Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Bracers of Archery uncommon The Black Road DDAL05-2 The Black Road Show
Notes:

These bracers are bulky with hexagon designs along them that do not match any common racial or family
styling. Additionally, the hexagons turn blue when cold and warm orange when hot. An attuned wearer suffers no harm in temperatures as low as -20 degrees or as warm as 120 degrees.

Ring of Spell Storing rare Dead Roper DDHC-TYP Tales from the Yawning Portal - Forge of Fury Show
Longsword +1 uncommon Dead Body DDHC-TYP Tales from the Yawning Portal - Forge of Fury Show
Wand of Magic Missile uncommon Dragon's Hoard DDHC-TYP Tales from the Yawning Portal - Forge of Fury Show
Glaive +2 rare Fai Chen's Faire Trade Log Show
Bag of Holding uncommon Monster of Wonderia WBW-DC-FDC-04 The Monster of Wonderia Show
Notes:

This specific bag of holding is made of a soft brown leather with red letters embroidered on the side that spells, “Wonderia” in sylvan. Inside the bag of holding is a rolled-up recipe for yellow hot cereal. When the bearer of this item contemplates or under takes a malevolent act, they remember Wonderia and the bag of holding enhances pangs of conscience

Chain Mail +1 rare White Plume Mountain DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Ring of Protection rare White Plume Mountain DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Stone of Good Luck rare White Plume Mountain DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Blessing of Protection unique White Plume Mountain DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Pixie Winged Boot uncommon Service Reward DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Red Dragon Scale Mail very_rare Iron Baron Trade Log Show
Notes:

This beautiful suit of scale mail is crafted from red dragon hide. Exquisite gold embossing covers the pauldrons and greaves, while the helm is crafted in the likeness of a snarling dragon complete with horns.

Cloak of Elvenkind uncommon Tales Trees Tell Trade Log Show
Notes:

This supple light green cloak embroidered with a delicate leaf pattern makes the wearer feel comfortable whenever worn, suffering no harm from temperatures as cold as 0 ̊ F or as warm as 120 ̊ F.

Amulet of Health rare Vile Bounty DDAL-DRW-09 Vile Bounty Show
Notes:

This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north.
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it.

Mariner's Armor (Studded Leather) uncommon Vile Bounty DDAL-DRW-09 Vile Bounty Show
Notes:

Made from tough, flexible shark leather, this armor is reinforced with close-set coral spikes.
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Mantle of Spell Resistance rare DDAL-DRW11 - Shadows in the Stacks Show
Notes:

This cloak is wrought from cloth as dark as a starless night sky.

You have advantage on saving throws against spells while you wear this cloak.

Wand of Winter rare DDAL-DRW-12 Walk in the Cold Dark Show
Notes:

This wand has been transformed into an alien, glassy green crystal that’s cold to the touch and morphs its appearance slightly overnight. When within 5 feet of a portal to the Far Realm, the wand glows a sickly green and writhes like a snake.

This wand has 7 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it (spell save DC 15, +5 to hit with spell attacks): ice storm (4 charges), ray of frost (no charges, or 1 charge to cast as it as a 5th-level character), or sleet storm (3 charges).

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 20, the wand melts away, forever destroyed.

Goggles of Night uncommon Camp DDAL-DRW-12 Walk in the Cold Dark Show
Notes:

These googles’ lenses are made from a strange, green glass and are always cold, even in the hottest climates. Due to this chill, a character wearing the googles always feels as if the temperature is near freezing, unless the actual temperature is even colder.

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Decanter of Endless Water uncommon The Lakebed Archive Trade Log Show
Flame Tongue Longsword rare Shadow Stalkers DDAL-DRW-13 Night Stalkers Show
Notes:

This crucible steel blade is covered in a distinctive pattern of banding and mottling reminiscent of flowing water. These patterns shift and change slowly over time.

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Unlocked Magic Items