Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Sprite’s rescue
common
DDAL09-01 Escape from Elturel
Show
Notes:
A beautiful ring made of
gilded sprite wings. When
activated, translucent
sprite wings sprout from
your back. The ring faintly
glows emerald green
when a fey creature is
within 30 feet of you. This
item functions as if a ring
of feather falling (see the
Dungeon Master’s Guide).
Pipe of Smoke Monsters
common
CCC-GSP01-02 Brotherhood
Show
Notes:
wonderous item, common
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
This antique wooden pipe has an engraving on it in tiny halfling script, coiled around it that reads “Chillaxin’ ding-a-ling-a-ling”. The item acts as a normal Pipe of Smoke Monsters except when the words have been read out loud. While smoking this pipe and the engraved words have been read out loud, the letters faintly glow in green color. You can then use an action to exhale a puff of smoke that takes the form of a naked halfling male that looks like Rudi, flexing his muscles, instead of any single creature such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
Stone of Controlling Earth Elementals
common
CCC-SFBAY-04-02
DDHC-DIA Baldur’s Gate: Descent into Avernus:
Show
Cloak of Many Fashions
common
CCC-GSP01-03 Tainted Love
Show
Notes:
Cloak of Many Fashions
Wondrous item, common
It is a bright orange cloak and designed with large brown diagonal lines. This garment is of fine quality and underneath, the brand, “Cadorna,” is embroidered on it.
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.
Pipe of Remembrances
common
Feast of the Moon Wave 2
Show
Notes:
Wondrous item, common (unique)
This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact a scene of the bearer’s choosing from the stories it has been told. When this realistic performance is complete, the smoke dissipates. A new story or likeness may be added to the pipe’s repertoire if the bearer smokes the pipe while relaying a tale or describing a companion. The pipe can’t be used this way again until the next dawn
Siren’s caress
common
DDAL08-03 Dock Ward Double Cross
Show
Notes:
This crystalline wand
appears as a spiralshaped waterspout. When
used, a haunting melody
is heard emanating from
the wand. This item
functions as a wand of
paralysis (see the
Dungeon Master’s Guide).
The Blink Dog’s Guide to Transversing the Feywild
common
DDAL08-03 Dock Ward Double Cross
Show
Notes:
This small, yellow book is
inscribed in silver with the
title in Sylvan. When used,
you briefly flicker and the
howl of dogs can be heard in
the distance. This item
functions as an atlas of
endless horizons (see Tasha’s
Cauldron of Everything).
Source: Tasha's Cauldron of Everything
Wondrous item, rare (requires attunement by a wizard)
This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: Arcane Gate, Dimension Door, Gate, Misty Step, Plane Shift, Teleportation Circle, and Word of Recall. It functions as a spell book for you.
While you are holding the book, you can use it as a spellcasting focus for your wizard spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school.
When you are hit by an attack, you can use your reaction to expend 1 charge to teleport up to 10 feet to an unoccupied space you can see. If your new position is out of range of the attack, it misses you.
Wand of Vicious Globs
uncommon
DDHC-OotA Out of the Abyss
Rime of the Frostmaiden
Show
Darkthorn arrows (5)
uncommon
DDAL08-02 Beneath the City of the Dead
Show
Notes:
The heads of these five
arrows are dark thorns
of an unknown Feywild
plant. When fired, they
emit a greenish,
glittering smoke trail.
This item functions as +2
ammunition (arrows)
(see the Dungeon
Master’s Guide).
Googles of the Night
uncommon
DDAL08-02 - Beneath the City of the Dead
Show
Notes:
Goggles of Night
Wondrous Item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. Wearing the goggles increases its range by 60 feet.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
These goggles are done in a bat motif and studded with teeth. The owner frequently finds blood dripping from their scalp or face as if they have been bitten by a small animal.
Bag of Holding
uncommon
Trade Log
Show
Mantle of spell resistance (A)
rare
Rime of the Frostmaiden
Show
Notes:
You have advantage on saving throws against spells while you wear this cloak.
Mace of smiting
rare
Rime of the Frostmaiden
Show
Winter Wolf Cloak (Hell Hound Cloak)
rare
DDAL00-13
Rime of the Frostmaiden
Show
Notes:
Wondrous item, rare (requires attunement) This dark cloak is made of cured winter wolf hide. As an action, you can command the cloak to transform you into a winter wolf for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form. Curse This cloak is cursed with the essence of a winter wolf, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the cloak, keeping it within reach at all times.
Cape of the Mountebank
rare
SALT02-05
DDHC-WDH Waterdeep: Dragon Heist
Show
Dawnfire (Sun Blade)
rare
CCC-STORM-01 The Barrows of Solina
Show
Notes:
Weapon (longsword), rare (requires attunement)
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead.
Faerie dragon’s favor
rare
DDAL08-02 Beneath the City of the Dead
Show
Notes:
This cloak appears as
scintillating faerie dragon
winds. While wearing this
cloak, you understand
written and spoken
Draconic. This item
functions as if a mantle of
spell resistance (see the
Dungeon Master’s Guide).
