Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Amulet of Health (R-A)
rare
ROTF Chapter 2: Black Cabin
ROTF Chapter 2: Black Cabin
Show
Notes:
The amulet’s pendant and chain are made of gold, and the pendant bears the symbol of two hands cupping the sun.
Asharam’s Orb of Ensnaring (Iron Bands of Bilarro) (R)
rare
CCC-DRUID-01 The Scourge Unseen
CCC-DRUID-01 The Scourge Unseen
Show
Notes:
Wondrous Item, rare
This iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can't be used again until the next dawn.
This item is always chilly to the touch and, at first sight, appears to be a solid iron ball not unlike a large bearing. Closer inspection reveals fine lines that make up minutely elaborate whorls and swirls on the ball’s surface. Even closer inspection reveals short passages written in celestial runes. Anyone who can read celestial or who uses a comprehend languages spell (or an otherwise similar ability) discerns the following sentence—the sphere’s command phrase—in the writing: “Bind the Stinger to the floor and force the singer to sing no more.”
Battleaxe +1 (U)
uncommon
DDHC-KGV-08 Vidorant's Vault
DDHC-KGV-08 Vidorant's Vault
Show
Boots of false tracks (C)
common
DC-PoA-CONMAR-07 Counting Kobolds
DC-PoA-CONMAR-07 Counting Kobolds
Show
Notes:
Wondrous Item, common
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.
Boots of Springing and Striding (U)
uncommon
Trade: Dadurkan DDCH-TYP Tales from the Yawning Porta Chapter 4
Trade Log
Show
Notes:
Player : Dadurkan
DCI : 9320814085
Character : Priar
Item : Boots of Springing and Striding
Obtained : DDCH-TYP Tales from the Yawning Porta Chapter 4 White Plume Mountain run 11/12/21 by The Defeated DM on DWB D&D
Bracers of defense (R, A)
rare
DDAL-DRWEP02 Wings of Death (trade)
Trade Log
Show
Notes:
Trade from KashiShake/ Jethro Jaguar
These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental.
Chain mail +1 (R)
rare
TYP Ch.4 White Plume Mountain
TYP Ch.4 White Plume Mountain
Show
Notes:
Chain Mail, +1
Armor (heavy), rare (+1)
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
You have a +1 bonus to AC while wearing this armor.
Chardalyn Breastplate (Armor of Necrotic Resistance) (R-A)
rare
DDAL10-05 A Blight in the Darkness
DDAL10-05 A Blight in the Darkness
Show
Notes:
Chardalyn Breastplate (Armor of Necrotic Resistance)
Armor (breastplate), rare (requires attunement)
This breastplate is made of chardalyn reinforced with hardened wood and boiled leather. While wearing it, you always feel bitterly cold.
You have resistance to necrotic damage while you wear this armor.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
Choice from dmg, Tasha, Xanathar
rare
DDHC-KGV-08 Vidorant's Vault
DDHC-KGV-08 Vidorant's Vault
Show
Cloak of Many Fashions (C)
common
DC-PoA-CONMAR-21 For My People
DC-PoA-CONMAR-21 For My People
Show
Notes:
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
Dark Shard Amulet (C-A)
common
DDAL10-07 Into Darkness
DDAL10-07 Into Darkness
Show
Notes:
Dark Shard Amulet
Wondrous item, common (requires attunement by a warlock)
This amulet is made of ice that never melts and is engraved with the Draconic word vorelrasvym, meaning “beautiful treasure.”
This amulet is fashioned from a single shard of resilient extraplanar material. While you are wearing it, you gain the following benefits:
You can use the amulet as a spellcasting focus for your warlock spells.
