Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
🏲 Blessing of Understanding unique DDHC0-KGV-13 Fire and Darkness Show
🏲 Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Frost Brand Greatsword (Language: Deep Speech) very_rare SJ-DC-NOS-04 Caverns and Cultists Show
☐ +1 Chain Mail rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Mildy's Staff (Staff of Swarming Insects) rare WBW-DC-DES-01-07 The Dark Thread Show
Notes:

Mildy’s Staff is a branch of ebon wood leaking a crimson sap despite years of being removed from the Gulthias Tree. Insects called by it are cruel, biting and stinging all save for the creature attuned to the staff. Mildy can craft more of these staves, and all can be recalled to her with an action so long as she and the staff are on the same plane. The staff is treated as unholy, a legacy of its crafting, and evil plant creatures view its wielder favorably.

☐ Brazier of Commanding Fire Elementals rare DDHC0-KGV-13 Fire and Darkness Show
☐ Guardian Wand of Fireballs rare SJ-DC-LIGA05 Oozed and Confused Show
☐ Stone of Sorrow (Ioun Stone of Protection) rare WBW-DC-DES-01-09 Strahd Must Die Show
Notes:

This stone resembles less an ioun stone, and more a chunk of cloudy red crystal. It rhythmically pulses like a heart, emitting a ruddy glow with the intensity of a candle, and an audible sound.

☐ Winged Boots (BEEES) rare CCC-SEA-01-02 Oh, Not the Bees! Show
Notes:

Wondrous Item, Uncommon
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they aren't in use.
These boots appear to be made from hundreds of bees crawling over the wearer’s feet. While flying, they make an extremely loud buzzing noise.

☐ Artimus' Ring (Ring of Free Action) rare WBW-DC-DES-01-08 The Cathedral of the Fomorian Hierophant Show
Notes:

Artimus’s ring is a nondescript golden signet ring. The crest upon it doesn’t represent Artimus’s family, instead being the symbol for the Order of the Guardians. This organization in the Realms of Ravenloft seeks to put an end to dangerous supernatural objects, cursed items, and stranger anomalies. Artimus belonged to this group in life. More information on the Order of the Guardians can be found in Van Richten’s Guide to Ravenloft.

🗹 Bracers of Defense rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Instrument of the Bards (Cli Lyre) rare DDHC0-KGV-13 Fire and Darkness Show
☐ Ring of Protection rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Figurine of Wondrous Power (Silver Raven) uncommon DC-PoA-DES-05B Drive Our Ships to New Lands Show
Notes:

Wondrous Item, uncommon
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.
This item is found in the Dungeon Master’s Guide.

☐ Bag of Tricks (gray) uncommon DC-PoA-DES-05D Rebuild All Your Ruins Show
Notes:

Wondrous item, Uncommon
This ordinary bag, made from gray cloth, appears empty.
Reaching inside the bag, however, reveals the presence of a small, fuzzy object.
The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag’s color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your compan ions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fash ion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn.
Creature (d8)
1 Weasel
2 Giant rat
3 Badger
4 Boar
5 Panther
6 Giant badger
7 Dire wolf
8 Giant elk

☐ Eyes of Minute Seeing uncommon CCC-DES-04-01 The Hellish Haul Show
Notes:

Wondrous item, uncommon
These rugged leather driving goggles appear worn after years of use by its owner. Burned into their leather strap is the image of rabbits with halos and wings. Its wide lens is marred with grime and cracked. Anything observed through the goggles radiates a glowing aura
While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.

🗹 Crown of the Night Sky (Circlet of Blasting) uncommon DC-PoA-DES-05A Land of Ice and Snow Show
Notes:

Wondrous item, uncommon
While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn.
This crown was crafted by the skilled artisans of the Vale of Frost, both for its beauty and to help Sharaea find her way to the Prince of Frost when she is ready. The wearer as an action can magically locate north, the direction in which one can find the Vale of Frost.
This crown is constructed from a black crystal, upon which you can see a star field in motion. When worn, the tiara acts as an arcane focus. The rays fired by it resemble shooting stars.

☐ Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🗵 Talking Doll common WBW-DC-DES-01-07 The Dark Thread Show
Notes:

This talking doll takes the form of a hand puppet that requires full use to teach it new phrases. The doll resembles a dark-haired man wearing regal garb. His face features red-button eyes and felt fangs.