Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Amulet of Health rare DDAL-DRW09 Vile Bounty G DDAL-DRW09 Vile Bounty Show
Notes:

Wondrous item, rare (requires attunement)

This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north.

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.

Cli Lyre rare DDHC-CM-12 The Curious Tale of Wisteria Vale DDHC-CM-12 The Curious Tale of Wisteria Vale Show
Notes:

Wondrous item, rare (requires attunement by a bard)

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall

Cloak of the Bat rare DDHC-DMM Dungeon of the Mad Mage: Level18 G DDHC-DMM Dungeon of the Mad Mage: Level18 Show
Notes:

Wondrous item, rare (requires attunement)

While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.

While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.

Cloak of the Underdark (Cloak of Arachnida) very_rare SJ-DC-STA-01 Key of Hearths SJ-DC-STA-01 Key of Hearths Show
Notes:

Wondrous item, very rare (requires attunement)

This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits:

You have resistance to poison damage.
You have a climbing speed equal to your walking speed.
You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
You can't be caught in webs of any sort and can move through webs as if they were difficult terrain.
You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can't be used again until the next dawn.
Delver. While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

Crystal Ball of True Seeing legendary DDHC-CM-14 The Canopic Being DDHC-CM-14 The Canopic Being Show
Notes:

Wondrous item, legendary (requires attunement)
The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.
While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spell’s sensor.

Dagger of Blindsight rare DDHC-DMM Dungeon of the Mad Mage: Level6 G DDHC-DMM Dungeon of the Mad Mage: Level6 Show
Notes:

Weapon (dagger), rare

This rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet. The dagger has a saw-toothed edge and a black pearl nested in its pommel.

Dust of Disappearance uncommon DDHC-CM-12 The Curious Tale of Wisteria Vale DDHC-CM-12 The Curious Tale of Wisteria Vale Show
Notes:

Wondrous item, uncommon

Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.

Dwarven Thrower very_rare DDHC-DMM Dungeon of the Mad Mage: Level15 H DDHC-DMM Dungeon of the Mad Mage: Level15 Show
Notes:

Weapon (warhammer), very rare (requires attunement by a dwarf)

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.

Elemental Gem (Fire) uncommon DDHC-DMM Dungeon of the Mad Mage: Level15 F DDHC-DMM Dungeon of the Mad Mage: Level15 Show
Notes:

Wondrous item, uncommon

When you use an action to break the gem, a fire elemental is summoned as if you had cast the Conjure Elemental spell, and the gem's magic is lost.

Elemental Gem (Water) uncommon DDHC-DMM Dungeon of the Mad Mage: Level3 F DDHC-DMM Dungeon of the Mad Mage: Level3 Show
Notes:

Wondrous item, uncommon

When you use an action to break the gem, a water elemental is summoned as if you had cast the Conjure Elemental spell, and the gem's magic is lost.

Enduring Spellbook common Xanathars Character Creation Show
Notes:

Wondrous item, common
This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition , the spellbook doesn’t deteriorate with age.

Eyes of Minute Seeing uncommon DDHC-CM-14 The Canopic Being DDHC-CM-14 The Canopic Being Show
Notes:

Wondrous item, uncommon
These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.

Figurine of Wondrous Power (Onyx Dog) rare DDHC-DMM Dungeon of the Mad Mage: Level15 G DDHC-DMM Dungeon of the Mad Mage: Level15 Show
Notes:

Wondrous item, rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your Languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

Onyx Dog. This onyx statuette of a dog can become a mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has darkvision out to a range of 60 feet invisible creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.

Gem of Seeing rare DDAL09-05 Faces of Fortune G DDAL09-05 Faces of Fortune Show
Notes:

Wondrous Item, rare (requires attunement)

This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. While looking through this unusual cut-gemstone monocle, the wearer can perceive the relative value of an item to its owner (monetary, sentimental, or otherwise).

Hat of Disguise uncommon DDHC-CM-14 The Canopic Being DDHC-CM-14 The Canopic Being Show
Notes:

Wondrous item, uncommon (requires attunement)
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.

Ioun Stone of Awareness rare DDHC-CM-14 The Canopic Being DDHC-CM-14 The Canopic Being Show
Notes:

Wondrous item, rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.

Mace of Smiting rare DDHC-DMM Dungeon of the Mad Mage: Level21 G DDHC-DMM Dungeon of the Mad Mage: Level21 Show
Notes:

Weapon (mace), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.

When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Mithral Chain Shirt uncommon DDHC-DMM Dungeon of the Mad Mage: Level18 F DDHC-DMM Dungeon of the Mad Mage: Level18 Show
Quaal's Feather Token (Tree) uncommon DDHC-GOG-01 Giants of the Starforge Show
Notes:

Wondrous Item, Uncommon

This object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or determines it randomly.

Tree. You must be outdoors to use this token. You can take a Magic action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.

Ring of Acid Resistance rare DDHC-GOG-01 Giants of the Starforge Show
Notes:

Ring, Rare

You have Resistance to Acid damage while wearing this ring. The ring is set with pearl.