Hag’s Clawblade
rare
DDAL08-03 Dock Ward Double Cross
Show
Notes:
Hag’s Clawblade
This rapier has a
malachite blade and bears
jagged, claw-like
protrusions along its
length. Its hilt changes its
appearance each dusk,
which has no effect on its
other properties. This
item functions as a vicious
weapon (rapier) (see the
Dungeon Master’s Guide).
Dragon Wing Hand Crossbow (poison) (A)
rare
DHC-DIA Baldur's Gate:Descent into
Show
Notes:
Source: Fizban's Treasury of Dragons
Weapon (any bow), Rare (Requires Attunement)
The limb tips of this magic bow are shaped like a dragon’s wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon’s breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.
If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
Gem of seeing (A)
rare
DHC-DIA Baldur's Gate:Descent into
Show
Notes:
This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.
The gem regains 1d3 expended charges daily at dawn.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Sprite’s rescue | common | DDAL09-01 Escape from Elturel | Show | |||
Notes:
A beautiful ring made of |
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Pipe of Smoke Monsters | common | CCC-GSP01-02 Brotherhood | Show | |||
Notes:
wonderous item, common While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. This antique wooden pipe has an engraving on it in tiny halfling script, coiled around it that reads “Chillaxin’ ding-a-ling-a-ling”. The item acts as a normal Pipe of Smoke Monsters except when the words have been read out loud. While smoking this pipe and the engraved words have been read out loud, the letters faintly glow in green color. You can then use an action to exhale a puff of smoke that takes the form of a naked halfling male that looks like Rudi, flexing his muscles, instead of any single creature such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. |
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Stone of Controlling Earth Elementals | common | CCC-SFBAY-04-02 | DDHC-DIA Baldur’s Gate: Descent into Avernus: | Show | ||
Cloak of Many Fashions | common | CCC-GSP01-03 Tainted Love | Show | |||
Notes:
Cloak of Many Fashions It is a bright orange cloak and designed with large brown diagonal lines. This garment is of fine quality and underneath, the brand, “Cadorna,” is embroidered on it. While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. |
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Pipe of Remembrances | common | Feast of the Moon Wave 2 | Show | |||
Notes:
Wondrous item, common (unique) This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact a scene of the bearer’s choosing from the stories it has been told. When this realistic performance is complete, the smoke dissipates. A new story or likeness may be added to the pipe’s repertoire if the bearer smokes the pipe while relaying a tale or describing a companion. The pipe can’t be used this way again until the next dawn |
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Siren’s caress | common | DDAL08-03 Dock Ward Double Cross | Show | |||
Notes:
This crystalline wand |
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The Blink Dog’s Guide to Transversing the Feywild | common | DDAL08-03 Dock Ward Double Cross | Show | |||
Notes:
This small, yellow book is Source: Tasha's Cauldron of Everything Wondrous item, rare (requires attunement by a wizard) This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: Arcane Gate, Dimension Door, Gate, Misty Step, Plane Shift, Teleportation Circle, and Word of Recall. It functions as a spell book for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school. |
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Wand of Vicious Globs | uncommon | DDHC-OotA Out of the Abyss | Rime of the Frostmaiden | Show | ||
Darkthorn arrows (5) | uncommon | DDAL08-02 Beneath the City of the Dead | Show | |||
Notes:
The heads of these five |
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Googles of the Night | uncommon | DDAL08-02 - Beneath the City of the Dead | Show | |||
Notes:
Goggles of Night This item is found on Magic Item Table B in the Dungeon Master’s Guide. These goggles are done in a bat motif and studded with teeth. The owner frequently finds blood dripping from their scalp or face as if they have been bitten by a small animal. |
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Bag of Holding | uncommon | Trade Log | Show | |||
Mantle of spell resistance (A) | rare | Rime of the Frostmaiden | Show | |||
Notes:
You have advantage on saving throws against spells while you wear this cloak. |
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Mace of smiting | rare | Rime of the Frostmaiden | Show | |||
Winter Wolf Cloak (Hell Hound Cloak) | rare | DDAL00-13 | Rime of the Frostmaiden | Show | ||
Notes:
Wondrous item, rare (requires attunement) This dark cloak is made of cured winter wolf hide. As an action, you can command the cloak to transform you into a winter wolf for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form. Curse This cloak is cursed with the essence of a winter wolf, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the cloak, keeping it within reach at all times. |
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Cape of the Mountebank | rare | SALT02-05 | DDHC-WDH Waterdeep: Dragon Heist | Show | ||
Dawnfire (Sun Blade) | rare | CCC-STORM-01 The Barrows of Solina | Show | |||
Notes:
Weapon (longsword), rare (requires attunement) This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. |
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Faerie dragon’s favor | rare | DDAL08-02 Beneath the City of the Dead | Show | |||
Notes:
This cloak appears as |
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Hag’s Clawblade | rare | DDAL08-03 Dock Ward Double Cross | Show | |||
Notes:
Hag’s Clawblade |
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Dragon Wing Hand Crossbow (poison) (A) | rare | DHC-DIA Baldur's Gate:Descent into | Show | |||
Notes:
Source: Fizban's Treasury of Dragons Weapon (any bow), Rare (Requires Attunement) The limb tips of this magic bow are shaped like a dragon’s wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon’s breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target. |
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Gem of seeing (A) | rare | DHC-DIA Baldur's Gate:Descent into | Show | |||
Notes:
This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. |