Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
☐ Lovers Embrace (Language Coiling Grasp Tattoo) uncommon SJ-DC-PHP-FLN01-01 Forlorn but not Forgotten Show
Notes:

The tattoo made with this needle dances across your skin, occasionally pulsing red in color.
In addition, this tattoo has the Language minor property: The bearer can speak and understand Elvish while the item is on the bearer’s person.

☐ Maercryshal Shard (Harmonious Guardian Emblem) uncommon SJ-DC-PHP-FLN01-03 Unsworn Oath Show
Notes:

The Maercryshal shard has a vibrant blue color that shimmers whenever its charges are used.

☐ Magician's Top Hat with Cat Ears (Harmonius Hat of Disguise) uncommon SJ-DC-SQD2 - Squidoosh! Show
Notes:

This hat looks like the traditional black top hat of a magician. The difference is that it has white cat ears on either side of the top hat, sticking out of the brim of the hat. These ears move of their own accord reflecting the mood of the wearer, clearly enchanted.

🗵 Masquerade Tattoo common DC-POA-EPO-1 A Garden in the North Show
☐ Pearl of Power ("Pure Celestinite", Language Minor Property) uncommon SJ-DC-PHP-FLN02-01 Away We Go Show
Notes:

This shard of celestinite is a crystal that has been extracted with utmost care. Consequently, it retains a unique property of being connected to other planes. This particular shard is connected to the Feywild, granting whoever holds it the ability to speak as Fey do. When held, a soothing voice speaking in whispers coils into the holder's mind.

☐ Ring of Jumping uncommon DC-PoA-WC-02 Library of Lost Books Show
🗵 Shepherd's Brand (Illuminator's Tattoo) common WBW-DC-PHP-POLAR-02 You’ve Goat to be Kidding Me Show
Notes:

Wondrous item (tattoo), common (requires attunement)
Instead of a needle this item appears as an electrum brand that leaves a pitchfork shaped tattoo on the creature’s skin.
In addition, this tattoo has the Guardian minor property: The item whispers warnings to its bearer, granting +2 bonus to initiative if the bearer isn’t incapacitated.

☐ Smoldering Armor - Studded Leather common DC-PoA-WC-02 Library of Lost Books Show
☐ Squidallion of Honor (Coiling Grasp Tattoo) uncommon SJ-DC-SQD Squidaddle! Show
Notes:

Wondrous item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo has long intertwining designs.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature.
The needle of this tattoo is a pin worn by the Knights of Squidlantis. The pin guides the knights towards heroic deeds. The tattoo that appears takes the form of a squid in the style of the Royal Crest of Squidlantis, and the tendrils that appear from the tattoo’s grasping tendrils feature are that of a squid. This needle has the Conscientious minor property: When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.

🎕 Turnip Treatment Tincture (Keoghtom’s Ointment) uncommon SJ-DC-SQD Squidaddle! Show
Notes:

Wondrous Item, uncommon
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.
This balm is made from mashed turnips and has an earthy smell.