Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
Ring of Fire Resistance
rare
DDHC-TYP: Against the Giants
G
DDHC-TYP: Against the Giants
Show
Notes:
Ring, rare (requires attunement)
You have resistance to fire damage while wearing this garnet ring.
Hell Hound Cloak
rare
DDHC-TYP: Against the Giants
G
DDHC-TYP: Against the Giants
Show
Notes:
Wondrous item, rare (requires attunement)
This dark cloak is made of cured hell hound hide. As an action, you can command the cloak to transform you into a hell hound for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form.
Cape of the Mountebank
rare
DDHC-TYP: Against the Giants
G
DDHC-TYP: Against the Giants
Show
Notes:
Wondrous Item, rare
This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn.
When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.
Spear +2
rare
DDHC-TYP: Against the Giants
G
DDHC-TYP: Against the Giants
Show
Shortsword Flame Tongue
rare
DDHC-TYP: Against the Giants
G
DDHC-TYP: Against the Giants
Show
Notes:
Weapon (any sword), rare (requires attunement)
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Flavor: A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword.
Ring of Protection
rare
DDHC-TYP: Against the Giants
G
DDHC-TYP: Against the Giants
Show
Notes:
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Arrow Catching Shield
rare
DDHC-TYP: Against the Giants
G
DDHC-TYP: Against the Giants
Show
+2 Longsword
rare
DDHC-TYP: Against the Giants
G
DDHC-TYP: Against the Giants
Show
Wand of Paralysis
rare
DDHC-TYP: Against the Giants
G
DDHC-TYP: Against the Giants
Show
Greataxe +2
rare
DDHC-TYP: Against the Giants
G
DDHC-TYP: Against the Giants
Show
Ring of Spell Storing
rare
DDHC-TYP White Plume Mountain
G
DDHC-TYP White Plume Mountain
Show
Notes:
Requires Attunement
This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 - 1 levels of stored Spells chosen by the DM.
Any creature can Cast a Spell of 1st through 5th Level into the ring by touching the ring as the spell is cast. The spell has no Effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without Effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting Ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
2x mirror image
Shield of Missle Attraction
rare
DDHC-TYP: Against the Giants
G
DDHC-TYP: Against the Giants
Show
Notes:
Armor (shield), rare (requires attunement)
While holding this shield, you have resistance to damage from ranged weapon attacks.
Brazier of Commanding Fire Elementals
rare
DDHC-TYP: Against the Giants
G
DDHC-TYP: Against the Giants
Show
Notes:
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn.
The brazier weighs 5 pounds.
Iron Band of Billaro
rare
DDHC-TYP: Against the Giants
G
DDHC-TYP: Against the Giants
Show
Manual of Bodily Health
very_rare
CCC-QCC2017 - Delusions of Grandeur
H
CCC-QCC2017 - Delusions of Grandeur
Show
Notes:
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner.
This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Studded Leather Armor +2
very_rare
CCC-TRI-23 Sub Rosa
H
CCC-TRI-23 Sub Rosa
Show
Notes:
Armor (light), very rare
You have a +2 bonus to AC while wearing this armor.
This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to ft its wearer, and images of translucent white clouds drift slowly across the armor constantly.
Dwarven Thrower
very_rare
DDHC-DMM Dungeon of the Mad Mage Level 15
H
Trade Log
Show
Notes:
You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.
Chain Mail +2
very_rare
DDHC-TYP: Against the Giants
H
DDHC-TYP: Against the Giants
Show
Belt of Fire Giant Strenght
very_rare
DDEP3 Blood Above, Blood Below
H
Trade Log
Show
Notes:
Requires Attunement
While wearing this belt, your Strength score changes to 25. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth - it is made of the tanned hides of drow.
Nimoar’s Shield +3
very_rare
DDHC-DMM Dungeon of the Mad Mage: Level23
H
DDHC-DMM Dungeon of the Mad Mage: Level23
Show
Notes:
While holding this Shield, you have a +3 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.
Iron spikes protrude from the shield’s edges, and a cracked orc skull is painted in black on its outer surface. A legend lore spell reveals that the shield was crafted for Nimoar, a legendary human warlord who died in 936 DR. After his death, the shield disappeared from Nimoar’s Hold (a fortress that stood where Castle Waterdeep stands today), only to find its way here.
