Show Log Entry
Adventure Title
SJ-DC-SQD Squidaddle!
SJ-DC-SQD Squidaddle!
Session
1
1
Date Played
2022-09-24 22:00:00 UTC
2022-09-24 22:00:00 UTC
Levels Gained
GP +/-
250
250
Downtime +/-
10.0
10.0
Location Played
Discord
Discord
DM Name
BrianB
BrianB
DM DCI Number
#7259
#7259
Notes
Got Book: **Introduction to 3D Dragon Chess**
Got Book: **Introduction to 3D Dragon Chess**
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
🎕 Turnip Treatment Tincture (Keoghtom’s Ointment) | Uncommon | false | |||
*Wondrous Item, uncommon* This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. This balm is made from mashed turnips and has an earthy smell. | |||||
☐ Squidallion of Honor (Coiling Grasp Tattoo) | Uncommon | false | |||
Wondrous item (tattoo), uncommon (requires attunement) Produced by a special needle, this magic tattoo has long intertwining designs. **Tattoo Attunement**. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. **Grasping Tendrils**. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature. The needle of this tattoo is a pin worn by the Knights of Squidlantis. The pin guides the knights towards heroic deeds. The tattoo that appears takes the form of a squid in the style of the Royal Crest of Squidlantis, and the tendrils that appear from the tattoo’s grasping tendrils feature are that of a squid. This needle has the Conscientious minor property: When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience. |