You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
Do-maru (Half Plate +1, Strange Material: lacquered leather and bone) (R)
rare
FR-DC-ONI-02 Battlefield Blooms
FR-DC-ONI-02 Battlefield Blooms
Show
Notes:
Do-maru (Half Plate +1, Strange Material: lacquered leather and bone)
Commander Asano used this armor for the entirety of his military career. Originally a gift from his daimyo for distinguished service, the armor was crafted from hundreds of bone and leather “scales, ” making it light and easy to maneuver in while wearing. The kabuto is adorned with a large rescent moon crest and comes with a mask designed to look like a ferocious demon snarling. (R)
Dragonhide belt +2 (R-A)
rare
Trade from Verrin/Trade Sean/PO-BK-3-06
Trade Log
Show
Notes:
Wondrous Item, varies (requires attunement by a Monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. Player: Sean Mulholland Character: Oakly Item Trading: Dragon hide belt +2 Location: PO-BK-3-06 TROUBLE BREWING IN PORT NYANZARU
Figurine of Wondrous Power: Silver Raven (U)
uncommon
DC-PoA-CONMAR-09 That's a lot of Kobolds
DC-PoA-CONMAR-09 That's a lot of Kobolds
Show
Notes:
Wondrous item, uncommon
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.
This item is found in the Dungeon Master’s Guide.
This silver statue depicts a raven with its rings spread out high and wide as if trying to seem bigger and more threatening than usual
Gauntlets of Ogre Power (U)
uncommon
DDAL05-12 Bad Business in Parnast/Trade Amestris
Trade Log
Show
Notes:
Your Strength score is 19 while you wear these gauntlets. They have no Effect on you if your Strength is already 19 or higher without them.
flavour: These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean.
Gloves of thievery (U)
uncommon
DDHC-KGV-08 Vidorant's Vault
DDHC-KGV-08 Vidorant's Vault
Show
Notes:
These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.
Goggles of Night (U)
uncommon
TYP Ch.4 White Plume Mountain
TYP Ch.4 White Plume Mountain
Show
Notes:
Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Heward's Handy Spice Pouch (C)
common
CCC-SEA-01-02 Oh, Not the Bees!
CCC-SEA-01-02 Oh, Not the Bees!
Show
Notes:
Wondrous Item, common
This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.
A small, slightly damp leather pouch that is a Heward’s Handy Spice Pouch.
Kagonesti Forest Shroud (R,A)
rare
Trade Gorin/Service award
Trade Log
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
This cloak appears to be made of autumnal leaves woven together. While you wear this cloak, you have advantage on Dexterity (Stealth) checks, and you can use a bonus action to magically teleport, along with any equipment you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. You then have advantage on the next attack roll you make before the end of the turn. Once this bonus action is used, it can't be used again until the next dawn.
Mace of Smiting (R)
rare
DDAL10-07 Into Darkness
DDAL10-07 Into Darkness
Show
Notes:
Mace of Smiting
Weapon (Mace), Rare
This mace is fashioned from a single piece of obsidian. The following phrase is inscribed over and over in Draconic around the mace’s haft: “Those willing to deny themselves the radiance of the stars would be better to pluck out their eyes and cast them away.”
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it’s a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Amulet of Health (R-A) | rare | ROTF Chapter 2: Black Cabin | ROTF Chapter 2: Black Cabin | Show | ||
|
Notes:
The amulet’s pendant and chain are made of gold, and the pendant bears the symbol of two hands cupping the sun. |
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| Asharam’s Orb of Ensnaring (Iron Bands of Bilarro) (R) | rare | CCC-DRUID-01 The Scourge Unseen | CCC-DRUID-01 The Scourge Unseen | Show | ||
|
Notes:
Wondrous Item, rare |
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| Battleaxe +1 (U) | uncommon | DDHC-KGV-08 Vidorant's Vault | DDHC-KGV-08 Vidorant's Vault | Show | ||
| Boots of false tracks (C) | common | DC-PoA-CONMAR-07 Counting Kobolds | DC-PoA-CONMAR-07 Counting Kobolds | Show | ||
|
Notes:
Wondrous Item, common |
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| Boots of Springing and Striding (U) | uncommon | Trade: Dadurkan DDCH-TYP Tales from the Yawning Porta Chapter 4 | Trade Log | Show | ||
|
Notes:
Player : Dadurkan |
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| Bracers of defense (R, A) | rare | DDAL-DRWEP02 Wings of Death (trade) | Trade Log | Show | ||
|
Notes:
Trade from KashiShake/ Jethro Jaguar These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental. |
