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Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
+3 Quarterstaff (VR) very_rare DDAL09-13 The Swarmed Heart DDAL09-13 The Swarmed Heart Show
Notes:

+3 Quarterstaff
Weapon (Quarterstaff), very rare
You have a +3 bonus to attack and damage rolls made with this magic weapon.

Amulet of Health (R,A) rare Service award Service award Show
Amulet of Proof against Detection and Location (U,A) uncommon Thither DDHC WBW Show
Notes:

Amulet of Proof against Detection and Location
Wondrous item, uncommon (requires attunement)

While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.

Arcane Grimoire +1 (U, A) uncommon Lvl 5 WBWHC Show
Belt of Stone Giant Strength (VR,A) very_rare DDAL09-14 The Vast Emptiness of Grace DDAL09-14 The Vast Emptiness of Grace Show
Notes:

Belt of Stone Giant Strength
Wondrous item, very rare (requires attunement)

This belt is made of iron plates riveted to a wide belt of burnished leather, and buckled with a series of straps gilt in polished steel. While worn, you can use an action to cause your voice to carry clearly for up to 300 feet until the end of your next turn. (War leader)

While wearing this belt, your Strength score is 23. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.

Bracers of Archery (U,A) uncommon Trade/rockchalk Trade Log Show
Notes:

https://www.adventurersleaguelog.com/users/40855/characters/108954/character_log_entries/1111007

Wondrous Item, uncommon (requires attunement)
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.

Bracers of Defence (R,A) rare Trade Lyria Trade Log Show
Notes:

Bracers of Defense
Wondrous Item, rare (requires attunement)
These leather bracers are stitched with a symbol of an open hand, bloodlessly pierced through the palm with a heart shaped hole. The bracers fill the wearer with the belief that that is love eternal, regardless of creed, nationality, or vital signs. A description of this item can be found in the Dungeon Master’s Guide.

Broom of Flying (U) uncommon DDAL09-13 The Swarmed Heart DDAL09-13 The Swarmed Heart Show
Notes:

Broom of Flying
Wondrous Item, uncommon
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command Word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.

You can send the broom to travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another command Word, provided that the broom is still within 1 mile of you.

Carpet of Flying 4x6 (VR) very_rare Rise of Tiamat, ch.2 Storm King's Thunder - Legacy Edition, Rise of Tiamat, ch.2 Show
Notes:

Wondrous item, very rare

You can speak the carpet’s Command word as an Action to make the carpet hover and fly. It moves according to your spoken Directions, provided that you are within 30 feet of it.

Four sizes of carpet of flying exist. The DM chooses the size of a given carpet or determines it randomly.
21-55 4 ft. x 6 ft. 400 lb 60 feet

A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal Capacity.

Cloak of Arachnida (VR,A) very_rare DDAL09-12 The Breath of Life DDAL09-12 The Breath of Life Show
Notes:

Cloak of Arachnida
Wondrous Item, very rare (requires attunement)
This fine garment is made of black silver interwoven with faint silvery threads. While wearing it, you gain the following benefits:

You have resistance to poison damage.
You have a climbing speed equal to your walking speed.
You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
You can’t be caught in webs of any sort and can move through webs as if they were difficult terrain.
You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can’t be used again until the next dawn.

This cloak has been in Avernus for ages and been worn in constant conflict. While actively using any properties of the item, the bearer experiences a harmless flash of pain. In addition, the cloak whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Feywild shard (U,A) uncommon WBW-DC-CONMAR-07 Impelled Reflections Trade Log Show
Notes:

Wondrous Item, uncommon (requires attunement by a sorcerer)

Other than the normal qualities of a Feywild Shard, this one has white streak of what looks like Limestone embedded in it's structure, which occasionally seems to fall off in flakes

This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.

When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration.

If you don’t have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can’t be used again until the next dawn.

Notes: sorcerer

Frail. The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.

