Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Wand of Fireballs (R,A)
rare
Storm King's Thunder - Legacy Edition: Session 13
Show
Notes:
Wand of Fireballs
Wand, rare (requires Attunement by a spellcaster)
This wand has 7 Charges. While holding it, you can use an Action to expend 1 or more of its Charges to cast the Fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Tome of Clear Thought (VR)
very_rare
CCC-BMG-38 HULB 3-2 Dead Canaries
CCC-BMG-38 HULB 3-2 Dead Canaries
Show
Notes:
Wondrous item, very rare
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Horn of Silent Alarm
common
CCC-QCC2019-03 The Scarlet Divide
CCC-QCC2019-03 The Scarlet Divide
Show
Notes:
Wondrous Item, Common
This horn has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can blow the horn while expending 1 charge. One creature of your choice hears the horn’s blare, provided that creature is within 600 feet of the horn. No other creature hears the horn.
Staff of Healing (R-A)
rare
CCC-QCC2019-03 The Scarlet Divide
CCC-QCC2019-03 The Scarlet Divide
Show
Notes:
Staff, Rare (Requires Attunement by a Bard, Cleric, or Druid)
This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell.
Spell Charge Cost
Cure Wounds
1 charge per spell level (maximum 4 for a level 4 spell)
2 Lesser Restoration
5 Mass Cure Wounds
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever.
Staff of Frost (VR,A)
very_rare
DDAL00-11e A Fire Grows in Cania (Pipyap's Guide)
DDAL00-11e A Fire Grows in Cania (Pipyap's Guide)
Show
Notes:
Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard
You have resistance to cold damage while you hold this staff.
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff turns to water and is destroyed.
flavour:
Covered in carvings of infernals reading various tomes. if placed atop an open book the staff reads aloud with a deep inhuman voice, using the language the book in written in
Staff of Thunder and Lightning (VR,A)
very_rare
DDAL05-08 Durlag’s Tower/Trade Verrin
Trade Log
Show
Notes:
Requires Attunement
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn.
Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage.
Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn.
Lightning Strike.
You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.
Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened.
Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.
Staff of Power (VR,A)
very_rare
DDAL05-19 The Eye of Xxiphu/Trade YesAdMan/Murkeg
Trade Log
Show
Notes:
This great ashen staff is etched with many designs or swirling air and coulds. The staff magically resizes to fit the hand of any who carry it.
Krahharuan Fork (Pike +3) (VR)
very_rare
DDAL07-10 Fire, Ash, and Ruin
DDAL07-10 Fire, Ash, and Ruin
Show
Notes:
Krahharuan Fork (Pike +3)
Weapon (pike), very rare
You have a +3 bonus to attack and damage rolls made with this magic weapon.
flavour: Forged of black, pitted iron, the haft of this double tined pike is wrapped in the supple hide of a young red dragon. Wisps of black smoke stream from a glowing red stone at the butt of the weapon only to drift away on an unseen breeze
Cloak of Arachnida (VR,A)
very_rare
DDAL09-12 The Breath of Life
DDAL09-12 The Breath of Life
Show
Notes:
Cloak of Arachnida
Wondrous Item, very rare (requires attunement)
This fine garment is made of black silver interwoven with faint silvery threads. While wearing it, you gain the following benefits:
You have resistance to poison damage.
You have a climbing speed equal to your walking speed.
You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
You can’t be caught in webs of any sort and can move through webs as if they were difficult terrain.
You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can’t be used again until the next dawn.
This cloak has been in Avernus for ages and been worn in constant conflict. While actively using any properties of the item, the bearer experiences a harmless flash of pain. In addition, the cloak whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Broom of Flying (U)
uncommon
DDAL09-13 The Swarmed Heart
DDAL09-13 The Swarmed Heart
Show
Notes:
Broom of Flying
Wondrous Item, uncommon
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command Word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.
You can send the broom to travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another command Word, provided that the broom is still within 1 mile of you.
+3 Quarterstaff (VR)
very_rare
DDAL09-13 The Swarmed Heart
DDAL09-13 The Swarmed Heart
Show
Notes:
+3 Quarterstaff
Weapon (Quarterstaff), very rare
You have a +3 bonus to attack and damage rolls made with this magic weapon.
Wand of Secrets (U)
uncommon
DDAL09-14 The Vast Emptiness of Grace
DDAL09-14 The Vast Emptiness of Grace
Show
Notes:
Wand of Secrets
Wondrous item, uncommon
This slender wand appears to have been fashioned from a human fibula. One end of the wand is wrapped in bloodsoaked cord which stains the hands of those who hold it.
The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.
