Show Log Entry

Adventure Title
DDAL09-19 Fang of Claw
Session
Date Played
2022-05-27 22:43:00 UTC
Levels Gained
GP +/-
20000
Downtime +/-
10.0
Location Played
Roll20
DM Name
Frederic T.
DM DCI Number
5320771440
Notes
Potion of Superior Healing Spell Scroll of Meteor Swarm

Magic Items

Name Rarity Location Table Result Counts?
Shield +2 Common DDAL09-19 Fang of Claw true
Armor (shield), rare While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. A shield is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. This item can be found in the Dungeon Master’s Guide.
Soul Coin Uncommon DDAL09-19 Fang of Claw true
Wondrous item, uncommon Soul coins are about 5 inches across and about an inch thick, minted from infernal iron. Each coin weighs one- third of a pound and is inscribed with Infernal writing and a spell that magically binds a single soul to the coin. Because each soul coin has a unique soul trapped within it, each has a story. A creature might have been imprisoned as a result of defaulting on a deal, while another might be the victim of a night hag’s curse. Carrying Soul Coins. To hold a soul coin is to feel the soul bound within it, overcome with rage or fraught with despair. An evil creature can carry as many soul coins as it wishes (up to its maximum weight allowance). A non-evil creature can carry a number of soul coins equal to or less than its Constitution modifier without penalty. A non-evil creature carrying a number of soul coins greater than its Constitution modifier has disadvantage on its attack rolls, ability checks, and saving throws. Using a Soul Coin. A soul coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a soul coin and do one of the following: Drain Life. You siphon away some of the soul’s essence and gain 1d10 temporary hit points. Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew in life, but it must answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic. Freeing a Soul. Casting a spell that removes a curse on a soul coin frees the soul trapped within it, as does expending all of the coin’s charges. The coin itself rusts from within and is destroyed once the soul is released. A soul can also be freed by destroying the coin that contains it. A soul coin has AC 19, 1 hit point for each charge it has remaining, and immunity to all damage except that which is dealt by a hellfire weapon or an infernal war machine’s furnace. Freeing a soul from a soul coin is considered a good act, even if the soul belongs to an evil creature.
Scarab of Protection Legendary DDAL09-19 Fang of Claw true
Wondrous item, legendary (requires attunement) If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person: • You have advantage on saving throws against spells. • The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended. This item can be found in the Dungeon Master’s Guide.