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Adventure Title
DDHC-CM-12 The Curious Tale of Wisteria Vale
Session
Date Played
2024-11-19 23:34:00 UTC
Levels Gained
GP +/-
1437.5
Downtime +/-
Location Played
Roll20
DM Name
Bramymond
DM DCI Number
-
Notes
LOOT: Cli Lyre Dust of Disappearance

Magic Items

Name Rarity Location Table Result Counts?
Dust of Disappearance Uncommon DDHC-CM-12 The Curious Tale of Wisteria Vale true
Wondrous item, uncommon Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.
Cli Lyre Rare DDHC-CM-12 The Curious Tale of Wisteria Vale true
Wondrous item, rare (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall