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Adventure Title
CCC-BLD 1-1 Bleeding Gate: Pandemonium
CCC-BLD 1-1 Bleeding Gate: Pandemonium
Session
1
1
Date Played
2020-03-23 17:29:00 UTC
2020-03-23 17:29:00 UTC
Levels Gained
GP +/-
40
40
Downtime +/-
Location Played
Roll20
Roll20
DM Name
Amy
Amy
DM DCI Number
9319618185
9319618185
Notes
Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, we met a strange tiefling being hunted by the father of her unborn child. We managed to get her to safety and attended a ceremony of the local order of the "peacekeeper", where a crystal indicated if you were inteded to bring peace. Later that night Theema, the strange Tiefling, woke us up, alarmed that one of the children went missing. We traced his steps to the Peacekeeper Guildhall, where a lot of people were congregating, looking for missing comrades. A search party was quickly put together, venturing into the Cursed Land, a volcanic deadland near the village. We found the missing child, as well of some of the other missing persons, now turned into zombies. We managed to subdue them and Theema was actually able to turn one of them back. Back in the village the Paragon of the Peacekeepers was giving a corageous speech, all while the child told us that it was in fact the Paragon that lured them away from the village **Story Award: Peacesmith Negotiator** The Peacestone glowed, acknowledging this player character’s exceptional potential to broaden peace. Those chosen have extraordinarily long lifespans and are granted free lodging for life at Emudomier’s Peacesmith Guild. They may reject or accept the calling to become a Peacesmith Negotiator Peacesmith training takes years but after a few ten days study, meditation, and mentoring from the Paragon himself, you begin to understand the art of broadening peace. You may choose to spend 15 downtime days and make a donation of 50 gold to the Peacesmith Guild to gain a +2 bonus to one Charisma (Persuasion) check to attempt to persuade a creature to stop fighting, or to otherwise help cause a peaceful resolution in a conflict. This ability recharges after a long rest.
Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, we met a strange tiefling being hunted by the father of her unborn child. We managed to get her to safety and attended a ceremony of the local order of the "peacekeeper", where a crystal indicated if you were inteded to bring peace. Later that night Theema, the strange Tiefling, woke us up, alarmed that one of the children went missing. We traced his steps to the Peacekeeper Guildhall, where a lot of people were congregating, looking for missing comrades. A search party was quickly put together, venturing into the Cursed Land, a volcanic deadland near the village. We found the missing child, as well of some of the other missing persons, now turned into zombies. We managed to subdue them and Theema was actually able to turn one of them back. Back in the village the Paragon of the Peacekeepers was giving a corageous speech, all while the child told us that it was in fact the Paragon that lured them away from the village **Story Award: Peacesmith Negotiator** The Peacestone glowed, acknowledging this player character’s exceptional potential to broaden peace. Those chosen have extraordinarily long lifespans and are granted free lodging for life at Emudomier’s Peacesmith Guild. They may reject or accept the calling to become a Peacesmith Negotiator Peacesmith training takes years but after a few ten days study, meditation, and mentoring from the Paragon himself, you begin to understand the art of broadening peace. You may choose to spend 15 downtime days and make a donation of 50 gold to the Peacesmith Guild to gain a +2 bonus to one Charisma (Persuasion) check to attempt to persuade a creature to stop fighting, or to otherwise help cause a peaceful resolution in a conflict. This ability recharges after a long rest.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Peripat of Wound Closure | Uncommon | CCC-BLD 1-1 Bleeding Gate: Pandemonium | - | - | true |
This delicate silver chain has a brilliant-cut green gem held in a pendant the shape of a coiled snake. While you wear it, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. |