Belt of Stone Giant Strength (VR,A)
very_rare
DDAL09-14 The Vast Emptiness of Grace
DDAL09-14 The Vast Emptiness of Grace
Show
Notes:
Belt of Stone Giant Strength
Wondrous item, very rare (requires attunement)
This belt is made of iron plates riveted to a wide belt of burnished leather, and buckled with a series of straps gilt in polished steel. While worn, you can use an action to cause your voice to carry clearly for up to 300 feet until the end of your next turn. (War leader)
While wearing this belt, your Strength score is 23. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
Helm of Telepathy (U,A)
uncommon
DDAL09-15 Maddening Screams
DDAL09-15 Maddening Screams
Show
Notes:
Helm of Telepathy
Wondrous Item, uncommon (requires attunement)
This helm once belonged to Nyave, Sir Gidor’s closest and most trusted friend.
While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply—using a bonus action to do so— while your focus on it continues.
While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can’t be used again until the next dawn.
Red dragon scale mail (VR,A)
very_rare
DDAL09-15 Maddening Screams
DDAL09-15 Maddening Screams
Show
Notes:
Red Dragon Scale Mail
Armor (scale mail), very rare (requires attunement)
This was once the armor of Carmine, an orc paladin of the Bloody Hooves. She didn’t survive into the final set of caverns to have her soul entombed to wait for Zariel’s return.
Dragon scale mail made of the scales of a red dragon. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.
Additionally, you can focus your senses as an action to magically discern the distance and direction of the closest red dragon within 30 miles of you. This special action can’t be used again until the next dawn.
Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.
Fochlucan Bandore - Instrument of the Bards (U,A)
uncommon
DDAL09-16 Honors Unforeseen
DDAL09-16 Honors Unforeseen
Show
Notes:
Fochlucan Bandore - Instrument of the Bards
Wondrous Item, uncommon (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells: fly, invisibility, levitate, protection from evil and good, entangle, faerie fire, shillelagh, speak with animals.
Once the instrument has been used to cast a spell it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell had a somatic or material component.
Ioun Stone of Leadership (VR,A)
very_rare
DDAL09-16 Honors Unforeseen
DDAL09-16 Honors Unforeseen
Show
Notes:
Ioun Stone of Leadership
Wondrous Item, very rare (requires attunement)
An Ioun stone named after Ioun, god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
Ioun Stone. When you use an action to toss this stone into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
Ioun Stone of Leadership. Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head
Serpent's Fang Longsword (R)
rare
DDHC-CM 07 Book of Cylinders/trade Sansa
Trade Log
Show
Notes:
Serpent's Fang
Weapon (longsword), rare
This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.
Arcane Grimoire +1 (U, A)
uncommon
Lvl 5
WBWHC
Show
Ring of Cold Resistance (R,A)
rare
Rise of Tiamat, ch.2
Storm King's Thunder - Legacy Edition, Rise of Tiamat, ch.2
Show
Notes:
You have Resistance to cold damage while wearing this ring.
Name | Rarity | Location ▲ | Table | Result | Source | |
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Wand of Fireballs (R,A) | rare | Storm King's Thunder - Legacy Edition: Session 13 | Show | |||
Notes:
Wand of Fireballs This wand has 7 Charges. While holding it, you can use an Action to expend 1 or more of its Charges to cast the Fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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Tome of Clear Thought (VR) | very_rare | CCC-BMG-38 HULB 3-2 Dead Canaries | CCC-BMG-38 HULB 3-2 Dead Canaries | Show | ||
Notes:
Wondrous item, very rare This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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Horn of Silent Alarm | common | CCC-QCC2019-03 The Scarlet Divide | CCC-QCC2019-03 The Scarlet Divide | Show | ||
Notes:
Wondrous Item, Common This horn has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can blow the horn while expending 1 charge. One creature of your choice hears the horn’s blare, provided that creature is within 600 feet of the horn. No other creature hears the horn. |
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Staff of Healing (R-A) | rare | CCC-QCC2019-03 The Scarlet Divide | CCC-QCC2019-03 The Scarlet Divide | Show | ||
Notes:
Staff, Rare (Requires Attunement by a Bard, Cleric, or Druid) This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost 2 Lesser Restoration Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever. |
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Staff of Frost (VR,A) | very_rare | DDAL00-11e A Fire Grows in Cania (Pipyap's Guide) | DDAL00-11e A Fire Grows in Cania (Pipyap's Guide) | Show | ||
Notes:
Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard You have resistance to cold damage while you hold this staff. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff turns to water and is destroyed. flavour: |
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Staff of Thunder and Lightning (VR,A) | very_rare | DDAL05-08 Durlag’s Tower/Trade Verrin | Trade Log | Show | ||
Notes:
