Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▼ Source
đŸ—č Gauntlets of Ogre Power uncommon DDHC-TYP Tales from the Yawning Portal: Against the Giants: Hall of the Fire Giant King Show
☐ Spider Silk Rope (Rope of Climbing) uncommon CCC-QCC-2019 Hilsfar's Rancid Webs Show
Notes:

Wondrous item, uncommon
This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying.
If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

đŸ—” Pole of Collapsing common CCC-QCC-2019 Hilsfar's Rancid Webs Show
☐ Faint (Driftglobe) uncommon CCC-HAL-01 Fate of the Nightworms Show
Notes:

The nightworms of Jarko’tu’ta have imbued this driftglobe with some of their magic and fears. When used to emanate the light spell, ALL of the light generated is dim. If Faint is ON when the item is within 120ft of a Duergar, it goes out and can be reactivated again using the normal command word and will stay on regardless of continued Duergar presence. If it is OFF when the item is within 120ft of a Duergar, will begin to pulse with soft light. Faint can be used to cast the daylight spell once per dawn as a normal driftglobe.
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.
You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

☐ Aviator Glasses (Goggles of Night) uncommon SJ-DC-TRIDEN-01 Mighty Wings Show
Notes:

Wondrous Item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. This item is found in the Dungeon Master’s Guide, pg. 172.
These goggles are shaped like aviator glasses and help Mighty Wing pilots spot their targets and navigate through asteroid fields while looking fashionable. The symbol of Might Wings Academy is on the end pieces of these glasses. The lenses never get dusty and are immune to the oiliest fingerprint stains.
This needle has the Gleaming minor property: This item never gets dirty.

đŸ—” Bomber Jacket and Pilot Jumpsuit (Clothes of Mending) common SJ-DC-TRIDEN-01 Mighty Wings Show
Notes:

Wondrous Item, common
This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way. This item is found in Xanathar's Guide to Everything, pg. 137.
The bomber jacket has the pilot’s callsign and logo embroidered into the shoulder. The back features the Mighty Wings Academy logo. The jacket and jumpsuit are very comfortable and make the pilot look and feel cool.
This outfit has the Temperate minor property: Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

☐ Saddle of the Cavalier uncommon CCC-HAL-04 - Flight of the Centaurs Show
Notes:

Wondrous item, uncommon
This sling-style saddle has been constructed by a centaur. It is particularly light to carry and fold and – according to the centaurs – quite comfortable for the mount. It functions exactly as a Saddle of the Cavalier found in the DMG
While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.

đŸ—” Orb of Direction common CCC-HAL-04 - Flight of the Centaurs Show
Notes:

Wondrous item, common
This peach pit originates from the Starhoof Grove in the Cormanthor forest. It has been enchanted and can be used as an orb of direction.
While holding this pit, you can use an action to determine which way is north. This property functions only on the Material Plane

☐ Bag of Holding uncommon DDAL-DRW-INT-01 Big Problems Show
Notes:

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

☐ Boots of Elvenkind rare DDAL-DRW-INT-03 A Red Day For Elventree Show
☐ Sentinel Shield uncommon DDAL-DRW-INT-02 Watchers of the Trollclaws Show
☐ Mask of the Beast uncommon DDAL-DRW04 Tales of Fang and Claw Show
Notes:

Wondrous Item, Uncommon
This wooden mask is shaped in the likeness of a beast’s visage. It has 3 charges and regains all expended charges at dawn. While wearing the mask, you can expend 1 charge to cast animal friendship from it.
This particular mask is fashioned in the shape of a gray wolf’s head and its wearer’s eyes gleam with a soft yellow light.

☐ Decanter of Endless Water uncommon CCC-CIC-09 Steamy Shores of Danger Show
Notes:

This small figuring is intricately carved in the shape of a spouting geyser.

☐ Ring of Mind Shielding uncommon CCC-GARY-15 Friendship Never Dies Show
Notes:

This ring is made of beaten silver and bears the image of a willow tree, constructed entirely from bones. When a character attunes to this item, their skin becomes papery thin and their bones turn jet black. Upon close inspection, or in bright light, the outline of the character’s skeleton is visible through their skin. Additionally, their bones and joints creak uncomfortably in chilly weather.

☐ Cloak of Protection uncommon WBW-DC-GC14-04 Mustering for Peace Talks Show
Notes:

This cloak is made of a strange material, fresh and vibrant spring leaves, yet is as durable thick cloth.

☐ Masquarade Tattoo common WBW-DC-GC14-04 Mustering for Peace Talks Show
Notes:

The ink is colored jade green. Without other direction, this tattoo appears as an asymmetrical sunburst, the one time symbol of the elven and fey god Erevan Ilesere, god of mischief and rogues who often changed shape into all sorts of fey.

🎕 Mind Crystal (Subtle) common FR-DC-WATERDEEP-CHZ Sweet Dreams are Made of Cheese Show
Notes:

This crystallized sample of Death Cheese is extremely aromatic.

☐ Cheese Plate (Strange Material Breastplate of Fungal Spores) common FR-DC-WATERDEEP-CHZ Sweet Dreams are Made of Cheese Show
Notes:

The dried remains of a sentient cheese formed into a tough shell. When activated, the armor acts as a cheese shaker and sheds pungent cheese flakes in a 10-foot-radius.

☐ Healer's Mantle (Language Cloak of Protection: Celestial) common FR-DC-WATERDEEP-PCZ Sweet Dreams are Made of Peace Show
Notes:

This cozy shawl is woven in a pattern of alternating wide and narrow knots, with gilded threads that form encouraging words in Celestial: “Think positive!”

☐ Perfume of Bewitching common FR-DC-WATERDEEP-PCZ Sweet Dreams are Made of Peace Show
Notes:

This refreshing scent has notes of grapefruit and mint.