Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
☐ Angel Heart (Periapt of Health)
uncommon
SJ-DC-TKM-CH01 A Proper Farewell
Show
Notes:
The silver and blue charm bears the design of angel feathers forming a heart, made to represent the role of Celestial Hearse as angels who bring the dead back to their families.
In addition, the periapt has the Beacon minor property. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
☐ Bracers of Archery
uncommon
DDAL05-2 The Black Road
Show
Notes:
These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a
warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
☐ Brooch of Shielding
uncommon
SJ-DC-SUS-01 Starship Under Siege
Show
Notes:
This brooch is shape like a little kobold wearing a fish suit, when pinned to the chest it allows its wearer to speak Draconic.
☐ Cloak of Protection
uncommon
WBW-DC-TLRMB-02 - The Last Resort
Show
🎕 Dust of Dryness
uncommon
WBW-DC-FDC-05 Crumbling Castles & Candy Clouds
Show
Notes:
This small packet contains 1d6 + 4 pinches of dust. You can use an action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible.
Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic.
An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one.
☐ Folding Boat
rare
DDEP08-01 Chaos inthe City of Splendors
Show
Notes:
When unfolded to the ship size, this boat has a small casino on deck. It has a wet bar, four casino tables, and flies the flag of Waterdeep’s current Open Lord, Laeral Silverhand (who probably neither knows nor approves of this ruse).
☐ Gem of Brightness
uncommon
WBW-DC-GC14-03 Of Pumpkins and Promises
Show
☐ Gloves of Cave Diving (Compass Swimming and Climbing)
uncommon
FR-DC-NMB-HUNT-01 Ice Water
Show
🗵 Guardian Cloak of Billowing
common
FR-DC-XMAS-01 Silent Night
Show
Notes:
Embroiderened with the Beerhammer
☐ Guardian Emblem ("Without Borders", Conscientious Minor Property)
common
SJ-DC-TKM-CH02 A Final Farewell
Show
Notes:
The emblem is made of shades of gold, bearing the design of angel feathers adorning a shield with a star hovering over it representing the Healers Without Borders movement.
☐ Lantern of Revealing
uncommon
CCC-UNITE-AN-04 Sisterhood of the Blade
Show
☐ Mark of Maglubiyet (Guardian Wraps of Unarmed Prowess +1)
uncommon
FR-DC-GOBLIN-01 Goblin's Gambit
Show
🗵 Masquerade Tattoo
common
WBW-DC-FDC-05 Crumbling Castles & Candy Clouds
Show
Notes:
Wondrous item (tattoo), common (requires attunement)
Produced by a special needle, this magic tattoo appears on your body as whatever you desire.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.
Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn. This item is found in Tasha’s Cauldron of Everything.
This tattoo is formed from inks made from pureed berries, rich icing, and other all-natural sources.
☐ Mystery Key
common
CCC-UNITE-AN-04 Sisterhood of the Blade
Show
☐ Nature's Mantle
uncommon
WBW-DC-FDC-05 Crumbling Castles & Candy Clouds
Show
Notes:
Wondrous item, uncommon (requires attunement by a druid or ranger)
This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells.
While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed. This item is found in Tasha’s Cauldron of Everything.
This cloak is formed from the same cotton candy clouds that hold Castamella aloft. It is incredibly warm and soft. If consumed, the cloak tastes like bittersweet raspberries but is not filling; after 1d4 hours, the clouds roil and reform in their original shape.
🎕 Necklace of Firealls
uncommon
CCC-CIC-15 Den of the Dead Witch
Show
Notes:
While wearing this necklace, a tattoo in the shape of Ϫ appears on throat. The tattoo disappears if the necklace is removed. This necklace has 6 beads.
☐ Night Caller
uncommon
DDIA06-SUNLESSCITADEL The Sunless Citadel
Show
Notes:
This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past.
If you blow the whistle in darkness or under the night sky, it allows you to cast the animate dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve you. Once the whistle has animated an undead creature, it can’t do so again until 7 days have passed.
Once every 24 hours, you can blow the whistle to reassert control over one or two creatures you animated with it.
☐ Pearl of Power
uncommon
WBW-DC-TLRMB-03 - The Black Lily Contract
Show
Notes:
Minor Property: Language (Sylvan)
🎕 Quaal’s feather token (tree)
rare
DDIA06-SUNLESSCITADEL The Sunless Citadel
Show
☐ Ring of Mind Shielding
uncommon
FR-DC-RFJK-01 Punny You Ask
Show
Notes:
Muttering. The item grumbles and mutters. A creature who listens carefully to the item might learn something useful from the litany of bad puns whispered from the soul of the ignoble prankster trapped inside this ring.
