Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
☐ Woodcutter's Axe rare The Wild beyond the Witchlight Show
Notes:

You have a +1 bonus to attack and damage rolls made with this magic weapon.
When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn't being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.

☐ Winged Boots uncommon The Wild beyond the Witchlight Show
☐ Wand of Web uncommon The Wild beyond the Witchlight Show
☐ Wand of Secrets uncommon The Wild beyond the Witchlight Show
☐ Wand of Binding rare DDHC-TYP Tales from the Yawning Portal: Dead in Thay Show
🗵 Twilight’s Flute (Compass Instrument of Scribing) common SJ-DC-PHP-POLAR-01 Folly Undone Show
Notes:

This flute has the smell of petrichor and morning dew. The message written with this flute shimmers with prismatic blue light.

☐ Twilight's Circlet (Watchful Helm, Netherese Language Minor Property) very_rare SJ-DC-PHP-POLAR-01 Folly Undone Show
Notes:

This circlet is inlaid with a tear-shaped aquamarine in the center. In addition, this watchful helm has the language minor property. The bearer can speak and understand Netherese while the item is on the bearer's person.

☐ Tongkat Nenek Kebayan (Staff of Healing) rare WBW-DC-DMMC-01 The Solitude of Solace Show
Notes:

Staff, rare (requires attunement by a bard, cleric, or druid)
This is a gnarled staff made of meranti. It is slightly longer than a regular walking stick and the top ends in a knot that fits nicely in the palm of one’s hand. Every time you wield the staff without attuning to it, you get the sense that ancient spirits are watching you.
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.

🗹 Tome of Understanding very_rare WBW-DC-TEN-03 Korama-monogatari Show
Notes:

Characters who have served in the defense of Korama are given the chance to make a Greater Fey Pact with Yoshi, who now uses their full name of Yoshitsune, the true Lord of Korama. Unlocking this Pact requires the characters to have successfully completed the Ring the Spirit Bell, Recruit the Yokai, and Sealing the Rift objectives in Part II.
Any who accept this pact are offered a copy of Korama-monogatari, the book chronicling the founding of the domain and suddenly containing extra pages detailing the character’s own defense of the domain this day. The book functions as a Tome of Understanding, and is only available to those who swear fealty to the archfey in addition to completing the required objectives in session. Characters are free to reject this offer with no consequence, but those who do accept are warned that as Korama is a temple, characters are expected to show proper veneration to not only Korama, but to any temples they might encounter in the future. If a character willfully desecrates a temple or monastery, this pact will be rendered broken, and the copy of Korama-monogatari will be rendered blank, its text replaced with the word “Betrayer.” Remove any benefit gained from this tome should that happen.

☐ Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Staff of Striking very_rare The Wild beyond the Witchlight Show
🗵 Sojobo's Big Stick (Guardian Verteran's Cane) common WBW-DC-TEN-03 Korama-monogatari Show
☐ Sending Stones common DDAL00-08 Layers Upon Layers Show
Notes:

Instead of two stones, there are three stones in this set. Each is crafted from a small, polished river stone, inscribed with a strange sigil. Their use is not without risk, however. Each time the stones are used there is a 1-in-10 change that the message is overheard by Witchthorn who, in turn twists or distorts the message—preferably in a way to put any listeners in peril.

☐ Selendang Bomoh (Mantle of Spell Resistance) rare WBW-DC-DMMC-01 The Solitude of Solace Show
Notes:

Wondrous item, rare (requires attunement)
You have advantage on saving throws against spells while you wear this cloak.
Silver threads are woven into the forest green fabric in a crosshatch pattern around along the edges. It smells of patchouli and lime.
Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.

☐ Robe of Summer rare DDHC-TYP Tales from the Yawning Portal: Dead in Thay Show
☐ Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ring of Protection rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ornithopter of Flying very_rare The Wild beyond the Witchlight Show
🗵 Once Was Solace (Talking Doll of Jelca and Deveral) common WBW-DC-DMMC-01 The Solitude of Solace Show
Notes:

Requires attunement
While this doll is within 5 feet of you, you can spend a short rest telling it up to six phrases, none of which can be more than six words long, and set an observable condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
If you let Jhun’s Solace die, it speaks with Loluk’s voice. This voice is emotionless and distant, a shadow of Loluk’s former self. If you or one of your companions gave up a part of yourself to sustain Jhun’s Solace, the doll speaks with that voice.
Sentinel. The eyes of the doll glow faintly when an aberration is within 120 feet of it.

☐ Ioun Stone of Protection rare WBW-DC-PHP-POLAR-01 Snow Ice Show
Notes:

Wondrous item, rare (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Protection. You gain a +1 bonus to AC while this dusty rose prism orbits your head. This item is found in the Dungeon Master’s Guide.

This small shard of everlasting crystal ice appears to be a chipped off fragment from the control crystal of Ermyar’s Tower.
In addition, this stone has the Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees Farhenheit.
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