
This two-inch fiddle is |