Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Goggles of Night (U)
uncommon
TYP Ch.4 White Plume Mountain
TYP Ch.4 White Plume Mountain
Show
Notes:
Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Ring of Protection (R,A)
rare
TYP Ch.4 White Plume Mountain
TYP Ch.4 White Plume Mountain
Show
Notes:
Ring of Protection
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Spell Storing (R,A)
rare
TYP Ch.4 White Plume Mountain
TYP Ch.4 White Plume Mountain
Show
Notes:
Ring of Spell Storing
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Stone of Good Luck (U,A)
uncommon
TYP Ch.4 White Plume Mountain
TYP Ch.4 White Plume Mountain
Show
Notes:
Stone of Good Luck
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Kagonesti Forest Shroud (R,A)
rare
Trade Gorin/Service award
Trade Log
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
This cloak appears to be made of autumnal leaves woven together. While you wear this cloak, you have advantage on Dexterity (Stealth) checks, and you can use a bonus action to magically teleport, along with any equipment you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. You then have advantage on the next attack roll you make before the end of the turn. Once this bonus action is used, it can't be used again until the next dawn.
Mace of Smiting (R)
rare
DDAL08-07 Into the Dark
DDAL08-07 Into the Dark
Show
Notes:
Mace of Smiting
Weapon (mace), Rare
This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears.
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or any extra 14 bludgeoning damage if it’s a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Ring of Resistance (Fire) (R-A)
rare
DDAL08-08 Crypt of the Dark Kiss
DDAL08-08 Crypt of the Dark Kiss
Show
Notes:
Ring of Resistance (Fire)
Ring, rare (requires attunement)
This simple ring of twisted brass wire is warm to the touch.
You have resistance to fire damage type while wearing this ring.
Wand of Lightning Bolts (R-A)
rare
DDAL08-09 Fangs and Frogs
DDAL08-09 Fangs and Frogs
Show
Notes:
Wand of Lightning Bolts
Wand, rare (requires attunement by a spellcaster)
This black wand is decorated with symbols of the goddess Shar. The wielder forgets their Bonds for 10 minutes each time it is used.
This wand has 7 charges and requires attunement by a spellcaster. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. One a 1, the wand crumbles into ashes and is destroyed.
Choice from dmg, Tasha, Xanathar
rare
DDHC-KGV-08 Vidorant's Vault
DDHC-KGV-08 Vidorant's Vault
Show
Battleaxe +1 (U)
uncommon
DDHC-KGV-08 Vidorant's Vault
DDHC-KGV-08 Vidorant's Vault
Show
Shortsword +1 (U)
uncommon
DDHC-KGV-08 Vidorant's Vault
DDHC-KGV-08 Vidorant's Vault
Show
Scale mail +1 (U)
uncommon
DDHC-KGV-08 Vidorant's Vault
DDHC-KGV-08 Vidorant's Vault
Show
Gloves of thievery (U)
uncommon
DDHC-KGV-08 Vidorant's Vault
DDHC-KGV-08 Vidorant's Vault
Show
Notes:
These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.
Orb of direction (C)
common
FR-DC-ONI-02 Battlefield Blooms
FR-DC-ONI-02 Battlefield Blooms
Show
Notes:
While holding this orb, you can use an action to determine which way is north. This property functions only on the Material Plane.
