Magic Items

Purchased Magic Items

Name Rarity Location Table ▼ Result Source
Brazier of Commanding Fire Elementals rare DDHC-TYP: Against the Giants G DDHC-TYP: Against the Giants Show
Notes:

Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn.

The brazier weighs 5 pounds.

Greataxe +2 rare DDHC-TYP: Against the Giants G DDHC-TYP: Against the Giants Show
Ring of Protection rare DDHC-TYP: Against the Giants G DDHC-TYP: Against the Giants Show
Notes:

Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.

Shortsword Flame Tongue rare DDHC-TYP: Against the Giants G DDHC-TYP: Against the Giants Show
Notes:

Weapon (any sword), rare (requires attunement)
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Flavor: A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword.

Ring of Spell Storing rare DDHC-TYP White Plume Mountain G DDHC-TYP White Plume Mountain Show
Notes:

Requires Attunement

This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 - 1 levels of stored Spells chosen by the DM.

Any creature can Cast a Spell of 1st through 5th Level into the ring by touching the ring as the spell is cast. The spell has no Effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without Effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting Ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
2x mirror image

Hell Hound Cloak rare DDHC-TYP: Against the Giants G DDHC-TYP: Against the Giants Show
Notes:

Wondrous item, rare (requires attunement)
This dark cloak is made of cured hell hound hide. As an action, you can command the cloak to transform you into a hell hound for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form.

Spear +2 rare DDHC-TYP: Against the Giants G DDHC-TYP: Against the Giants Show
Cape of the Mountebank rare DDHC-TYP: Against the Giants G DDHC-TYP: Against the Giants Show
Notes:

Wondrous Item, rare
This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn.

When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.

Shield of Missle Attraction rare DDHC-TYP: Against the Giants G DDHC-TYP: Against the Giants Show
Notes:

Armor (shield), rare (requires attunement)
While holding this shield, you have resistance to damage from ranged weapon attacks.

Ring of Fire Resistance rare DDHC-TYP: Against the Giants G DDHC-TYP: Against the Giants Show
Notes:

Ring, rare (requires attunement)
You have resistance to fire damage while wearing this garnet ring.

Iron Band of Billaro rare DDHC-TYP: Against the Giants G DDHC-TYP: Against the Giants Show
Dagger +2 rare DDHC-TYP: Against the Giants G DDHC-TYP: Against the Giants Show
Arrow Catching Shield rare DDHC-TYP: Against the Giants G DDHC-TYP: Against the Giants Show
+2 Longsword rare DDHC-TYP: Against the Giants G DDHC-TYP: Against the Giants Show
Wand of Paralysis rare DDHC-TYP: Against the Giants G DDHC-TYP: Against the Giants Show
Ring of Mind Shielding uncommon DDHC-TYP: Against the Giants F DDHC-TYP: Against the Giants Show
Notes:

Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.

Battleaxe +1 uncommon DDHC-TYP: Against the Giants F DDHC-TYP: Against the Giants Show
Javelin of Lightning uncommon DDHC-TYP: Against the Giants F DDHC-TYP: Against the Giants Show
Notes:

Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.

The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.

Winged boots uncommon DDHC-TYP: Against the Giants F DDHC-TYP: Against the Giants Show
Notes:

Wondrous Item, uncommon (requires attunement)
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.

The boots regain 2 hours of flying capability for every 12 hours they aren't in use.

Sling of Warning uncommon DDHC-TYP: Against the Giants F DDHC-TYP: Against the Giants Show
Notes:

Weapon (any), uncommon (requires attunement)
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.