Show Log Entry

Adventure Title
DDAL-DRW-12 Walk in the Cold Dark
Session
1
Date Played
2021-11-20 20:16:00 UTC
Levels Gained
0
GP +/-
816
Downtime +/-
10.0
Location Played
Virtual Tabletop Weekend
DM Name
Mitch Smithson
DM DCI Number
111036
Notes
Story Award - Damita Uthros is alive, and you “might” be allies. Consumable - Scroll of Greater Restoration, Scroll of Contact Other Plane, Purchased - Cold Weather Clothing, Crampons, and Snoeshoes 14 G

Magic Items

Name Rarity Location Table Result Counts?
Wand of Winter Rare true
This wand has been transformed into an alien, glassy green crystal that’s cold to the touch and morphs its appearance slightly overnight. When within 5 feet of a portal to the Far Realm, the wand glows a sickly green and writhes like a snake. This wand has 7 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it (spell save DC 15, +5 to hit with spell attacks): ice storm (4 charges), ray of frost (no charges, or 1 charge to cast as it as a 5th-level character), or sleet storm (3 charges). The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 20, the wand melts away, forever destroyed.
Goggles of Night Uncommon Camp true
These googles’ lenses are made from a strange, green glass and are always cold, even in the hottest climates. Due to this chill, a character wearing the googles always feels as if the temperature is near freezing, unless the actual temperature is even colder. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.