Requires Attunement This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn. Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage. Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn. Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened. Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one. |
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Staff of Power (VR,A) | very_rare | DDAL05-19 The Eye of Xxiphu/Trade YesAdMan/Murkeg | Trade Log | Show | ||
Notes:
This great ashen staff is etched with many designs or swirling air and coulds. The staff magically resizes to fit the hand of any who carry it. |
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Krahharuan Fork (Pike +3) (VR) | very_rare | DDAL07-10 Fire, Ash, and Ruin | DDAL07-10 Fire, Ash, and Ruin | Show | ||
Notes:
Krahharuan Fork (Pike +3) You have a +3 bonus to attack and damage rolls made with this magic weapon. flavour: Forged of black, pitted iron, the haft of this double tined pike is wrapped in the supple hide of a young red dragon. Wisps of black smoke stream from a glowing red stone at the butt of the weapon only to drift away on an unseen breeze |
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Cloak of Arachnida (VR,A) | very_rare | DDAL09-12 The Breath of Life | DDAL09-12 The Breath of Life | Show | ||
Notes:
Cloak of Arachnida You have resistance to poison damage. This cloak has been in Avernus for ages and been worn in constant conflict. While actively using any properties of the item, the bearer experiences a harmless flash of pain. In addition, the cloak whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Broom of Flying (U) | uncommon | DDAL09-13 The Swarmed Heart | DDAL09-13 The Swarmed Heart | Show | ||
Notes:
Broom of Flying You can send the broom to travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another command Word, provided that the broom is still within 1 mile of you. |
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+3 Quarterstaff (VR) | very_rare | DDAL09-13 The Swarmed Heart | DDAL09-13 The Swarmed Heart | Show | ||
Notes:
+3 Quarterstaff |
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Wand of Secrets (U) | uncommon | DDAL09-14 The Vast Emptiness of Grace | DDAL09-14 The Vast Emptiness of Grace | Show | ||
Notes:
Wand of Secrets The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. |
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Belt of Stone Giant Strength (VR,A) | very_rare | DDAL09-14 The Vast Emptiness of Grace | DDAL09-14 The Vast Emptiness of Grace | Show | ||
Notes:
Belt of Stone Giant Strength This belt is made of iron plates riveted to a wide belt of burnished leather, and buckled with a series of straps gilt in polished steel. While worn, you can use an action to cause your voice to carry clearly for up to 300 feet until the end of your next turn. (War leader) While wearing this belt, your Strength score is 23. If your Strength is already equal to or greater than the belt's score, the item has no effect on you. |
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Helm of Telepathy (U,A) | uncommon | DDAL09-15 Maddening Screams | DDAL09-15 Maddening Screams | Show | ||
Notes:
Helm of Telepathy While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply—using a bonus action to do so— while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can’t be used again until the next dawn. |
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Red dragon scale mail (VR,A) | very_rare | DDAL09-15 Maddening Screams | DDAL09-15 Maddening Screams | Show | ||
Notes:
Red Dragon Scale Mail Dragon scale mail made of the scales of a red dragon. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage. Additionally, you can focus your senses as an action to magically discern the distance and direction of the closest red dragon within 30 miles of you. This special action can’t be used again until the next dawn. Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. |
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Fochlucan Bandore - Instrument of the Bards (U,A) | uncommon | DDAL09-16 Honors Unforeseen | DDAL09-16 Honors Unforeseen | Show | ||
Notes:
Fochlucan Bandore - Instrument of the Bards You can use an action to play the instrument and cast one of its spells: fly, invisibility, levitate, protection from evil and good, entangle, faerie fire, shillelagh, speak with animals. Once the instrument has been used to cast a spell it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell had a somatic or material component. |
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Ioun Stone of Leadership (VR,A) | very_rare | DDAL09-16 Honors Unforeseen | DDAL09-16 Honors Unforeseen | Show | ||
Notes:
Ioun Stone of Leadership Ioun Stone. When you use an action to toss this stone into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. Ioun Stone of Leadership. Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head |
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Serpent's Fang Longsword (R) | rare | DDHC-CM 07 Book of Cylinders/trade Sansa | Trade Log | Show | ||
Notes:
Serpent's Fang This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits. |
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Arcane Grimoire +1 (U, A) | uncommon | Lvl 5 | WBWHC | Show | ||
Ring of Cold Resistance (R,A) | rare | Rise of Tiamat, ch.2 | Storm King's Thunder - Legacy Edition, Rise of Tiamat, ch.2 | Show | ||
Notes:
You have Resistance to cold damage while wearing this ring. |