Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Thayvian Mantle of Spell Resistance (R,A)
rare
CCC-ST2-1 Red War: Embassy of Evil
CCC-ST2-1 Red War: Embassy of Evil
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Notes:
Wondrous item, rare (requires attunement)
You have advantage on saving throws against spells while you wear this cloak.
This crimson cloak is embroidered with golden sigils of Thay. When the wearer of this cloak is presented with an opportunity to act in a selfish or malevolent way, this item heightens the bearer’s urge to do so.
Tsukikama (Moon Sickle +2) (R-A)
rare
WBW-DC-PHP-01 Pot Luck!
WBW-DC-PHP-01 Pot Luck!
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Notes:
Tsukikama (Moon Sickle +2)
Weapon (Sickle), Rare (requires attunement by a druid or a ranger)
This moonsickle is handcrafted with sophistication in mind. The blade is artisanally forged and is very sharp. The handle is made of oakwood, is varnished and is finished with a bright sheen. The phrase "Mithral Chef" is also etched on the base of the handle.
This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.
When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
Wand of Lightning Bolts (R-A)
rare
DDAL08-09 Fangs and Frogs
DDAL08-09 Fangs and Frogs
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Notes:
Wand of Lightning Bolts
Wand, rare (requires attunement by a spellcaster)
This black wand is decorated with symbols of the goddess Shar. The wielder forgets their Bonds for 10 minutes each time it is used.
This wand has 7 charges and requires attunement by a spellcaster. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. One a 1, the wand crumbles into ashes and is destroyed.
Wand of Pyrotechnics (C)
common
DDAL10-05 A Blight in the Darkness
DDAL10-05 A Blight in the Darkness
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Notes:
Wand of Pyrotechnics
Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
Winged boots (U,A)
uncommon
CCC-SEA-01-02 Oh, Not the Bees!
CCC-SEA-01-02 Oh, Not the Bees!
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they aren't in use.
The remaining bees are bound onto a pair of footwear, creating a pair of Winged Boots.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Thayvian Mantle of Spell Resistance (R,A) | rare | CCC-ST2-1 Red War: Embassy of Evil | CCC-ST2-1 Red War: Embassy of Evil | Show | ||
|
Notes:
Wondrous item, rare (requires attunement) You have advantage on saving throws against spells while you wear this cloak. This crimson cloak is embroidered with golden sigils of Thay. When the wearer of this cloak is presented with an opportunity to act in a selfish or malevolent way, this item heightens the bearer’s urge to do so. |
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| Tsukikama (Moon Sickle +2) (R-A) | rare | WBW-DC-PHP-01 Pot Luck! | WBW-DC-PHP-01 Pot Luck! | Show | ||
|
Notes:
Tsukikama (Moon Sickle +2) This moonsickle is handcrafted with sophistication in mind. The blade is artisanally forged and is very sharp. The handle is made of oakwood, is varnished and is finished with a bright sheen. The phrase "Mithral Chef" is also etched on the base of the handle. This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. |
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| Wand of Lightning Bolts (R-A) | rare | DDAL08-09 Fangs and Frogs | DDAL08-09 Fangs and Frogs | Show | ||
|
Notes:
Wand of Lightning Bolts This black wand is decorated with symbols of the goddess Shar. The wielder forgets their Bonds for 10 minutes each time it is used. This wand has 7 charges and requires attunement by a spellcaster. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. One a 1, the wand crumbles into ashes and is destroyed. |
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| Wand of Pyrotechnics (C) | common | DDAL10-05 A Blight in the Darkness | DDAL10-05 A Blight in the Darkness | Show | ||
|
Notes:
Wand of Pyrotechnics The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. |
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| Winged boots (U,A) | uncommon | CCC-SEA-01-02 Oh, Not the Bees! | CCC-SEA-01-02 Oh, Not the Bees! | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement) While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren't in use. The remaining bees are bound onto a pair of footwear, creating a pair of Winged Boots. |
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