With a heavily patinaed bronze band, this petite ring is set with a tiny dragon scale—the smallest and most lustrous one Felgolos has ever shed. It is inscribed in Draconic: “JOKE’S ON YOU”
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ Angel Heart (Periapt of Health) | uncommon | SJ-DC-TKM-CH01 A Proper Farewell | Show | |||
Notes:
The silver and blue charm bears the design of angel feathers forming a heart, made to represent the role of Celestial Hearse as angels who bring the dead back to their families. |
||||||
☐ Bracers of Archery | uncommon | DDAL05-2 The Black Road | Show | |||
Notes:
These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a |
||||||
☐ Brooch of Shielding | uncommon | SJ-DC-SUS-01 Starship Under Siege | Show | |||
Notes:
This brooch is shape like a little kobold wearing a fish suit, when pinned to the chest it allows its wearer to speak Draconic. |
||||||
☐ Cloak of Protection | uncommon | WBW-DC-TLRMB-02 - The Last Resort | Show | |||
🎕 Dust of Dryness | uncommon | WBW-DC-FDC-05 Crumbling Castles & Candy Clouds | Show | |||
Notes:
This small packet contains 1d6 + 4 pinches of dust. You can use an action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible. |
||||||
☐ Folding Boat | rare | DDEP08-01 Chaos inthe City of Splendors | Show | |||
Notes:
When unfolded to the ship size, this boat has a small casino on deck. It has a wet bar, four casino tables, and flies the flag of Waterdeep’s current Open Lord, Laeral Silverhand (who probably neither knows nor approves of this ruse). |
||||||
☐ Gem of Brightness | uncommon | WBW-DC-GC14-03 Of Pumpkins and Promises | Show | |||
☐ Gloves of Cave Diving (Compass Swimming and Climbing) | uncommon | FR-DC-NMB-HUNT-01 Ice Water | Show | |||
🗵 Guardian Cloak of Billowing | common | FR-DC-XMAS-01 Silent Night | Show | |||
Notes:
Embroiderened with the Beerhammer |
||||||
☐ Guardian Emblem ("Without Borders", Conscientious Minor Property) | common | SJ-DC-TKM-CH02 A Final Farewell | Show | |||
Notes:
The emblem is made of shades of gold, bearing the design of angel feathers adorning a shield with a star hovering over it representing the Healers Without Borders movement. |
||||||
☐ Lantern of Revealing | uncommon | CCC-UNITE-AN-04 Sisterhood of the Blade | Show | |||
☐ Mark of Maglubiyet (Guardian Wraps of Unarmed Prowess +1) | uncommon | FR-DC-GOBLIN-01 Goblin's Gambit | Show | |||
🗵 Masquerade Tattoo | common | WBW-DC-FDC-05 Crumbling Castles & Candy Clouds | Show | |||
Notes:
Wondrous item (tattoo), common (requires attunement) |
||||||
☐ Mystery Key | common | CCC-UNITE-AN-04 Sisterhood of the Blade | Show | |||
☐ Nature's Mantle | uncommon | WBW-DC-FDC-05 Crumbling Castles & Candy Clouds | Show | |||
Notes:
Wondrous item, uncommon (requires attunement by a druid or ranger) |
||||||
🎕 Necklace of Firealls | uncommon | CCC-CIC-15 Den of the Dead Witch | Show | |||
Notes:
While wearing this necklace, a tattoo in the shape of Ϫ appears on throat. The tattoo disappears if the necklace is removed. This necklace has 6 beads. |
||||||
☐ Night Caller | uncommon | DDIA06-SUNLESSCITADEL The Sunless Citadel | Show | |||
Notes:
This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past. |
||||||
☐ Pearl of Power | uncommon | WBW-DC-TLRMB-03 - The Black Lily Contract | Show | |||
Notes:
Minor Property: Language (Sylvan) |
||||||
🎕 Quaal’s feather token (tree) | rare | DDIA06-SUNLESSCITADEL The Sunless Citadel | Show | |||
☐ Ring of Mind Shielding | uncommon | FR-DC-RFJK-01 Punny You Ask | Show | |||
Notes:
Muttering. The item grumbles and mutters. A creature who listens carefully to the item might learn something useful from the litany of bad puns whispered from the soul of the ignoble prankster trapped inside this ring. |