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Adventure Title
DDHC-DMM Dungeon of the Mad Mage: Level18
Session
2
Date Played
2021-11-09 21:31:00 UTC
Levels Gained
1
GP +/-
10502
Downtime +/-
Location Played
Roll20
DM Name
Trava
DM DCI Number
5320805984
Notes
LOOT: 10502gp Cloak of the Bat Quest DMM: Save the Dragon (completed) In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits: Characters can trade magic items with representatives of House Moonstar, allowing free exchanges of magic items of similar rarity (subject to your approval). House Moonstar offers to fund any future expedition the characters decide to mount, providing maps, caravan services, and NPC followers as needed. House Moonstar can put the characters in touch with people who can give special training (see “Marks of Prestige” in chapter 7 of the Dungeon Master’s Guide).

Magic Items

Name Rarity Location Table Result Counts?
Cloak of the Bat Rare DDHC-DMM Dungeon of the Mad Mage: Level18 G true
Wondrous item, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.