Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Ring of Telekinesis (VR-A)
very_rare
DDHC-KGV-13 Fire and Darkness trade Sean/Ahkatar
Trade Log
Show
Notes:
Ring, Very Rare (Requires Attunement)
While wearing this ring, you can cast Telekinesis from it.
Robe of Eyes (R-A)
rare
OOtA Chapter 13 Wormwrithings
OOtA Chapter 13 Wormwrithings
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:
All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight.
Special Senses. You have Darkvision and Truesight, both with a range of 120 feet.
Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success.
Scimitar of Speed (VR-A)
very_rare
DDHC-OotA Session 38 Chapter 15: The City of Spiders!
DDHC-OotA Session 38 Chapter 15: The City of Spiders!
Show
Notes:
Weapon (Scimitar), Very Rare (Requires Attunement)
You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. In addition, you can make one attack with it as a Bonus Action on each of your turns.
Sending Stones (R)
rare
Out of the Abyss ch 15
Out of the Abyss ch 15
Show
Notes:
Wondrous Item, Uncommon
Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don’t cast the spell.
Once Sending is cast using either stone, the stones can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
Shield +1 (U)
uncommon
Out of the Abyss s5 (tunnels)
Out of the Abyss s5
Show
Shortsword +1 (U)
uncommon
Out of the Abyss s9 ch6
Out of the Abyss
Show
Shortsword +2 (R)
rare
DDHC-OotA Chapter 5: Neverlight Grove
DDHC-OotA Chapter 5: Neverlight Grove
Show
Notes:
Weapon (Shortsword), Rare
You have a +2 bonus to attack rolls and damage rolls made with this magic weapon.
Stone of Controlling Earth Elementals (R)
rare
Out of the Abyss ch 6 Blingdenstone
Out of the Abyss ch 6 Blingdenstone
Show
Notes:
Wondrous Item, Rare
While touching this 5-pound stone to the ground, you can take a Magic action to summon an Earth Elemental. The elemental appears in an unoccupied space you choose within 30 feet of yourself, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The stone can’t be used this way again until the next dawn.
Stonespeaker Crystal
common
DDHC-OotA Chapter 11: Gravenhollow
DDHC-OotA Chapter 11: Gravenhollow
Show
Notes:
Source: Out of the Abyss
Wondrous item, rare (requires attunement)
Created by the stone giant librarians of Gravenhollow. this nineteen-inch-long shard of quartz grants you advantage on Intelligence (investigation) checks while it is on your person.
The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to east one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges).
When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way.
The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal's last charge, roll a d20. On a 1, the crystal vanishes, lost forever.
Stonespeaker Crystal (R-A)
rare
DDHC-OotA Out of the Abyss
DDHC-OotA Out of the Abyss
Show
Notes:
Stonespeaker Crystal
Wondrous item, rare (requires attunement)
Created by the stone giant librarians of Gravenhollow, this nineteen-inch-long shard of quartz grants you advantage on Intelligence (Investigation) checks while it is on your person.
The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges).
When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way.
The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal’s last charge, roll a d20. On a 1, the crystal vanishes, lost forever.
Wand of Viscid Globs Wand (R-A)
rare
Out of the Abyss s8 drow fight
Out of the Abyss
Show
Notes:
Wand of Viscid Globs
Wand, rare (requires attunement)
Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don’t have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away.
Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of oil of etherealness or universal solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own.
The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wand’s last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed.
A wand of viscid globs is destroyed if exposed to sunlight for 1 hour without interruption.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Ring of Telekinesis (VR-A) | very_rare | DDHC-KGV-13 Fire and Darkness trade Sean/Ahkatar | Trade Log | Show | ||
|
Notes:
Ring, Very Rare (Requires Attunement) While wearing this ring, you can cast Telekinesis from it. |
||||||
| Robe of Eyes (R-A) | rare | OOtA Chapter 13 Wormwrithings | OOtA Chapter 13 Wormwrithings | Show | ||
|
Notes:
Wondrous Item, Rare (Requires Attunement) This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight. Special Senses. You have Darkvision and Truesight, both with a range of 120 feet. Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success. |
||||||
| Scimitar of Speed (VR-A) | very_rare | DDHC-OotA Session 38 Chapter 15: The City of Spiders! | DDHC-OotA Session 38 Chapter 15: The City of Spiders! | Show | ||
|
Notes:
Weapon (Scimitar), Very Rare (Requires Attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. In addition, you can make one attack with it as a Bonus Action on each of your turns. |
||||||
| Sending Stones (R) | rare | Out of the Abyss ch 15 | Out of the Abyss ch 15 | Show | ||
|
Notes:
Wondrous Item, Uncommon Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don’t cast the spell. Once Sending is cast using either stone, the stones can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. |
||||||
| Shield +1 (U) | uncommon | Out of the Abyss s5 (tunnels) | Out of the Abyss s5 | Show | ||
| Shortsword +1 (U) | uncommon | Out of the Abyss s9 ch6 | Out of the Abyss | Show | ||
| Shortsword +2 (R) | rare | DDHC-OotA Chapter 5: Neverlight Grove | DDHC-OotA Chapter 5: Neverlight Grove | Show | ||
|
Notes:
Weapon (Shortsword), Rare You have a +2 bonus to attack rolls and damage rolls made with this magic weapon. |
||||||
| Stone of Controlling Earth Elementals (R) | rare | Out of the Abyss ch 6 Blingdenstone | Out of the Abyss ch 6 Blingdenstone | Show | ||
|
Notes:
Wondrous Item, Rare While touching this 5-pound stone to the ground, you can take a Magic action to summon an Earth Elemental. The elemental appears in an unoccupied space you choose within 30 feet of yourself, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The stone can’t be used this way again until the next dawn. |
||||||
| Stonespeaker Crystal | common | DDHC-OotA Chapter 11: Gravenhollow | DDHC-OotA Chapter 11: Gravenhollow | Show | ||
|
Notes:
Source: Out of the Abyss Wondrous item, rare (requires attunement) Created by the stone giant librarians of Gravenhollow. this nineteen-inch-long shard of quartz grants you advantage on Intelligence (investigation) checks while it is on your person. The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to east one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges). When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way. The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal's last charge, roll a d20. On a 1, the crystal vanishes, lost forever. |
||||||
| Stonespeaker Crystal (R-A) | rare | DDHC-OotA Out of the Abyss | DDHC-OotA Out of the Abyss | Show | ||
|
Notes:
Stonespeaker Crystal |
||||||
| Wand of Viscid Globs Wand (R-A) | rare | Out of the Abyss s8 drow fight | Out of the Abyss | Show | ||
|
Notes:
Wand of Viscid Globs Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of oil of etherealness or universal solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own. The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wand’s last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed. A wand of viscid globs is destroyed if exposed to sunlight for 1 hour without interruption. |
||||||