Nimoar’s shield is a +3 shield with no additional magical properties.
| Name | Rarity | Location | Table ▲ | Result | Source | |
|---|---|---|---|---|---|---|
| Ring of Fire Resistance | rare | DDHC-TYP: Against the Giants | G | DDHC-TYP: Against the Giants | Show | |
|
Notes:
Ring, rare (requires attunement) |
||||||
| Hell Hound Cloak | rare | DDHC-TYP: Against the Giants | G | DDHC-TYP: Against the Giants | Show | |
|
Notes:
Wondrous item, rare (requires attunement) |
||||||
| Cape of the Mountebank | rare | DDHC-TYP: Against the Giants | G | DDHC-TYP: Against the Giants | Show | |
|
Notes:
Wondrous Item, rare When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. |
||||||
| Spear +2 | rare | DDHC-TYP: Against the Giants | G | DDHC-TYP: Against the Giants | Show | |
| Shortsword Flame Tongue | rare | DDHC-TYP: Against the Giants | G | DDHC-TYP: Against the Giants | Show | |
|
Notes:
Weapon (any sword), rare (requires attunement) |
||||||
| Ring of Protection | rare | DDHC-TYP: Against the Giants | G | DDHC-TYP: Against the Giants | Show | |
|
Notes:
Ring, rare (requires attunement) |
||||||
| Arrow Catching Shield | rare | DDHC-TYP: Against the Giants | G | DDHC-TYP: Against the Giants | Show | |
| +2 Longsword | rare | DDHC-TYP: Against the Giants | G | DDHC-TYP: Against the Giants | Show | |
| Wand of Paralysis | rare | DDHC-TYP: Against the Giants | G | DDHC-TYP: Against the Giants | Show | |
| Greataxe +2 | rare | DDHC-TYP: Against the Giants | G | DDHC-TYP: Against the Giants | Show | |
| Ring of Spell Storing | rare | DDHC-TYP White Plume Mountain | G | DDHC-TYP White Plume Mountain | Show | |
|
Notes:
Requires Attunement This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 - 1 levels of stored Spells chosen by the DM. Any creature can Cast a Spell of 1st through 5th Level into the ring by touching the ring as the spell is cast. The spell has no Effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without Effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting Ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. |
||||||
| Shield of Missle Attraction | rare | DDHC-TYP: Against the Giants | G | DDHC-TYP: Against the Giants | Show | |
|
Notes:
Armor (shield), rare (requires attunement) |
||||||
| Brazier of Commanding Fire Elementals | rare | DDHC-TYP: Against the Giants | G | DDHC-TYP: Against the Giants | Show | |
|
Notes:
Wondrous item, rare The brazier weighs 5 pounds. |
||||||
| Iron Band of Billaro | rare | DDHC-TYP: Against the Giants | G | DDHC-TYP: Against the Giants | Show | |
| Manual of Bodily Health | very_rare | CCC-QCC2017 - Delusions of Grandeur | H | CCC-QCC2017 - Delusions of Grandeur | Show | |
|
Notes:
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
||||||
| Studded Leather Armor +2 | very_rare | CCC-TRI-23 Sub Rosa | H | CCC-TRI-23 Sub Rosa | Show | |
|
Notes:
Armor (light), very rare You have a +2 bonus to AC while wearing this armor. This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to ft its wearer, and images of translucent white clouds drift slowly across the armor constantly. |
||||||
| Dwarven Thrower | very_rare | DDHC-DMM Dungeon of the Mad Mage Level 15 | H | Trade Log | Show | |
|
Notes:
You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand. |
||||||
| Chain Mail +2 | very_rare | DDHC-TYP: Against the Giants | H | DDHC-TYP: Against the Giants | Show | |
| Belt of Fire Giant Strenght | very_rare | DDEP3 Blood Above, Blood Below | H | Trade Log | Show | |
|
Notes:
Requires Attunement While wearing this belt, your Strength score changes to 25. If your Strength is already equal to or greater than the belt's score, the item has no effect on you. This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth - it is made of the tanned hides of drow. |
||||||
| Nimoar’s Shield +3 | very_rare | DDHC-DMM Dungeon of the Mad Mage: Level23 | H | DDHC-DMM Dungeon of the Mad Mage: Level23 | Show | |
|
Notes:
While holding this Shield, you have a +3 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. |
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