Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
☐ Figurine of Wondrous Power (Silver Raven) uncommon DC-PoA-DES-05B Drive Our Ships to New Lands Show
Notes:

Wondrous Item, uncommon
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.
This item is found in the Dungeon Master’s Guide.

🗵 Moon-Touched Sword (Shortsword) common DC-PoA-DES-05B Drive Our Ships to New Lands Show
Notes:

Weapon (shortsword), common
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
This fey-crafted blade features mithral construction, a blue metal weighing half the normal weight. The moon-touched shortsword gifted by the Prince of Frost is cold to the touch, lowering the temperature around it in a 5-foot radius. Icicles are continually forming and falling off the blade whenever it is unsheathed.

🗵 Cloak of Many Fashions common DC-POA-DES-05C We Calmed The Tides of War Show
Notes:

It is a deep blue, nearly black with a large silver raven, wings outstretched, across the shoulders

☐ Jeny's Mark (Masquarade Tattoo) (only when playing all 4) common DC-PoA-DES-05D Rebuild All Your Ruins Show
Notes:

Wondrous Item, common (requires attunement)
Produced by a special needle, this magic tattoo appears on your body as whatever you desire.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.
Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can’t be cast from the tattoo again until the next dawn.
Jeny’s Mark resembles a tree armband that covers the left forearm when applied. The tattoo casts the smell of lilacs when its bearer is in the presence of fey. This property does not work in the presence of Jeny Greenteeth or her coven.

☐ Bag of Tricks (gray) uncommon DC-PoA-DES-05D Rebuild All Your Ruins Show
Notes:

Wondrous item, Uncommon
This ordinary bag, made from gray cloth, appears empty.
Reaching inside the bag, however, reveals the presence of a small, fuzzy object.
The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag’s color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your compan ions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fash ion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn.
Creature (d8)
1 Weasel
2 Giant rat
3 Badger
4 Boar
5 Panther
6 Giant badger
7 Dire wolf
8 Giant elk

☐ Eyes of Minute Seeing uncommon CCC-DES-04-01 The Hellish Haul Show
Notes:

Wondrous item, uncommon
These rugged leather driving goggles appear worn after years of use by its owner. Burned into their leather strap is the image of rabbits with halos and wings. Its wide lens is marred with grime and cracked. Anything observed through the goggles radiates a glowing aura
While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.

☐ Scavenger's Shroud (Cast-Off Chain Mail that is somehow Medium Armor) common CCC-DES-04-01 The Hellish Haul Show
Notes:

Armor (medium), common
This cleverly crafted cowl and coat combination is made of worn leather, covered in dangling chains and hooks, and gives the appearance of a chain devil (kyton) to any that wear it. It offers the protection of chain mail.
The wearer can doff this armor as an action.

🗹 Crown of the Night Sky (Circlet of Blasting) uncommon DC-PoA-DES-05A Land of Ice and Snow Show
Notes:

Wondrous item, uncommon
While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn.
This crown was crafted by the skilled artisans of the Vale of Frost, both for its beauty and to help Sharaea find her way to the Prince of Frost when she is ready. The wearer as an action can magically locate north, the direction in which one can find the Vale of Frost.
This crown is constructed from a black crystal, upon which you can see a star field in motion. When worn, the tiara acts as an arcane focus. The rays fired by it resemble shooting stars.

🗵 Candle of the Deep common DC-PoA-DES-05A Land of Ice and Snow Show
Notes:

Wondrous Item, common
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.

🗹 +1 Dragonhide Belt common Purchase Log Show
☐ Winged Boots (BEEES) rare CCC-SEA-01-02 Oh, Not the Bees! Show
Notes:

Wondrous Item, Uncommon
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they aren't in use.
These boots appear to be made from hundreds of bees crawling over the wearer’s feet. While flying, they make an extremely loud buzzing noise.

🗵 Heward's Handy Spice Pouch common CCC-SEA-01-02 Oh, Not the Bees! Show
Notes:

This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges: speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 charges daily at dawn.
This leather pouch is small and always slightly damp. In order for you to release the pinch of seasoning, you must say “BAM!” as loudly as possible. Otherwise, you are unable to let go of the seasoning.

🗹 Bracers of Defense rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🏲 Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ring of Protection rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ +1 Chain Mail rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Mildy's Staff (Staff of Swarming Insects) rare WBW-DC-DES-01-07 The Dark Thread Show
Notes:

Mildy’s Staff is a branch of ebon wood leaking a crimson sap despite years of being removed from the Gulthias Tree. Insects called by it are cruel, biting and stinging all save for the creature attuned to the staff. Mildy can craft more of these staves, and all can be recalled to her with an action so long as she and the staff are on the same plane. The staff is treated as unholy, a legacy of its crafting, and evil plant creatures view its wielder favorably.

🗵 Talking Doll common WBW-DC-DES-01-07 The Dark Thread Show
Notes:

This talking doll takes the form of a hand puppet that requires full use to teach it new phrases. The doll resembles a dark-haired man wearing regal garb. His face features red-button eyes and felt fangs.