Show Log Entry

Adventure Title
DDHC-TYP Tales from the Yawning Portal
Session
Date Played
2021-10-31 11:32:00 UTC
Levels Gained
GP +/-
16754
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
Iron Bands of Bilarro, Frost Brand Greatsword, Silvered +2 Chain Mail, +2 Dagger, Amulet of Wound Closure, Necklace of Fireballs, Box of Holding, +1 Shield, Bronze Horn of Valhalla, +1 Plate Armor, Arrow Catching Shield, +2 Longsword , +2 Morningstar, Wand of Paralysis, Pearl of Power, Nolzur’s Marvelous Pigments

Magic Items

Name Rarity Location Table Result Counts?
Frostbrand Greatsword Very Rare true
Iron Bands of Billaro Rare true
+2 Dagger Rare true
+2 Chainmail Rare true
Periapt of Wound Clousure Rare true
Bag of Holding Uncommon true
A small iron casket among the oni’s belongings holds a gift to the Lord of Oni—a trick box made out of eighteen plates of platinum, eighteen plates of electrum, and eighteen plates of silver. The box is opened by sliding certain plates on the left side, then the top, then the right side in a particular sequence. The correct order is platinum–electrum–silver on each end, and silver–electrum–platinum on the top. The box has properties similar to those of a bag of holding—although the container is but 10 inches long by 6 inches wide and 4 inches deep, it holds 3 cubic feet of material or 60 pounds, whichever is the lesser. At present the box contains 500 gp, a potion of mind control (frost giant), and a potion of cloud giant strength
Shield +1 Uncommon true
Bronze Horn of Valhalla Very Rare true
ivory-covered bronze horn of Valhalla
Plate +1 Rare true
Longsword +2 Rare true
Morningstar +2 Rare true
Shield of Arrow Chatching Rare true
Pearl of Power Common true
Pearl of Power Wondrous item, uncommon (requires attunement by a spellcaster) You can use an action to speak this pearl’s command word and regain one expended spell slot of up to 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.
Wand of Paralysis Rare true
Wand of Paralysis Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The Target makes a DC 15 Con Save. On failed the target is paralyzed for 1 minute. At the end of each of the target’s turns, it can repeat the saving throw, ending the effect on itself on a success. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Nolzur’s Marvelous Pigments Very Rare true
Nolzur’s Marvelous Pigments Wondrous item, very rare Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image. Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons—that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet. When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create. Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material. If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything.