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Adventure Title
DC-PoA-DES-05D Rebuild All Your Ruins
DC-PoA-DES-05D Rebuild All Your Ruins
Session
1
1
Date Played
2022-05-09 19:00:00 UTC
2022-05-09 19:00:00 UTC
Levels Gained
1
1
GP +/-
100
100
Downtime +/-
10.0
10.0
Location Played
Discord
Discord
DM Name
Liam
Liam
DM DCI Number
#5733
#5733
Notes
+1 walloping arrow (the arrow whistles like firework and pop when it hits)
+1 walloping arrow (the arrow whistles like firework and pop when it hits)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
☐ Jeny's Mark (Masquarade Tattoo) (only when playing all 4) | Common | false | |||
*Wondrous Item, common (requires attunement)* Produced by a special needle, this magic tattoo appears on your body as whatever you desire. **Tattoo Attunement**. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. **Fluid Ink**. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin. **Disguise Self.** As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can’t be cast from the tattoo again until the next dawn. Jeny’s Mark resembles a tree armband that covers the left forearm when applied. The tattoo casts the smell of lilacs when its bearer is in the presence of fey. This property does not work in the presence of Jeny Greenteeth or her coven. | |||||
☐ Bag of Tricks (gray) | Uncommon | false | |||
*Wondrous item, Uncommon* This ordinary bag, made from gray cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag’s color. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is friendly to you and your compan ions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fash ion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn. Creature (d8) 1 Weasel 2 Giant rat 3 Badger 4 Boar 5 Panther 6 Giant badger 7 Dire wolf 8 Giant elk |