Fochlucan Bandore - Instrument of the Bards (U,A) uncommon DDAL09-16 Honors Unforeseen DDAL09-16 Honors Unforeseen Show
Notes:

Fochlucan Bandore - Instrument of the Bards
Wondrous Item, uncommon (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells: fly, invisibility, levitate, protection from evil and good, entangle, faerie fire, shillelagh, speak with animals.

Once the instrument has been used to cast a spell it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell had a somatic or material component.

Helm of Telepathy (U,A) uncommon DDAL09-15 Maddening Screams DDAL09-15 Maddening Screams Show
Notes:

Helm of Telepathy
Wondrous Item, uncommon (requires attunement)
This helm once belonged to Nyave, Sir Gidor’s closest and most trusted friend.

While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply—using a bonus action to do so— while your focus on it continues.

While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can’t be used again until the next dawn.

Horn of Silent Alarm common CCC-QCC2019-03 The Scarlet Divide CCC-QCC2019-03 The Scarlet Divide Show
Notes:

Wondrous Item, Common

This horn has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can blow the horn while expending 1 charge. One creature of your choice hears the horn’s blare, provided that creature is within 600 feet of the horn. No other creature hears the horn.

Ioun Stone of Intellect (VR,A) very_rare Trade/DDAL-DRW-17 Expedition to the Supreme Forge Trade Log Show
Notes:

Name: Scott Powell
DCI: 1319697778
Character: El'Lyn
This translucent green stone came from the Far Realm

Intellect (Very Rare). Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue Sphere orbits your head.

Ioun Stone of Leadership (VR,A) very_rare DDAL09-16 Honors Unforeseen DDAL09-16 Honors Unforeseen Show
Notes:

Ioun Stone of Leadership
Wondrous Item, very rare (requires attunement)
An Ioun stone named after Ioun, god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

Ioun Stone. When you use an action to toss this stone into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

Ioun Stone of Leadership. Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head

Krahharuan Fork (Pike +3) (VR) very_rare DDAL07-10 Fire, Ash, and Ruin DDAL07-10 Fire, Ash, and Ruin Show
Notes:

Krahharuan Fork (Pike +3)
Weapon (pike), very rare

You have a +3 bonus to attack and damage rolls made with this magic weapon.

flavour: Forged of black, pitted iron, the haft of this double tined pike is wrapped in the supple hide of a young red dragon. Wisps of black smoke stream from a glowing red stone at the butt of the weapon only to drift away on an unseen breeze

Oathbow (VR,A) very_rare Storm King's Thunder - Legacy Edition: Session 9 Storm King's Thunder - Legacy Edition: Session 10 Show
Notes:

Weapon (longbow), very rare (requires attunement)

When you nock an arrow on this bow, it whispers in Elvish, “Swift defeat to my enemies.” When you use this weapon to make a ranged Attack, you can, as a Command phrase, say, “Swift death to you who have wronged me.” The target of your Attack becomes your Sworn Enemy until it dies or until dawn seven days later. You can have only one such Sworn Enemy at a time. When your Sworn Enemy dies, you can choose a new one after the next dawn.

When you make a ranged Attack roll with this weapon against your Sworn Enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to Long Range. If the Attack hits, your Sworn Enemy takes an extra 3d6 piercing damage.

While your Sworn Enemy lives, you have disadvantage on Attack rolls with all other Weapons.

Portable hole (R) rare Trade Rees:Helja Ironfist/Expedition to the Supreme Forge Trade Log Show
Notes:

Wondrous item, rare

This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

Red dragon scale mail (VR,A) very_rare DDAL09-15 Maddening Screams DDAL09-15 Maddening Screams Show
Notes:

Red Dragon Scale Mail
Armor (scale mail), very rare (requires attunement)
This was once the armor of Carmine, an orc paladin of the Bloody Hooves. She didn’t survive into the final set of caverns to have her soul entombed to wait for Zariel’s return.

Dragon scale mail made of the scales of a red dragon. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction of the closest red dragon within 30 miles of you. This special action can’t be used again until the next dawn.

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.