Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Bracers of Archery
uncommon
The Black Road
DDAL05-2 The Black Road
Show
Notes:
These bracers are bulky with hexagon designs along them that do not match any common racial or family
styling. Additionally, the hexagons turn blue when cold and warm orange when hot. An attuned wearer suffers no harm in temperatures as low as -20 degrees or as warm as 120 degrees.
Ring of Spell Storing
rare
Dead Roper
DDHC-TYP Tales from the Yawning Portal - Forge of Fury
Show
Longsword +1
uncommon
Dead Body
DDHC-TYP Tales from the Yawning Portal - Forge of Fury
Show
Wand of Magic Missile
uncommon
Dragon's Hoard
DDHC-TYP Tales from the Yawning Portal - Forge of Fury
Show
Glaive +2
rare
Fai Chen's Faire
Trade Log
Show
Bag of Holding
uncommon
Monster of Wonderia
WBW-DC-FDC-04 The Monster of Wonderia
Show
Notes:
This specific bag of holding is made of a soft brown leather with red letters embroidered on the side that spells, “Wonderia” in sylvan. Inside the bag of holding is a rolled-up recipe for yellow hot cereal. When the bearer of this item contemplates or under takes a malevolent act, they remember Wonderia and the bag of holding enhances pangs of conscience
Chain Mail +1
rare
White Plume Mountain
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
Ring of Protection
rare
White Plume Mountain
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
Stone of Good Luck
rare
White Plume Mountain
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
Blessing of Protection
unique
White Plume Mountain
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
Pixie Winged Boot
uncommon
Service Reward
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
Red Dragon Scale Mail
very_rare
Iron Baron
Trade Log
Show
Notes:
This beautiful suit of scale mail is crafted from red dragon hide. Exquisite gold embossing covers the pauldrons and greaves, while the helm is crafted in the likeness of a snarling dragon complete with horns.
Cloak of Elvenkind
uncommon
Tales Trees Tell
Trade Log
Show
Notes:
This supple light green cloak embroidered with a delicate leaf pattern makes the wearer feel comfortable whenever worn, suffering no harm from temperatures as cold as 0 ̊ F or as warm as 120 ̊ F.
Amulet of Health
rare
Vile Bounty
DDAL-DRW-09 Vile Bounty
Show
Notes:
This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north.
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it.
Mariner's Armor (Studded Leather)
uncommon
Vile Bounty
DDAL-DRW-09 Vile Bounty
Show
Notes:
Made from tough, flexible shark leather, this armor is reinforced with close-set coral spikes.
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
Mantle of Spell Resistance
rare
DDAL-DRW11 - Shadows in the Stacks
Show
Notes:
This cloak is wrought from cloth as dark as a starless night sky.
You have advantage on saving throws against spells while you wear this cloak.
Wand of Winter
rare
DDAL-DRW-12 Walk in the Cold Dark
Show
Notes:
This wand has been transformed into an alien, glassy green crystal that’s cold to the touch and morphs its appearance slightly overnight. When within 5 feet of a portal to the Far Realm, the wand glows a sickly green and writhes like a snake.
This wand has 7 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it (spell save DC 15, +5 to hit with spell attacks): ice storm (4 charges), ray of frost (no charges, or 1 charge to cast as it as a 5th-level character), or sleet storm (3 charges).
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 20, the wand melts away, forever destroyed.
Goggles of Night
uncommon
Camp
DDAL-DRW-12 Walk in the Cold Dark
Show
Notes:
These googles’ lenses are made from a strange, green glass and are always cold, even in the hottest climates. Due to this chill, a character wearing the googles always feels as if the temperature is near freezing, unless the actual temperature is even colder.
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.
Decanter of Endless Water
uncommon
The Lakebed Archive
Trade Log
Show
Flame Tongue Longsword
rare
Shadow Stalkers
DDAL-DRW-13 Night Stalkers
Show
Notes:
This crucible steel blade is covered in a distinctive pattern of banding and mottling reminiscent of flowing water. These patterns shift and change slowly over time.
