Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Wand of Whimsy (C)
common
WBW-PR-Lost things
WBW-PR-Lost things
Show
Notes:
Wondrous Item, common
This wand has 8 charges. While holding it, you can use an action to expend 1 of its charges and create one of the following effects:
• Change the hair color or hair style of a creature you can see within 50 feet
• Cause a small cloud of butterflies to flutter from the tip of the wand
• Conjure a brief, tinkling melody from the wand
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a cloud of butterflies, which flutter away.
Wand of the Warmage +1 (U,A)
uncommon
Trade/Icewind Dale: Rime of the Frostmaiden
Trade Log
Show
Notes:
Character: Spot (Dwarf Wizard)
Player name: Rasmus Søgaard Jacobsen
Requires Attunement by a Spellcaster
While you are holding this wand, you gain a +1 bonus to spell Attack rolls. In addition, you ignore half cover when making a spell Attack.
Wand of Secrets (U)
uncommon
DDAL09-14 The Vast Emptiness of Grace
DDAL09-14 The Vast Emptiness of Grace
Show
Notes:
Wand of Secrets
Wondrous item, uncommon
This slender wand appears to have been fashioned from a human fibula. One end of the wand is wrapped in bloodsoaked cord which stains the hands of those who hold it.
The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.
Wand of Fireballs (R,A)
rare
Storm King's Thunder - Legacy Edition: Session 13
Show
Notes:
Wand of Fireballs
Wand, rare (requires Attunement by a spellcaster)
This wand has 7 Charges. While holding it, you can use an Action to expend 1 or more of its Charges to cast the Fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Tome of Clear Thought (VR)
very_rare
CCC-BMG-38 HULB 3-2 Dead Canaries
CCC-BMG-38 HULB 3-2 Dead Canaries
Show
Notes:
Wondrous item, very rare
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Tome of Clear Thought (VR)
very_rare
S11 Rewards B
Service Reward
Show
Notes:
Wondrous item, very rare
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
The Blink Dog’s Guide to Transversing the Feywild (R)
rare
Service Award
Purchase Log
Show
Notes:
Source: Tasha's Cauldron of Everything
Wondrous item, rare (requires attunement by a wizard)
This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: Arcane Gate, Dimension Door, Gate, Misty Step, Plane Shift, Teleportation Circle, and Word of Recall. It functions as a spell book for you.
While you are holding the book, you can use it as a spellcasting focus for your wizard spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school.
When you are hit by an attack, you can use your reaction to expend 1 charge to teleport up to 10 feet to an unoccupied space you can see. If your new position is out of range of the attack, it misses you.
This small, yellow book is inscribed in silver with the title in Sylvan. When used, you briefly flicker and the howl of dogs can be heard in the distance. This item functions as an atlas of endless horizons(see Tasha’s Cauldron of Everything).
Staff of Thunder and Lightning (VR,A)
very_rare
DDAL05-08 Durlag’s Tower/Trade Verrin
Trade Log
Show
Notes:
Requires Attunement
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn.
Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage.
Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn.
Lightning Strike.
You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.
Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened.
Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.
Staff of Power (VR,A)
very_rare
DDAL05-19 The Eye of Xxiphu/Trade YesAdMan/Murkeg
Trade Log
Show
Notes:
This great ashen staff is etched with many designs or swirling air and coulds. The staff magically resizes to fit the hand of any who carry it.
Staff of Healing (R,A)
rare
Storm King's Thunder - Legacy Edition: Session
Storm King's Thunder - Legacy Edition: Session 15
Show
Notes:
Staff, rare (requires Attunement by a bard, Cleric, or druid)
This staff has 10 Charges. While holding it, you can use an Action to expend 1 or more of its Charges to cast one of the following Spells from it, using your spell save DC and Spellcasting ability modifier: Cure Wounds (1 charge per Spell Level, up to 4th), Lesser Restoration (2 charges), or mass Cure Wounds (5 charges).
