Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
🎕 Mind Crystal (Subtle) common FR-DC-WATERDEEP-CHZ Sweet Dreams are Made of Cheese Show
Notes:

This crystallized sample of Death Cheese is extremely aromatic.

☐ Cheese Plate (Strange Material Breastplate of Fungal Spores) common FR-DC-WATERDEEP-CHZ Sweet Dreams are Made of Cheese Show
Notes:

The dried remains of a sentient cheese formed into a tough shell. When activated, the armor acts as a cheese shaker and sheds pungent cheese flakes in a 10-foot-radius.

☐ Healer's Mantle (Language Cloak of Protection: Celestial) common FR-DC-WATERDEEP-PCZ Sweet Dreams are Made of Peace Show
Notes:

This cozy shawl is woven in a pattern of alternating wide and narrow knots, with gilded threads that form encouraging words in Celestial: “Think positive!”

☐ Perfume of Bewitching common FR-DC-WATERDEEP-PCZ Sweet Dreams are Made of Peace Show
Notes:

This refreshing scent has notes of grapefruit and mint.

🗵 Orb of Direction common CCC-HAL-04 - Flight of the Centaurs Show
Notes:

Wondrous item, common
This peach pit originates from the Starhoof Grove in the Cormanthor forest. It has been enchanted and can be used as an orb of direction.
While holding this pit, you can use an action to determine which way is north. This property functions only on the Material Plane

☐ War Leader Bag of Holding common FR-DC-WATERDEEP-GSZ Sweet Dreams are Made of Geese Show
Notes:

This much-worn leather pouch is unremarkable except for a couple of quirks: the bearer finds it difficult to keep their voice low, and boldness colors their internal stream of consciousness - quite literally LIKE THIS.

🗵 Bomber Jacket and Pilot Jumpsuit (Clothes of Mending) common SJ-DC-TRIDEN-01 Mighty Wings Show
Notes:

Wondrous Item, common
This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way. This item is found in Xanathar's Guide to Everything, pg. 137.
The bomber jacket has the pilot’s callsign and logo embroidered into the shoulder. The back features the Mighty Wings Academy logo. The jacket and jumpsuit are very comfortable and make the pilot look and feel cool.
This outfit has the Temperate minor property: Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

☐ War Leader Wand of Conducting common FR-DC-TKM-WBM Welcome to the Black Mall Show
Notes:

The wand’s handle has flecks of mud from being handled by Handsy.

🗵 Pole of Collapsing common CCC-QCC-2019 Hilsfar's Rancid Webs Show
☐ Masquarade Tattoo common WBW-DC-GC14-04 Mustering for Peace Talks Show
Notes:

The ink is colored jade green. Without other direction, this tattoo appears as an asymmetrical sunburst, the one time symbol of the elven and fey god Erevan Ilesere, god of mischief and rogues who often changed shape into all sorts of fey.

☐ Cloak of Protection uncommon WBW-DC-GC14-04 Mustering for Peace Talks Show
Notes:

This cloak is made of a strange material, fresh and vibrant spring leaves, yet is as durable thick cloth.

☐ Blackztaff (Unbreakable Staff of the Python) uncommon FR-DC-WATERDEEP-KEYZ Sweet Dreams are Made of Keys Show
Notes:

The gilded inlay of a flying snake extends over the length of this handsome black staff. When activated with the command word “Ffanksss”, the staff transforms into a bright green snake with a scale pattern across its back that resembles wings. (This staff can only be broken by the casting of an awaken spell on its snake form. Otherwise, the staff will never shatter or break.)

🎕 Deck of Miscellany uncommon FR-DC-WATERDEEP-GSZ Sweet Dreams are Made of Geese Show
☐ Jilly's Fish (Illusion Helm of Comprehending Languages) uncommon FR-DC-WATERDEEP-TZZ Sweet Dreams are Made of Teas Show
Notes:

A pink jellyfish has been beautifully preserved by Jilly Stillwater such that it remains perfectly odorless. The long tendrils also serve as a scarf whenever the shimmery jellyfish is used as a hat.

☐ Pellamcopse Parchment (Guardian Wraps of Unarmed Prowess +1) uncommon FR-DC-WATERDEEP-TRZ Sweet Dreams are Made of Trees Show
Notes:

The last memories of the Fell Commune are preserved in these soft bindings. The dryads’ spell-warped nature imbues the parchment with resilience, and a preternatural sense for when danger draws near.

☐ Temperate Insignia of Claws uncommon FR-DC-TKM-WBM Welcome to the Black Mall Show
Notes:

The insignia takes the shape of a mammoth skull and its large tusks, symbolizing the banner of Bad Fruul. The jewel embedded within the forehead of the mammoth skull shines purple. Sand is caught in the crevices from excessive use in the Anauroch Desert.

☐ Ring of Mind Shielding uncommon CCC-GARY-15 Friendship Never Dies Show
Notes:

This ring is made of beaten silver and bears the image of a willow tree, constructed entirely from bones. When a character attunes to this item, their skin becomes papery thin and their bones turn jet black. Upon close inspection, or in bright light, the outline of the character’s skeleton is visible through their skin. Additionally, their bones and joints creak uncomfortably in chilly weather.

☐ Spider Silk Rope (Rope of Climbing) uncommon CCC-QCC-2019 Hilsfar's Rancid Webs Show
Notes:

Wondrous item, uncommon
This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying.
If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

☐ Faint (Driftglobe) uncommon CCC-HAL-01 Fate of the Nightworms Show
Notes:

The nightworms of Jarko’tu’ta have imbued this driftglobe with some of their magic and fears. When used to emanate the light spell, ALL of the light generated is dim. If Faint is ON when the item is within 120ft of a Duergar, it goes out and can be reactivated again using the normal command word and will stay on regardless of continued Duergar presence. If it is OFF when the item is within 120ft of a Duergar, will begin to pulse with soft light. Faint can be used to cast the daylight spell once per dawn as a normal driftglobe.
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.
You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

☐ Aviator Glasses (Goggles of Night) uncommon SJ-DC-TRIDEN-01 Mighty Wings Show
Notes:

Wondrous Item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. This item is found in the Dungeon Master’s Guide, pg. 172.
These goggles are shaped like aviator glasses and help Mighty Wing pilots spot their targets and navigate through asteroid fields while looking fashionable. The symbol of Might Wings Academy is on the end pieces of these glasses. The lenses never get dusty and are immune to the oiliest fingerprint stains.
This needle has the Gleaming minor property: This item never gets dirty.