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| Chain mail +1 (R) | rare | TYP Ch.4 White Plume Mountain | TYP Ch.4 White Plume Mountain | Show | ||
|
Notes:
Chain Mail, +1 You have a +1 bonus to AC while wearing this armor. |
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| Chardalyn Breastplate (Armor of Necrotic Resistance) (R-A) | rare | DDAL10-05 A Blight in the Darkness | DDAL10-05 A Blight in the Darkness | Show | ||
|
Notes:
Chardalyn Breastplate (Armor of Necrotic Resistance) You have resistance to necrotic damage while you wear this armor. This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered. |
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| Choice from dmg, Tasha, Xanathar | rare | DDHC-KGV-08 Vidorant's Vault | DDHC-KGV-08 Vidorant's Vault | Show | ||
| Cloak of Many Fashions (C) | common | DC-PoA-CONMAR-21 For My People | DC-PoA-CONMAR-21 For My People | Show | ||
|
Notes:
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. |
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| Dark Shard Amulet (C-A) | common | DDAL10-07 Into Darkness | DDAL10-07 Into Darkness | Show | ||
|
Notes:
Dark Shard Amulet This amulet is fashioned from a single shard of resilient extraplanar material. While you are wearing it, you gain the following benefits: You can use the amulet as a spellcasting focus for your warlock spells. |
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| Do-maru (Half Plate +1, Strange Material: lacquered leather and bone) (R) | rare | FR-DC-ONI-02 Battlefield Blooms | FR-DC-ONI-02 Battlefield Blooms | Show | ||
|
Notes:
Do-maru (Half Plate +1, Strange Material: lacquered leather and bone) |
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| Dragonhide belt +2 (R-A) | rare | Trade from Verrin/Trade Sean/PO-BK-3-06 | Trade Log | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement by a Monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. Player: Sean Mulholland Character: Oakly Item Trading: Dragon hide belt +2 Location: PO-BK-3-06 TROUBLE BREWING IN PORT NYANZARU |
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| Figurine of Wondrous Power: Silver Raven (U) | uncommon | DC-PoA-CONMAR-09 That's a lot of Kobolds | DC-PoA-CONMAR-09 That's a lot of Kobolds | Show | ||
|
Notes:
Wondrous item, uncommon A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will. This item is found in the Dungeon Master’s Guide. This silver statue depicts a raven with its rings spread out high and wide as if trying to seem bigger and more threatening than usual |
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| Gauntlets of Ogre Power (U) | uncommon | DDAL05-12 Bad Business in Parnast/Trade Amestris | Trade Log | Show | ||
|
Notes:
Your Strength score is 19 while you wear these gauntlets. They have no Effect on you if your Strength is already 19 or higher without them. flavour: These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean. |
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| Gloves of thievery (U) | uncommon | DDHC-KGV-08 Vidorant's Vault | DDHC-KGV-08 Vidorant's Vault | Show | ||
|
Notes:
These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. |
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| Goggles of Night (U) | uncommon | TYP Ch.4 White Plume Mountain | TYP Ch.4 White Plume Mountain | Show | ||
|
Notes:
Wondrous item, uncommon |
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| Heward's Handy Spice Pouch (C) | common | CCC-SEA-01-02 Oh, Not the Bees! | CCC-SEA-01-02 Oh, Not the Bees! | Show | ||
|
Notes:
Wondrous Item, common This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn. A small, slightly damp leather pouch that is a Heward’s Handy Spice Pouch. |
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| Kagonesti Forest Shroud (R,A) | rare | Trade Gorin/Service award | Trade Log | Show | ||
|
Notes:
Wondrous Item, Rare (Requires Attunement) This cloak appears to be made of autumnal leaves woven together. While you wear this cloak, you have advantage on Dexterity (Stealth) checks, and you can use a bonus action to magically teleport, along with any equipment you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. You then have advantage on the next attack roll you make before the end of the turn. Once this bonus action is used, it can't be used again until the next dawn. |
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| Mace of Smiting (R) | rare | DDAL10-07 Into Darkness | DDAL10-07 Into Darkness | Show | ||
|
Notes:
Mace of Smiting You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it’s a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. |
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