Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
☐ Warpick +1
uncommon
CCC-TRI-09 Tinhammer Falls
Show
Notes:
This pick appears to be of dwarven make, and is equally suited to stonework as it is to combat. When used in combat, you have a +1 to attack and damage rolls made with this weapon. When used as a mining implement, it allows dwarves to apply twice their proficiency bonus to any skill rolls related to stone, including their stonecunning ability
☐ Wand of Webs
uncommon
DDAL05-7 Chelimber’s Descent
Show
Notes:
This short, squat wand is fashioned from single piece of white wood tipped with a pair of black diamonds cut to resemble spinnerets.
☐ Wand of Entangle
uncommon
DDIA06-SUNLESSCITADEL The Sunless Citadel
Show
Notes:
Wand, uncommon (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the entangle spell (save DC 13) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
🎕 The Witchstone (Walloping Ammunition)
common
CCC-CIC-15 Den of the Dead Witch
Show
Notes:
This large stone is covered in Celestial runes marking fey and undead creatures as its enemies.
🗹 The Smasher (Maul +1, Decanter of Endless Dwarven Spirits)
rare
Trade Log
Show
Notes:
A +1 maul named “The Smasher” that, when given the command “This celebration isn’t going to start itself!”, acts as a decanter of endless water but dispenses potent dwarven spirits instead. This is a rare magic item.
☐ Temperae Boots of Elvenkind
uncommon
FR-DC-XMAS-01 Silent Night
Show
☐ Shatterspike
uncommon
DDIA06-SUNLESSCITADEL The Sunless Citadel
Show
Notes:
Weapon (longsword), uncommon (requires attunement)
You have a +1 bonus to attack and damage rolls you make with this magic weapon. If it hits an object, the hit is automatically a critical hit, and it can deal bludgeoning or slashing damage to the object (your choice). Further, damage from nonmagical sources can’t harm the weapon.
☐ Rust Bag of Tricks
uncommon
DDEP08-01 Chaos inthe City of Splendors
Show
Notes:
This non-descript, rust colored bag is covered with patches, each sewn on by a different hand. When the bag is opened, a small puff of dust and a pair of moths fly out.
☐ Ring of Swimming
uncommon
DDAL05-6 Beneath the Fetid Chelimber
Show
Notes:
This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger.
☐ Ring of Mind Shielding
uncommon
FR-DC-RFJK-01 Punny You Ask
Show
Notes:
Muttering. The item grumbles and mutters. A creature who listens carefully to the item might learn something useful from the litany of bad puns whispered from the soul of the ignoble prankster trapped inside this ring.
With a heavily patinaed bronze band, this petite ring is set with a tiny dragon scale—the smallest and most lustrous one Felgolos has ever shed. It is inscribed in Draconic: “JOKE’S ON YOU”
🎕 Quaal’s feather token (tree)
rare
DDIA06-SUNLESSCITADEL The Sunless Citadel
Show
☐ Pearl of Power
uncommon
WBW-DC-TLRMB-03 - The Black Lily Contract
Show
Notes:
Minor Property: Language (Sylvan)
☐ Night Caller
uncommon
DDIA06-SUNLESSCITADEL The Sunless Citadel
Show
Notes:
This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past.
If you blow the whistle in darkness or under the night sky, it allows you to cast the animate dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve you. Once the whistle has animated an undead creature, it can’t do so again until 7 days have passed.
Once every 24 hours, you can blow the whistle to reassert control over one or two creatures you animated with it.
🎕 Necklace of Firealls
uncommon
CCC-CIC-15 Den of the Dead Witch
Show
Notes:
While wearing this necklace, a tattoo in the shape of Ϫ appears on throat. The tattoo disappears if the necklace is removed. This necklace has 6 beads.
☐ Nature's Mantle
uncommon
WBW-DC-FDC-05 Crumbling Castles & Candy Clouds
Show
Notes:
Wondrous item, uncommon (requires attunement by a druid or ranger)
This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells.
While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed. This item is found in Tasha’s Cauldron of Everything.
This cloak is formed from the same cotton candy clouds that hold Castamella aloft. It is incredibly warm and soft. If consumed, the cloak tastes like bittersweet raspberries but is not filling; after 1d4 hours, the clouds roil and reform in their original shape.
☐ Mystery Key
common
CCC-UNITE-AN-04 Sisterhood of the Blade
Show
🗵 Masquerade Tattoo
common
WBW-DC-FDC-05 Crumbling Castles & Candy Clouds
Show
Notes:
Wondrous item (tattoo), common (requires attunement)
Produced by a special needle, this magic tattoo appears on your body as whatever you desire.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.
Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn. This item is found in Tasha’s Cauldron of Everything.
This tattoo is formed from inks made from pureed berries, rich icing, and other all-natural sources.
