Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Wand of Lightning Bolts (R-A) rare DDAL08-09 Fangs and Frogs DDAL08-09 Fangs and Frogs Show
Notes:

Wand of Lightning Bolts
Wand, rare (requires attunement by a spellcaster)

This black wand is decorated with symbols of the goddess Shar. The wielder forgets their Bonds for 10 minutes each time it is used.

This wand has 7 charges and requires attunement by a spellcaster. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. One a 1, the wand crumbles into ashes and is destroyed.

Wand of Pyrotechnics (C) common DDAL10-05 A Blight in the Darkness DDAL10-05 A Blight in the Darkness Show
Notes:

Wand of Pyrotechnics
Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

Winged boots (U,A) uncommon CCC-SEA-01-02 Oh, Not the Bees! CCC-SEA-01-02 Oh, Not the Bees! Show
Notes:

Wondrous Item, uncommon (requires attunement)

While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.

The boots regain 2 hours of flying capability for every 12 hours they aren't in use.

The remaining bees are bound onto a pair of footwear, creating a pair of Winged Boots.