Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
☐ Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Robe of the Serpents uncommon DDHC-CoS Curse of Strahd Show
Notes:

A robe of serpents is a stylish silk garment that is popular among wealthy nobles and retired assassins. The robe is emblazoned with 1d4 + 3 stylized serpents, all brightly colored.

As a bonus action on your turn, you can transform one of the robe's serpents into a giant poisonous snake. The snake instantly falls from the robe, slithers into an unoccupied space next to you, and acts on your initiative count. The snake can tell friendly creatures from hostile ones and attacks the latter. The snake disappears in a harmless puff of smoke after 1 hour, when it drops to 0 hit points, or when you dismiss it (no action required). Once detached, a snake can't return to the robe. When all of the robe's snakes have detached, the robe becomes a nonmagical garment.

☐ Rope of Climbing uncommon PO-BK-3-04 Dead in the Water Show
☐ Saddle of the Cavalier uncommon CCC-GHC-BK2-1 Shadows of Rith Keep Show
☐ Scorpion Armor rare DDEP06-02 Return to White Plume Show
Notes:

This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits:

The armor improves your combat readiness, granting you a +5 bonus to initiative as long as you aren't incapacitated.
The armor doesn't impose disadvantage on your Dexterity (Stealth) checks.
The armor doesn't impose disadvantage on saving throws made to resist the effects of extreme heat (see chapter 5 of the Dungeon Master's Guide).

Curse.

This armor is cursed. Whenever you don or doff it, you must make a DC 15 Constitution saving throw, taking 100 (10d10 + 45) poison damage on a failed save, or half as much damage on a successful one. Only a wish spell can remove the armor's curse.

If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

☐ Shortsword +1 uncommon DDHC-TOA-14 Xanathar’s Lost Notes to Everything Else: All Eyes on Chult Show
🗹 Skull (Pearl of Power) uncommon CCC-DDSC-01 Murder at the Stop Show
Notes:

This black pearl, carved to resemble a skull. It is mounted on a ring band of silver and fashioned as a serpent devouring the skull.

☐ Slippers of Spider Climbing common DDHC-KGV Prisoner 13 Show
☐ Staff of Birdcalls common FR-DC-GHG-01 The Griffons of Longsaddle Show
☐ Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🎕 Subtle Mind Crystal common FR-DC-GHG-01 The Griffons of Longsaddle Show
Notes:

Wondrous Item, Common

These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect.

When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell.

Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp.

Subtle. You cast the spell without any somatic or verbal components for this casting.

☐ Wand of Magic Missiles common PO-BK-3-03 Smoke on the Water Show
Notes:

This magical wand is disguised as a dingy and dented brass nautical spyglass

☐ Wand of Magic Missiles uncommon DDHC-KGV-Reach for the Stars Show
☐ Wand of Secrets uncommon CCC-BMG-MOON1-2 Mind the Missive Show
Notes:

This plain wooden wand carries the small imprint of a roaring bear standing on its hindlegs, ready to strike.

☐ Wildspace Orrey uncommon DDEX3-3 The Occupation of Szith Morcane Show