Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Hell Hound Cloak common DDHC-TYP Tales from the Yawning Portal Show
Notes:

Hell Hound Cloak
Wondrous item, rare (requires attunement)
This dark cloak is made of cured hell hound hide. As an action, you can command the cloak to transform you into a hell hound for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form.

Curse. This cloak is cursed with the essence of a hell hound, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the cloak, keeping it within reach at all times.
The sixth time you use the cloak, and each time thereafter, you must make a DC 15 Charisma saving throw. On a failed save, the transformation lasts until dispelled or until you drop to 0 hit points, and you can’t willingly return to normal form. If you ever remain in hell hound form for 6 hours, the transformation becomes permanent and you lose your sense of self. All your statistics are then replaced by those of a hell hound. Thereafter, only remove curse or similar magic allows you to regain your identity and return to normal. If you remain in this permanent form for 6 days, only a wish spell can reverse the transformation.

Studded Leather +2 common CCC-TRI-23 - STORM-1-2 - Sub Ros Show
Notes:

Armor (light), very rare

You have a +2 bonus to AC while wearing this armor.

This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to ft its wearer, and images of translucent white clouds drift slowly across the armor constantly.

This item can be found in the Dungeon Masters Guide.

Manke´s Die (Charlatan´s Die) common Trade Log Show
Notes:

Wondrous Item, common (requires attunement) Whenever you roll this six-sided die, you can control which number it rolls. This item can be found in Xanathar’s Guide to Everything.

Pearl of Power common DDHC-TYP Tales from the Yawning Portal Show
Notes:

Pearl of Power
Wondrous item, uncommon (requires attunement by a spellcaster)
You can use an action to speak this pearl’s command word and regain one expended spell slot of up to 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.

Sword of Vengeance common DDHC-TYP Tales from the Yawning Portal Show
Notes:

Sword of Vengeance
Weapon (any sword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

Shield of Missile Attraction common DDHC-TYP Tales from the Yawning Portal Show
Notes:

Shield of Missile Attraction
Armor (shield), rare (requires attunement)
While holding this shield, you have resistance to damage from ranged weapon attacks.

Curse. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.

Staff of Frost common DDHC-TYP Tales from the Yawning Portal Show
Notes:

Staff of Frost
Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)
You have resistance to cold damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed

Owlbear with plate armor (trinket) common CCC-QCC2018-01 Of Gods and Monsters Show
Owlbear with wizard robes(trinket) common CCC-QCC2018-01 Of Gods and Monsters Show
Personal Bartender (Trinket) common DDEP-08-03 Last Orders at the Yawning Portal Show
Notes:

This fey staff member appears by magic in any inn or tavern you enter, and serves only you and your party. The other staff accept their presence without question.

Wish Resistance (Slashing) common DDEP-08-03 Last Orders at the Yawning Portal Show
Notes:

Resistance to Slashing

Never-Spill Mug (Trinket) common DDEP-08-03 Last Orders at the Yawning Portal Show
Notes:

This mug — or glass — can never be tipped over and spilled, no matter how raucous you or your fellow patrons get.

Your Favorite Song (Trinket) common DDEP-08-03 Last Orders at the Yawning Portal Show
Notes:

When you tinkle this bell, any bard performing in an inn or tavern is obligated to perform your favorite song on your request.

Longbow +1 common DDHC-TYP Tales from the Yawning Portal Show
Dread Helmet common CCC-BWM-003 A Tale of Two Towers Show
Notes:

Wondrous item, common
This fearsome steel helm makes your eyes glow red
while you wear it.

Wand of Smiles common Purchase Log Show
Notes:

This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute.

The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls.

Soul Coins (3) common DDAL09-01 Escape from Elturel The Miller Show
Infernal War Machine-Demon Grinder common DDAL09-01 Escape from Elturel Show
Warhammer +1 common DDHC-TYP Tales from the Yawning Portal Show
Battleaxe +1 uncommon DDHC-TYP Tales from the Yawning Portal Show