Show Log Entry

Adventure Title
SJ-DC-FAUX-01 Wayfarer's Log: The Dohwar Chronicle
Session
1
Date Played
2022-09-20 14:30:00 UTC
Levels Gained
1
GP +/-
350
Downtime +/-
10.0
Location Played
Discord
DM Name
foxportion
DM DCI Number
3320806668
Notes
+Holesome Arms' Big Cheese (oversized musket) +Holesome Arms' Bullets (five bullets awarded) +Smokepowder (5 shots' worth) **This is Fine** With the tremendous success of your salvage mission, FauxCon has eagerly begun research on the psychotropic applications of ConScience. It is certainly a good thing that such a large technocorp would only ever work towards the betterment of all. Perhaps you might even see what becomes of this line of development in the future. Current Balance: +3 FauxCon Credits

Magic Items

Name Rarity Location Table Result Counts?
☐ Instrument of Feyr (Sentinel Eldritch Claw Tattoo / Aberrations) Uncommon false
*Wondrous Item (tattoo), uncommon (requires attunement)* A needle-like fang from the maw of a feyr, this mutagenic tool is especially coveted in the body modification community. Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. This item is found in Tasha’s Cauldron of Everything. **Tattoo Attunement.** To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. **Magical Strikes.** While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes. **Eldritch Maul.** As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can’t be used again until the next dawn. **Magic Tattoo Coverage** Uncommon - Half a limb or the scalp **Minor Property (Sentinel)** This item glows faintly when aberrations are within 120 feet of it.
🗵 FauxCon Employee Hat (Language Hat of Wizardry / Deep Speech) Common false
*Wondrous item, common (requires attunement by a wizard)* This particular hat has the FauxCon logo and “Employee of a Month” laser-etched over the top. This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. This item is found in Xanathar's Guide to Everything. While you are wearing it, you gain the following benefits: * You can use the hat as a spellcasting focus for your wizard spells. * You can try to cast a cantrip that you don’t know. The cantrip must be on the wizard spell list, and you must make a DC10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest. **Minor Property (Language - Deep Speech)** The bearer can speak and understand Deep Speech while the item is on the bearer’s person.