The staff regains 1d6 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.
Staff of Healing (R-A)
rare
CCC-QCC2019-03 The Scarlet Divide
CCC-QCC2019-03 The Scarlet Divide
Show
Notes:
Staff, Rare (Requires Attunement by a Bard, Cleric, or Druid)
This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell.
Spell Charge Cost
Cure Wounds
1 charge per spell level (maximum 4 for a level 4 spell)
2 Lesser Restoration
5 Mass Cure Wounds
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever.
Staff of Frost (VR,A)
very_rare
DDAL00-11e A Fire Grows in Cania (Pipyap's Guide)
DDAL00-11e A Fire Grows in Cania (Pipyap's Guide)
Show
Notes:
Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard
You have resistance to cold damage while you hold this staff.
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff turns to water and is destroyed.
flavour:
Covered in carvings of infernals reading various tomes. if placed atop an open book the staff reads aloud with a deep inhuman voice, using the language the book in written in
Sprite's Rescue -Ring of feather falling (R,A)
rare
Service Awards
Service Award
Show
Notes:
A beautiful ring made of gilded sprite wings. When activated, translucent sprite wings sprout from your back. The ring faintly glows emerald green when a fey creature is within 30 feet of you. This item functions as if a ring of feather falling(see the Dungeon Master’s Guide).
Requires Attunement
When you fall while wearing this ring, you descend 60 feet per round and take no damage from Falling.
Serpent's Fang Longsword (R)
rare
DDHC-CM 07 Book of Cylinders/trade Sansa
Trade Log
Show
Notes:
Serpent's Fang
Weapon (longsword), rare
This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.
Ring of Cold Resistance (R,A)
rare
Rise of Tiamat, ch.2
Storm King's Thunder - Legacy Edition, Rise of Tiamat, ch.2
Show
Notes:
You have Resistance to cold damage while wearing this ring.
Red dragon scale mail (VR,A)
very_rare
DDAL09-15 Maddening Screams
DDAL09-15 Maddening Screams
Show
Notes:
Red Dragon Scale Mail
Armor (scale mail), very rare (requires attunement)
This was once the armor of Carmine, an orc paladin of the Bloody Hooves. She didn’t survive into the final set of caverns to have her soul entombed to wait for Zariel’s return.
Dragon scale mail made of the scales of a red dragon. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.
Additionally, you can focus your senses as an action to magically discern the distance and direction of the closest red dragon within 30 miles of you. This special action can’t be used again until the next dawn.
Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.
Portable hole (R)
rare
Trade Rees:Helja Ironfist/Expedition to the Supreme Forge
Trade Log
Show
Notes:
Wondrous item, rare
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Oathbow (VR,A)
very_rare
Storm King's Thunder - Legacy Edition: Session 9
Storm King's Thunder - Legacy Edition: Session 10
Show
Notes:
Weapon (longbow), very rare (requires attunement)
When you nock an arrow on this bow, it whispers in Elvish, “Swift defeat to my enemies.” When you use this weapon to make a ranged Attack, you can, as a Command phrase, say, “Swift death to you who have wronged me.” The target of your Attack becomes your Sworn Enemy until it dies or until dawn seven days later. You can have only one such Sworn Enemy at a time. When your Sworn Enemy dies, you can choose a new one after the next dawn.
When you make a ranged Attack roll with this weapon against your Sworn Enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to Long Range. If the Attack hits, your Sworn Enemy takes an extra 3d6 piercing damage.
While your Sworn Enemy lives, you have disadvantage on Attack rolls with all other Weapons.
