Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Staff of Frost very_rare DDAL00-11 Pipyap’s Guide to All of the DDAL00-11 Pipyap’s Guide to All of the Show
Notes:

Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard

You have resistance to cold damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff turns to water and is destroyed.

This staff is covered in carvings of infernals reading various tomes. If placed atop an open book, the staff reads the book aloud with a deep, inhuman voice, using the language the book is written in.

Manual of Quickness of Action very_rare CCC-BMG-37-HULB3-1 The Weakness of Rock Trade Log Show
Notes:

This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity increases by 2, to a maximum of 30. The manual then loses its magic, but regains it in a century.

Quaryl's Codex (Tome of the Stilled Tongue) legendary DDAL00-02F Lost Tales of Myth Drannor: The Definition of Heroism DAL00-02F Lost Tales of Myth Drannor: The Definition of Heroism Show
Notes:

Wundersamer Gegenstand, legendär (erfordert Einstimmung durch einen Magier)

Während du auf diesen Gegenstand eingestimmt bist, kannst du ihn als Zauberbuch und als Arkanen Fokus verwenden. Zusätzlich kannst du, während du den Folianten in der Hand hältst, eine Bonusaktion verwenden, um einen Zauber zu wirken, den du in dieses Buch geschrieben hast, ohne einen Zauberplatz zu verbrauchen und ohne verbale oder somatische Komponenten zu benötigen. Nachdem diese Eigenschaft genutzt wurde, kann sie erst wieder bei der nächsten Morgendämmerung eingesetzt werden.

Nur du kannst die Zunge vom Einband des Buches entfernen. Wenn du dies tust, werden alle im Buch niedergeschriebenen Zauber dauerhaft ausgelöscht.
Dieses dicke Buch enthält Seiten aus dünn gehämmertem Kupfer und besitzt dünne Einbände aus Schiefer. Es wird durch eine abgetrennte elfische Zunge verschlossen gehalten. Gelegentlich entdeckt der eingestimmte Nutzer dieses Zauberbuchs Nachrichten, die von jemandem niedergeschrieben wurden, der behauptet, aus dem Netheril-Reich zu stammen; dieser geisterhafte Schreiber bezeichnet sich selbst schlicht als „der Hexenmeister“ und äußert sich häufig zur Macht des einen wahren Gottes der Magie: Mystryl.

Efreeti Chain +3 legendary DDAL07-15 Streams of Crimson Trade Log Show
Notes:

Heavy Armor, Major, Legendary (Requires Attunement)

Armor Class: 16

Weight: 55 lbs.

While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.

The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task.

The wearer has disadvantage on Stealth (Dexterity) checks.

If the wearer has a Strength score lower than 13, their speed is reduced by 10 feet.

Scarab of Protection legendary DDAL09-19 Fang of Claw DDAL09-19 Fang of Claw Show
Notes:

Wondrous item, legendary (requires attunement)
If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:
• You have advantage on saving throws against spells.
• The scarab has 12 charges. If you fail a saving throw
against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.
This item can be found in the Dungeon Master’s Guide.

Deathshield (Defender) legendary DDAL09-20 - Where Devils Fear to Treat DDAL09-20 - Where Devils Fear to Treat Show
Notes:

Weapon (greatsword), legendary (requires attunement)

You gain a +3 bonus to attack and damage rolls made with this magic weapon.
The first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus
to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it. This item is found in the Dungeon Master’s Guide.
This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield.

Cloak of Invisibility legendary Assignment 13 Season 11b (DDEP-06-03) Assignment 13 Season 11b Show
Notes:

Wondrous item, legendary (requires attunement)
Major tier

While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible, anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action.

Deduct the time you are invisible, in increments of 1 minute, from the cloak's maximum duration of 2 hours. After 2 hours of use, the cloak ceases to function. For every uninterrupted period of 12 hours the cloak goes unused, it regains 1 hour of duration.

Gray Robe of the Archmagi legendary DDAL00-03 - Those That Came Before Trade Log Show
Notes:

Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock)
Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl.

This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe’s color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can’t attune to a robe of the archmagi that doesn’t correspond to your alignment. You gain these benefits while wearing the robe:

If you aren’t wearing armor, your base Armor Class is 15 + your Dexterity modifier.
You have advantage on saving throws against spells and other magical effects.
Your spell save DC and spell attack bonus each increase by 2.

This item can be found in the Dungeon Master’s Guide.