You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Bracers of Archery | uncommon | The Black Road | DDAL05-2 The Black Road | Show | ||
Notes:
These bracers are bulky with hexagon designs along them that do not match any common racial or family |
||||||
Ring of Spell Storing | rare | Dead Roper | DDHC-TYP Tales from the Yawning Portal - Forge of Fury | Show | ||
Longsword +1 | uncommon | Dead Body | DDHC-TYP Tales from the Yawning Portal - Forge of Fury | Show | ||
Wand of Magic Missile | uncommon | Dragon's Hoard | DDHC-TYP Tales from the Yawning Portal - Forge of Fury | Show | ||
Glaive +2 | rare | Fai Chen's Faire | Trade Log | Show | ||
Bag of Holding | uncommon | Monster of Wonderia | WBW-DC-FDC-04 The Monster of Wonderia | Show | ||
Notes:
This specific bag of holding is made of a soft brown leather with red letters embroidered on the side that spells, “Wonderia” in sylvan. Inside the bag of holding is a rolled-up recipe for yellow hot cereal. When the bearer of this item contemplates or under takes a malevolent act, they remember Wonderia and the bag of holding enhances pangs of conscience |
||||||
Chain Mail +1 | rare | White Plume Mountain | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show | ||
Ring of Protection | rare | White Plume Mountain | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show | ||
Stone of Good Luck | rare | White Plume Mountain | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show | ||
Blessing of Protection | unique | White Plume Mountain | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show | ||
Pixie Winged Boot | uncommon | Service Reward | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show | ||
Red Dragon Scale Mail | very_rare | Iron Baron | Trade Log | Show | ||
Notes:
This beautiful suit of scale mail is crafted from red dragon hide. Exquisite gold embossing covers the pauldrons and greaves, while the helm is crafted in the likeness of a snarling dragon complete with horns. |
||||||
Cloak of Elvenkind | uncommon | Tales Trees Tell | Trade Log | Show | ||
Notes:
This supple light green cloak embroidered with a delicate leaf pattern makes the wearer feel comfortable whenever worn, suffering no harm from temperatures as cold as 0 ̊ F or as warm as 120 ̊ F. |
||||||
Amulet of Health | rare | Vile Bounty | DDAL-DRW-09 Vile Bounty | Show | ||
Notes:
This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north. |
||||||
Mariner's Armor (Studded Leather) | uncommon | Vile Bounty | DDAL-DRW-09 Vile Bounty | Show | ||
Notes:
Made from tough, flexible shark leather, this armor is reinforced with close-set coral spikes. |
||||||
Mantle of Spell Resistance | rare | DDAL-DRW11 - Shadows in the Stacks | Show | |||
Notes:
This cloak is wrought from cloth as dark as a starless night sky. You have advantage on saving throws against spells while you wear this cloak. |
||||||
Wand of Winter | rare | DDAL-DRW-12 Walk in the Cold Dark | Show | |||
Notes:
This wand has been transformed into an alien, glassy green crystal that’s cold to the touch and morphs its appearance slightly overnight. When within 5 feet of a portal to the Far Realm, the wand glows a sickly green and writhes like a snake. This wand has 7 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it (spell save DC 15, +5 to hit with spell attacks): ice storm (4 charges), ray of frost (no charges, or 1 charge to cast as it as a 5th-level character), or sleet storm (3 charges). The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 20, the wand melts away, forever destroyed. |
||||||
Goggles of Night | uncommon | Camp | DDAL-DRW-12 Walk in the Cold Dark | Show | ||
Notes:
These googles’ lenses are made from a strange, green glass and are always cold, even in the hottest climates. Due to this chill, a character wearing the googles always feels as if the temperature is near freezing, unless the actual temperature is even colder. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
||||||
Decanter of Endless Water | uncommon | The Lakebed Archive | Trade Log | Show | ||
Flame Tongue Longsword | rare | Shadow Stalkers | DDAL-DRW-13 Night Stalkers | Show | ||
Notes:
This crucible steel blade is covered in a distinctive pattern of banding and mottling reminiscent of flowing water. These patterns shift and change slowly over time. You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. |