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Adventure Title
TYP Ch.4 White Plume Mountain
Session
2
Date Played
2023-12-17 19:13:00 UTC
Levels Gained
GP +/-
7008
Downtime +/-
10.0
Location Played
Online
DM Name
K Knudzen
DM DCI Number
8318763608
Notes
FotD, Tiziano, barbarian Scott, D’Artagnan, changeling, rogue MarkM, Amelia, tiefling sorc Simira, Frieda, kobold monk

Magic Items

Name Rarity Location Table Result Counts?
Chain mail +1 (R) Rare TYP Ch.4 White Plume Mountain true
Chain Mail, +1 Armor (heavy), rare (+1) Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets. You have a +1 bonus to AC while wearing this armor.
Goggles of Night (U) Uncommon TYP Ch.4 White Plume Mountain true
Wondrous item, uncommon While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Ring of Protection (R,A) Rare TYP Ch.4 White Plume Mountain true
Ring of Protection Ring, rare (requires attunement) You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Spell Storing (R,A) Rare TYP Ch.4 White Plume Mountain true
Ring of Spell Storing Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Stone of Good Luck (U,A) Uncommon TYP Ch.4 White Plume Mountain true
Stone of Good Luck Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Necklace of Prayer beads (R,A) Rare TYP Ch.4 White Plume Mountain true
3x bless Greater restoration Planar Ally Wind Walking Necklace of Prayer Beads Wondrous item, rare (requires attunement by a cleric, druid, or paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.