Do-maru (Half Plate +1, Strange Material: lacquered leather and bone) (R)
rare
FR-DC-ONI-02 Battlefield Blooms
FR-DC-ONI-02 Battlefield Blooms
Show
Notes:
Do-maru (Half Plate +1, Strange Material: lacquered leather and bone)
Commander Asano used this armor for the entirety of his military career. Originally a gift from his daimyo for distinguished service, the armor was crafted from hundreds of bone and leather “scales, ” making it light and easy to maneuver in while wearing. The kabuto is adorned with a large rescent moon crest and comes with a mask designed to look like a ferocious demon snarling. (R)
Piwafwi (Cloak of Elvenkind) (U-A)
uncommon
DDHC-DMM Dungeon of the Mad Mage fl 10/trade Lyria
Trade Log
Show
Notes:
Piwafwi (Cloak of Elvenkind)
Wondrous item, uncommon (requires attunement)
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Goggles of Night (U) | uncommon | TYP Ch.4 White Plume Mountain | TYP Ch.4 White Plume Mountain | Show | ||
Notes:
Wondrous item, uncommon |
||||||
Ring of Protection (R,A) | rare | TYP Ch.4 White Plume Mountain | TYP Ch.4 White Plume Mountain | Show | ||
Notes:
Ring of Protection |
||||||
Ring of Spell Storing (R,A) | rare | TYP Ch.4 White Plume Mountain | TYP Ch.4 White Plume Mountain | Show | ||
Notes:
Ring of Spell Storing Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. |
||||||
Stone of Good Luck (U,A) | uncommon | TYP Ch.4 White Plume Mountain | TYP Ch.4 White Plume Mountain | Show | ||
Notes:
Stone of Good Luck |
||||||
Kagonesti Forest Shroud (R,A) | rare | Trade Gorin/Service award | Trade Log | Show | ||
Notes:
Wondrous Item, Rare (Requires Attunement) This cloak appears to be made of autumnal leaves woven together. While you wear this cloak, you have advantage on Dexterity (Stealth) checks, and you can use a bonus action to magically teleport, along with any equipment you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. You then have advantage on the next attack roll you make before the end of the turn. Once this bonus action is used, it can't be used again until the next dawn. |
||||||
Mace of Smiting (R) | rare | DDAL08-07 Into the Dark | DDAL08-07 Into the Dark | Show | ||
Notes:
Mace of Smiting This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears. You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or any extra 14 bludgeoning damage if it’s a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. |
||||||
Ring of Resistance (Fire) (R-A) | rare | DDAL08-08 Crypt of the Dark Kiss | DDAL08-08 Crypt of the Dark Kiss | Show | ||
Notes:
Ring of Resistance (Fire) This simple ring of twisted brass wire is warm to the touch. You have resistance to fire damage type while wearing this ring. |
||||||
Wand of Lightning Bolts (R-A) | rare | DDAL08-09 Fangs and Frogs | DDAL08-09 Fangs and Frogs | Show | ||
Notes:
Wand of Lightning Bolts This black wand is decorated with symbols of the goddess Shar. The wielder forgets their Bonds for 10 minutes each time it is used. This wand has 7 charges and requires attunement by a spellcaster. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. One a 1, the wand crumbles into ashes and is destroyed. |
||||||
Choice from dmg, Tasha, Xanathar | rare | DDHC-KGV-08 Vidorant's Vault | DDHC-KGV-08 Vidorant's Vault | Show | ||
Battleaxe +1 (U) | uncommon | DDHC-KGV-08 Vidorant's Vault | DDHC-KGV-08 Vidorant's Vault | Show | ||
Shortsword +1 (U) | uncommon | DDHC-KGV-08 Vidorant's Vault | DDHC-KGV-08 Vidorant's Vault | Show | ||
Scale mail +1 (U) | uncommon | DDHC-KGV-08 Vidorant's Vault | DDHC-KGV-08 Vidorant's Vault | Show | ||
Gloves of thievery (U) | uncommon | DDHC-KGV-08 Vidorant's Vault | DDHC-KGV-08 Vidorant's Vault | Show | ||
Notes:
These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. |
||||||
Orb of direction (C) | common | FR-DC-ONI-02 Battlefield Blooms | FR-DC-ONI-02 Battlefield Blooms | Show | ||
Notes:
While holding this orb, you can use an action to determine which way is north. This property functions only on the Material Plane. |
||||||
Do-maru (Half Plate +1, Strange Material: lacquered leather and bone) (R) | rare | FR-DC-ONI-02 Battlefield Blooms | FR-DC-ONI-02 Battlefield Blooms | Show | ||
Notes:
Do-maru (Half Plate +1, Strange Material: lacquered leather and bone) |
||||||
Piwafwi (Cloak of Elvenkind) (U-A) | uncommon | DDHC-DMM Dungeon of the Mad Mage fl 10/trade Lyria | Trade Log | Show | ||
Notes:
Piwafwi (Cloak of Elvenkind) While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption. |