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Adventure Title
DAL00-02F Lost Tales of Myth Drannor: The Definition of Heroism
DAL00-02F Lost Tales of Myth Drannor: The Definition of Heroism
Session
Date Played
2026-08-08 19:00:00 UTC
2026-08-08 19:00:00 UTC
Levels Gained
GP +/-
20700
20700
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Bramymond
Bramymond
DM DCI Number
0000000
0000000
Notes
## Copied Spells from Quaryl's Spellbooks: All of Level 1 and 2! # Story Awards During the course of this adventure, the characters may earn the following story awards: **Larloch’s Unblinking Gaze.** “The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents. **Lore of the Ages.** The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowl edge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source. If you attempt to surrender forgeries or dupli cate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty. **Myth Drannor Explorer.** You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Water deep), you may make a DC 18 Charisma (Persua sion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.
## Copied Spells from Quaryl's Spellbooks: All of Level 1 and 2! # Story Awards During the course of this adventure, the characters may earn the following story awards: **Larloch’s Unblinking Gaze.** “The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents. **Lore of the Ages.** The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowl edge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source. If you attempt to surrender forgeries or dupli cate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty. **Myth Drannor Explorer.** You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Water deep), you may make a DC 18 Charisma (Persua sion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Quaryl's Codex (Tome of the Stilled Tongue) | Legendary | DDAL00-02F Lost Tales of Myth Drannor: The Definition of Heroism | true | ||
| Wundersamer Gegenstand, legendär (erfordert Einstimmung durch einen Magier) Während du auf diesen Gegenstand eingestimmt bist, kannst du ihn als Zauberbuch und als Arkanen Fokus verwenden. Zusätzlich kannst du, während du den Folianten in der Hand hältst, eine Bonusaktion verwenden, um einen Zauber zu wirken, den du in dieses Buch geschrieben hast, ohne einen Zauberplatz zu verbrauchen und ohne verbale oder somatische Komponenten zu benötigen. Nachdem diese Eigenschaft genutzt wurde, kann sie erst wieder bei der nächsten Morgendämmerung eingesetzt werden. Nur du kannst die Zunge vom Einband des Buches entfernen. Wenn du dies tust, werden alle im Buch niedergeschriebenen Zauber dauerhaft ausgelöscht. Dieses dicke Buch enthält Seiten aus dünn gehämmertem Kupfer und besitzt dünne Einbände aus Schiefer. Es wird durch eine abgetrennte elfische Zunge verschlossen gehalten. Gelegentlich entdeckt der eingestimmte Nutzer dieses Zauberbuchs Nachrichten, die von jemandem niedergeschrieben wurden, der behauptet, aus dem Netheril-Reich zu stammen; dieser geisterhafte Schreiber bezeichnet sich selbst schlicht als „der Hexenmeister“ und äußert sich häufig zur Macht des einen wahren Gottes der Magie: Mystryl. | |||||