Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
☐ Feywild Shard
uncommon
WBW-DC-FDC-07 A Meal to Remember
Show
Notes:
Wondrous item, uncommon (requires attunement by a sorcerer)
This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends.
You can use the shard as a spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook.
If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration.
If you don’t have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can’t be used again until the next dawn
☐ Immovable Rod
uncommon
CCC YLRA-SDCC01-1 Exploratory Arts
Show
Notes:
This marvelously crafted statuette depicting the silver dragon Pharyssolnyth is of solid silver and conceals an immovable rod. The rod cannot be removed from the statuette. Depressing the dragon’s head pushes the rod’s button.
Possessing the rod for 24 hours gives its possessor proficiency in the Draconic language as long as they have the statuette on their person.
☐ Instrument of Feyr (Sentinel Eldritch Claw Tattoo / Aberrations)
uncommon
SJ-DC-FAUX-01 Wayfarer's Log: The Dohwar Chronicle
Show
Notes:
Wondrous Item (tattoo), uncommon (requires attunement)
A needle-like fang from the maw of a feyr, this mutagenic tool is especially coveted in the body modification community.
Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. This item is found in Tasha’s Cauldron of Everything.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Strikes. While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
Eldritch Maul. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can’t be used again until the next dawn.
Magic Tattoo Coverage
Uncommon - Half a limb or the scalp
Minor Property (Sentinel)
This item glows faintly when aberrations are within 120 feet of it.
☐ Immovable Rod
uncommon
CCC-SAC-03 They're Good Adventurers, Brent
Show
Notes:
Wondrous item, uncommon
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
🎕 Turnip Treatment Tincture (Keoghtom’s Ointment)
uncommon
SJ-DC-SQD Squidaddle!
Show
Notes:
Wondrous Item, uncommon
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.
This balm is made from mashed turnips and has an earthy smell.
☐ Squidallion of Honor (Coiling Grasp Tattoo)
uncommon
SJ-DC-SQD Squidaddle!
Show
Notes:
Wondrous item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo has long intertwining designs.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature.
The needle of this tattoo is a pin worn by the Knights of Squidlantis. The pin guides the knights towards heroic deeds. The tattoo that appears takes the form of a squid in the style of the Royal Crest of Squidlantis, and the tendrils that appear from the tattoo’s grasping tendrils feature are that of a squid. This needle has the Conscientious minor property: When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.
🗹 Fur Coat (Cloak of Protection)
uncommon
WBW-DC-PHP-POLAR-02 You’ve Goat to be Kidding Me
Show
Notes:
Wondrous Item, uncommon (requires attunement)
This cloak is lined with a black bear’s fur that dances with the zephyr winds.
In addition, this cloak has the Guardian minor property: The item whispers warnings to its bearer, granting +2 bonus to initiative if the bearer isn’t incapacitated.
☐ Boots of Striding and Springing
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Stone of Good Luck
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
🗹 Bracers of Defense
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
🗹 Bracers of Defense
rare
FR-DC-RWIE-02 Of Books and Men (An Overdue Adventure)
Show
☐ +2 Amulet of the Devout
rare
DDAL-DRW11 Shadow in the Stacks
Show
☐ Chainmail +1
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Armor of Vulnerability (Slashing)
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
🏲 Blessing of Protection
unique
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
🏲 Charm of Vitality
unique
WBW-DC-LSN-01 The Hat That Spat Rats
Show
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ Feywild Shard | uncommon | WBW-DC-FDC-07 A Meal to Remember | Show | |||
Notes:
Wondrous item, uncommon (requires attunement by a sorcerer) |
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☐ Immovable Rod | uncommon | CCC YLRA-SDCC01-1 Exploratory Arts | Show | |||
Notes:
This marvelously crafted statuette depicting the silver dragon Pharyssolnyth is of solid silver and conceals an immovable rod. The rod cannot be removed from the statuette. Depressing the dragon’s head pushes the rod’s button. |
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☐ Instrument of Feyr (Sentinel Eldritch Claw Tattoo / Aberrations) | uncommon | SJ-DC-FAUX-01 Wayfarer's Log: The Dohwar Chronicle | Show | |||
Notes:
Wondrous Item (tattoo), uncommon (requires attunement) |
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☐ Immovable Rod | uncommon | CCC-SAC-03 They're Good Adventurers, Brent | Show | |||
Notes:
Wondrous item, uncommon |
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🎕 Turnip Treatment Tincture (Keoghtom’s Ointment) | uncommon | SJ-DC-SQD Squidaddle! | Show | |||
Notes:
Wondrous Item, uncommon |
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☐ Squidallion of Honor (Coiling Grasp Tattoo) | uncommon | SJ-DC-SQD Squidaddle! | Show | |||
Notes:
Wondrous item (tattoo), uncommon (requires attunement) |
||||||
🗹 Fur Coat (Cloak of Protection) | uncommon | WBW-DC-PHP-POLAR-02 You’ve Goat to be Kidding Me | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) |
||||||
☐ Boots of Striding and Springing | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Stone of Good Luck | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
🗹 Bracers of Defense | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
🗹 Bracers of Defense | rare | FR-DC-RWIE-02 Of Books and Men (An Overdue Adventure) | Show | |||
☐ +2 Amulet of the Devout | rare | DDAL-DRW11 Shadow in the Stacks | Show | |||
☐ Chainmail +1 | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Armor of Vulnerability (Slashing) | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
🏲 Blessing of Protection | unique | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
🏲 Charm of Vitality | unique | WBW-DC-LSN-01 The Hat That Spat Rats | Show |