Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
A T1 Golden Vault Item uncommon DDHC-KGV-01 Murkmire Malevolence Show
☐ +1 Handaxe uncommon DDHC-KGV-01 Murkmire Malevolence Show
☐ +1 Dagger uncommon DDHC-KGV-01 Murkmire Malevolence Show
☐ Feywild Shard uncommon WBW-DC-FDC-07 A Meal to Remember Show
Notes:

Wondrous item, uncommon (requires attunement by a sorcerer)
This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends.
You can use the shard as a spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook.
If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration.
If you don’t have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can’t be used again until the next dawn

☐ Immovable Rod uncommon CCC YLRA-SDCC01-1 Exploratory Arts Show
Notes:

This marvelously crafted statuette depicting the silver dragon Pharyssolnyth is of solid silver and conceals an immovable rod. The rod cannot be removed from the statuette. Depressing the dragon’s head pushes the rod’s button.
Possessing the rod for 24 hours gives its possessor proficiency in the Draconic language as long as they have the statuette on their person.

☐ Instrument of Feyr (Sentinel Eldritch Claw Tattoo / Aberrations) uncommon SJ-DC-FAUX-01 Wayfarer's Log: The Dohwar Chronicle Show
Notes:

Wondrous Item (tattoo), uncommon (requires attunement)
A needle-like fang from the maw of a feyr, this mutagenic tool is especially coveted in the body modification community.
Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. This item is found in Tasha’s Cauldron of Everything.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Strikes. While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
Eldritch Maul. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can’t be used again until the next dawn.
Magic Tattoo Coverage
Uncommon - Half a limb or the scalp
Minor Property (Sentinel)
This item glows faintly when aberrations are within 120 feet of it.

☐ Ring of Jumping uncommon DC-PoA-WC-02 Library of Lost Books Show
☐ +2 Amulet of the Devout rare DDAL-DRW11 Shadow in the Stacks Show
🗹 Bracers of Defense rare FR-DC-RWIE-02 Of Books and Men (An Overdue Adventure) Show
🏲 Charm of Vitality unique WBW-DC-LSN-01 The Hat That Spat Rats Show