Krahharuan Fork (Pike +3) (VR)
very_rare
DDAL07-10 Fire, Ash, and Ruin
DDAL07-10 Fire, Ash, and Ruin
Show
Notes:
Krahharuan Fork (Pike +3)
Weapon (pike), very rare
You have a +3 bonus to attack and damage rolls made with this magic weapon.
flavour: Forged of black, pitted iron, the haft of this double tined pike is wrapped in the supple hide of a young red dragon. Wisps of black smoke stream from a glowing red stone at the butt of the weapon only to drift away on an unseen breeze
Ioun Stone of Leadership (VR,A)
very_rare
DDAL09-16 Honors Unforeseen
DDAL09-16 Honors Unforeseen
Show
Notes:
Ioun Stone of Leadership
Wondrous Item, very rare (requires attunement)
An Ioun stone named after Ioun, god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
Ioun Stone. When you use an action to toss this stone into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
Ioun Stone of Leadership. Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head
Name ▼ | Rarity | Location | Table | Result | Source | |
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Wand of Whimsy (C) | common | WBW-PR-Lost things | WBW-PR-Lost things | Show | ||
Notes:
Wondrous Item, common The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a cloud of butterflies, which flutter away. |
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Wand of the Warmage +1 (U,A) | uncommon | Trade/Icewind Dale: Rime of the Frostmaiden | Trade Log | Show | ||
Notes:
Character: Spot (Dwarf Wizard) Requires Attunement by a Spellcaster While you are holding this wand, you gain a +1 bonus to spell Attack rolls. In addition, you ignore half cover when making a spell Attack. |
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Wand of Secrets (U) | uncommon | DDAL09-14 The Vast Emptiness of Grace | DDAL09-14 The Vast Emptiness of Grace | Show | ||
Notes:
Wand of Secrets The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. |
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Wand of Fireballs (R,A) | rare | Storm King's Thunder - Legacy Edition: Session 13 | Show | |||
Notes:
Wand of Fireballs This wand has 7 Charges. While holding it, you can use an Action to expend 1 or more of its Charges to cast the Fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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Tome of Clear Thought (VR) | very_rare | CCC-BMG-38 HULB 3-2 Dead Canaries | CCC-BMG-38 HULB 3-2 Dead Canaries | Show | ||
Notes:
Wondrous item, very rare This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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Tome of Clear Thought (VR) | very_rare | S11 Rewards B | Service Reward | Show | ||
Notes:
Wondrous item, very rare This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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The Blink Dog’s Guide to Transversing the Feywild (R) | rare | Service Award | Purchase Log | Show | ||
Notes:
Source: Tasha's Cauldron of Everything Wondrous item, rare (requires attunement by a wizard) This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: Arcane Gate, Dimension Door, Gate, Misty Step, Plane Shift, Teleportation Circle, and Word of Recall. It functions as a spell book for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school. This small, yellow book is inscribed in silver with the title in Sylvan. When used, you briefly flicker and the howl of dogs can be heard in the distance. This item functions as an atlas of endless horizons(see Tasha’s Cauldron of Everything). |
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Staff of Thunder and Lightning (VR,A) | very_rare | DDAL05-08 Durlag’s Tower/Trade Verrin | Trade Log | Show | ||
Notes:
Requires Attunement This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn. Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage. Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn. Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened. Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one. |
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Staff of Power (VR,A) | very_rare | DDAL05-19 The Eye of Xxiphu/Trade YesAdMan/Murkeg | Trade Log | Show | ||
Notes:
This great ashen staff is etched with many designs or swirling air and coulds. The staff magically resizes to fit the hand of any who carry it. |
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Staff of Healing (R,A) | rare | Storm King's Thunder - Legacy Edition: Session | Storm King's Thunder - Legacy Edition: Session 15 | Show | ||
Notes:
Staff, rare (requires Attunement by a bard, Cleric, or druid) This staff has 10 Charges. While holding it, you can use an Action to expend 1 or more of its Charges to cast one of the following Spells from it, using your spell save DC and Spellcasting ability modifier: Cure Wounds (1 charge per Spell Level, up to 4th), Lesser Restoration (2 charges), or mass Cure Wounds (5 charges). The staff regains 1d6 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. |