☐ Mark of Maglubiyet (Guardian Wraps of Unarmed Prowess +1)
uncommon
FR-DC-GOBLIN-01 Goblin's Gambit
Show
☐ Lantern of Revealing
uncommon
CCC-UNITE-AN-04 Sisterhood of the Blade
Show
☐ Guardian Emblem ("Without Borders", Conscientious Minor Property)
common
SJ-DC-TKM-CH02 A Final Farewell
Show
Notes:
The emblem is made of shades of gold, bearing the design of angel feathers adorning a shield with a star hovering over it representing the Healers Without Borders movement.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ Warpick +1 | uncommon | CCC-TRI-09 Tinhammer Falls | Show | |||
Notes:
This pick appears to be of dwarven make, and is equally suited to stonework as it is to combat. When used in combat, you have a +1 to attack and damage rolls made with this weapon. When used as a mining implement, it allows dwarves to apply twice their proficiency bonus to any skill rolls related to stone, including their stonecunning ability |
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☐ Wand of Webs | uncommon | DDAL05-7 Chelimber’s Descent | Show | |||
Notes:
This short, squat wand is fashioned from single piece of white wood tipped with a pair of black diamonds cut to resemble spinnerets. |
||||||
☐ Wand of Entangle | uncommon | DDIA06-SUNLESSCITADEL The Sunless Citadel | Show | |||
Notes:
Wand, uncommon (requires attunement by a spellcaster) |
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🎕 The Witchstone (Walloping Ammunition) | common | CCC-CIC-15 Den of the Dead Witch | Show | |||
Notes:
This large stone is covered in Celestial runes marking fey and undead creatures as its enemies. |
||||||
🗹 The Smasher (Maul +1, Decanter of Endless Dwarven Spirits) | rare | Trade Log | Show | |||
Notes:
A +1 maul named “The Smasher” that, when given the command “This celebration isn’t going to start itself!”, acts as a decanter of endless water but dispenses potent dwarven spirits instead. This is a rare magic item. |
||||||
☐ Temperae Boots of Elvenkind | uncommon | FR-DC-XMAS-01 Silent Night | Show | |||
☐ Shatterspike | uncommon | DDIA06-SUNLESSCITADEL The Sunless Citadel | Show | |||
Notes:
Weapon (longsword), uncommon (requires attunement) |
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☐ Rust Bag of Tricks | uncommon | DDEP08-01 Chaos inthe City of Splendors | Show | |||
Notes:
This non-descript, rust colored bag is covered with patches, each sewn on by a different hand. When the bag is opened, a small puff of dust and a pair of moths fly out. |
||||||
☐ Ring of Swimming | uncommon | DDAL05-6 Beneath the Fetid Chelimber | Show | |||
Notes:
This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger. |
||||||
☐ Ring of Mind Shielding | uncommon | FR-DC-RFJK-01 Punny You Ask | Show | |||
Notes:
Muttering. The item grumbles and mutters. A creature who listens carefully to the item might learn something useful from the litany of bad puns whispered from the soul of the ignoble prankster trapped inside this ring. |
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🎕 Quaal’s feather token (tree) | rare | DDIA06-SUNLESSCITADEL The Sunless Citadel | Show | |||
☐ Pearl of Power | uncommon | WBW-DC-TLRMB-03 - The Black Lily Contract | Show | |||
Notes:
Minor Property: Language (Sylvan) |
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☐ Night Caller | uncommon | DDIA06-SUNLESSCITADEL The Sunless Citadel | Show | |||
Notes:
This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past. |
||||||
🎕 Necklace of Firealls | uncommon | CCC-CIC-15 Den of the Dead Witch | Show | |||
Notes:
While wearing this necklace, a tattoo in the shape of Ϫ appears on throat. The tattoo disappears if the necklace is removed. This necklace has 6 beads. |
||||||
☐ Nature's Mantle | uncommon | WBW-DC-FDC-05 Crumbling Castles & Candy Clouds | Show | |||
Notes:
Wondrous item, uncommon (requires attunement by a druid or ranger) |
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☐ Mystery Key | common | CCC-UNITE-AN-04 Sisterhood of the Blade | Show | |||
🗵 Masquerade Tattoo | common | WBW-DC-FDC-05 Crumbling Castles & Candy Clouds | Show | |||
Notes:
Wondrous item (tattoo), common (requires attunement) |
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☐ Mark of Maglubiyet (Guardian Wraps of Unarmed Prowess +1) | uncommon | FR-DC-GOBLIN-01 Goblin's Gambit | Show | |||
☐ Lantern of Revealing | uncommon | CCC-UNITE-AN-04 Sisterhood of the Blade | Show | |||
☐ Guardian Emblem ("Without Borders", Conscientious Minor Property) | common | SJ-DC-TKM-CH02 A Final Farewell | Show | |||
Notes:
The emblem is made of shades of gold, bearing the design of angel feathers adorning a shield with a star hovering over it representing the Healers Without Borders movement. |