Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
☐ +1 Chain Mail rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🗹 +3 All-Purpose Tool very_rare Trade Log Show
☐ Admantine Armor (Plate) uncommon Trade Log Show
☐ Amulet of Health rare DEP00-01 The Red War Show
Notes:

A heavy iron amulet bears the inscribed holy symbol of Loviatar, the Maiden of Pain. Suspended from an iron chain with short-barbed links, the amulet is uncomfortable and constantly scratches the wearer’s neck.

🗹 Badge of the Watch rare DDHC-WDH Waterdeep: Dragon Heist Show
Notes:

Wondrous item, rare (requires attunement by someone designated by the Open Lord of Waterdeep)
A badge of the Watch is given only to those who have earned the trust of the Open Lord of Waterdeep. The badge, signifying the rank of captain in Waterdeep's City Watch, bears the emblem of Waterdeep and is meant to be worn or carried.
While wearing the badge, you gain a +2 bonus to AC if you aren't using a shield.
If the badge is more than 5 feet away from you for more than 1 minute, it vanishes and harmlessly reappears on a surface within 5 feet of the Open Lord. While holding the badge, the Open Lord knows your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn't ended.
As an action, the Open Lord can touch the badge and end your attunement to it.

☐ Bees Knees (Harmonius Sapphire Buckler) very_rare SJ-DC-TRIDEN-BZ Sweet Dreams are Made of Bees Show
Notes:

A modular panel stamped with the tiny bee logo of Honeybell Habitats, this hexagonal shield buzzes instantly to life whenever its security protocol is triggered.

☐ Bell Branch rare WBW-DC-PAW-01 Sick as a Dog Show
Notes:

Wondrous item, rare (requires attunement by a druid or warlock)
This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it.
The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present.
As an action, you can expend 1 charge to cast protection from evil and good.
This item is found in Tasha’s Cauldron of Everything.
Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. As such, this branch is ideal for games of fetch played in the Padpaw Plains pond.

🏲 Blessing of Magic Resistance unique SJ-DC-TRIDEN-BZ Sweet Dreams are Made of Bees Show
🏲 Blessing of Protection rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Breastplate +1 rare DEP00-01 The Red War Show
Notes:

This surprisingly light breastplate is made of smoky red glass as strong as steel. Barely translucent, when light strikes it the smoky inclusions in the glass seems to shift and flow. The breastplate weighs 10 lbs.

🏲 Charm of Animal Conjuring unique WBW-DC-PAW-01 Sick as a Dog Show
🏲 Charm of Heroism unique DDHC-CM Book of the Raven Show
Notes:

This charm allows you to give yourself the benefit of a potion of heroism as an action. Once you do so, the charm vanishes from you. For 1 hour after using it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required).

☐ Chest of Preserving common PS-DC-STRAT-UNDEAD-02 Liches Just Want to Have Fun Show
☐ Cosmic Elemental Scimitar (Scimitar +2 w/ Strange Material Property that shifts between earth, fire, ice, and lightning) rare SJ-DC-IGC-ECP-05 Behold, Tiamatron Show
Notes:

When held the Cosmic Elemental Scimitar becomes a conduit of cosmic elemental might, capable of unleashing devastating cosmic attacks that harmonize the forces of creation. It is a weapon beyond compare, an artifact a rare item that transcends the boundaries of the elements and connects them to the very fabric of the cosmos. The scimitar’s material chaotically shifts between earth, fire, ice, and lightning sometimes intertwining like a celestial dance, with no visible seam between them, as if the sword itself is an embodiment of the cosmic harmony.

☐ Decanter of Endless Water uncommon CCC-SEA-01-01 All Good Dead Men Show
Notes:

Wondrous Item, uncommon
This stoppered flask sloshes when shaken, as if it contains water. The bottle weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. This item can be found in the Dungeon Master’s Guide.
This stoppered bottle looks like an ordinary bottle of rum, fitted into a hempen net that can be easily attached to one’s belt. The bottle sloshes when shaken. Close inspection of the amber-colored bottle reveals a mud mephit trapped inside, frowning and pressing its face against the glass. If the mephit is released it is under the control of the DM and immediately tries to escape.
You can use an action to remove the stopper and speak one of three command words, whereupon an amount of murky fresh water or briny salt water (your choice) pours out of the flask. While it has an earthy taste, the fresh water is potable. The water stops pouring out at the start of your next turn.
Choose from the following options:
• "Stupendous Streams!" produces 1 gallon of water.
• "Fanriffic Fountains!" produces 5 gallons of water.
• "Great Guzzling Geysers!" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

☐ Devil King High School Tote Bag (Bag of Holding) uncommon CCC-GSP04-01 Devil King High School: Year One Show
Notes:

The bag is dark blue with grey straps and a strap of metallic fastener at the top that binds the edges of the opening. The bag of holding also has the school’s logo at the side with a small devil toy trinket hanging from one of the straps.

🗵 Devil King High School Uniform (Clothes of Mending) common CCC-GSP04-01 Devil King High School: Year One Show
Notes:

This standard set of clothing for students is a combination of black trousers or a red skirt, together with a black top decorated with gold outlines and buttons. The fabric of the uniform is specially made to make it easy and comfortable to wear under armor.

🎕 Dust of Disappearance uncommon SJ-DC-IGC-ECP-04 Cyclone Show
☐ Elemental Essence Shard (Air) rare SJ-DC-EGG Egg Hunt Show
☐ Elemental Essence Shard (Air, Language: Auran) rare SJ-DC-IGC-ECP-04 Cyclone Show
Notes:

The Elemental Essence Shard of Air takes the form of a striking pendant, featuring a stylized bolt of living lightning captured within its intricate design. The electrifying essence weaves through the pendant in a dance of brilliant azure and sizzling white, evoking the untamed energy of the elemental plane. Remarkably, this captivating emblem of lightning doesn't inflict harm upon the wearer; instead, it crackles with a harmless, mesmerizing energy. When worn, the pendant emanates a subtle electric charge, offering a sense of invigorating vitality. The bearer can speak and understand the Auran dialect of Primordial.