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Staff of Healing (R-A) | rare | CCC-QCC2019-03 The Scarlet Divide | CCC-QCC2019-03 The Scarlet Divide | Show | ||
Notes:
Staff, Rare (Requires Attunement by a Bard, Cleric, or Druid) This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost 2 Lesser Restoration Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever. |
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Staff of Frost (VR,A) | very_rare | DDAL00-11e A Fire Grows in Cania (Pipyap's Guide) | DDAL00-11e A Fire Grows in Cania (Pipyap's Guide) | Show | ||
Notes:
Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard You have resistance to cold damage while you hold this staff. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff turns to water and is destroyed. flavour: |
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Sprite's Rescue -Ring of feather falling (R,A) | rare | Service Awards | Service Award | Show | ||
Notes:
A beautiful ring made of gilded sprite wings. When activated, translucent sprite wings sprout from your back. The ring faintly glows emerald green when a fey creature is within 30 feet of you. This item functions as if a ring of feather falling(see the Dungeon Master’s Guide). Requires Attunement |
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Serpent's Fang Longsword (R) | rare | DDHC-CM 07 Book of Cylinders/trade Sansa | Trade Log | Show | ||
Notes:
Serpent's Fang This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits. |
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Ring of Cold Resistance (R,A) | rare | Rise of Tiamat, ch.2 | Storm King's Thunder - Legacy Edition, Rise of Tiamat, ch.2 | Show | ||
Notes:
You have Resistance to cold damage while wearing this ring. |
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Red dragon scale mail (VR,A) | very_rare | DDAL09-15 Maddening Screams | DDAL09-15 Maddening Screams | Show | ||
Notes:
Red Dragon Scale Mail Dragon scale mail made of the scales of a red dragon. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage. Additionally, you can focus your senses as an action to magically discern the distance and direction of the closest red dragon within 30 miles of you. This special action can’t be used again until the next dawn. Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. |
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Portable hole (R) | rare | Trade Rees:Helja Ironfist/Expedition to the Supreme Forge | Trade Log | Show | ||
Notes:
Wondrous item, rare This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |
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Oathbow (VR,A) | very_rare | Storm King's Thunder - Legacy Edition: Session 9 | Storm King's Thunder - Legacy Edition: Session 10 | Show | ||
Notes:
Weapon (longbow), very rare (requires attunement) When you nock an arrow on this bow, it whispers in Elvish, “Swift defeat to my enemies.” When you use this weapon to make a ranged Attack, you can, as a Command phrase, say, “Swift death to you who have wronged me.” The target of your Attack becomes your Sworn Enemy until it dies or until dawn seven days later. You can have only one such Sworn Enemy at a time. When your Sworn Enemy dies, you can choose a new one after the next dawn. When you make a ranged Attack roll with this weapon against your Sworn Enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to Long Range. If the Attack hits, your Sworn Enemy takes an extra 3d6 piercing damage. While your Sworn Enemy lives, you have disadvantage on Attack rolls with all other Weapons. |
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Krahharuan Fork (Pike +3) (VR) | very_rare | DDAL07-10 Fire, Ash, and Ruin | DDAL07-10 Fire, Ash, and Ruin | Show | ||
Notes:
Krahharuan Fork (Pike +3) You have a +3 bonus to attack and damage rolls made with this magic weapon. flavour: Forged of black, pitted iron, the haft of this double tined pike is wrapped in the supple hide of a young red dragon. Wisps of black smoke stream from a glowing red stone at the butt of the weapon only to drift away on an unseen breeze |
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Ioun Stone of Leadership (VR,A) | very_rare | DDAL09-16 Honors Unforeseen | DDAL09-16 Honors Unforeseen | Show | ||
Notes:
Ioun Stone of Leadership Ioun Stone. When you use an action to toss this stone into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. Ioun Stone of Leadership. Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head |