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Adventure Title
WBW-DC-DMMC-01 The Solitude of Solace
Session
1
Date Played
2022-06-20 02:00:00 UTC
Levels Gained
1
GP +/-
714
Downtime +/-
10.0
Location Played
Discord
DM Name
The I of Qing
DM DCI Number
2319629207
Notes
+Scroll of Haste +Scroll of Dispel Magic +Potion of Greater Healing

Magic Items

Name Rarity Location Table Result Counts?
☐ Selendang Bomoh (Mantle of Spell Resistance) Rare false
*Wondrous item, rare (requires attunement)* You have advantage on saving throws against spells while you wear this cloak. Silver threads are woven into the forest green fabric in a crosshatch pattern around along the edges. It smells of patchouli and lime. **Waterborne**. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.
🗵 Once Was Solace (Talking Doll of Jelca and Deveral) Common false
*Requires attunement* While this doll is within 5 feet of you, you can spend a short rest telling it up to six phrases, none of which can be more than six words long, and set an observable condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. If you let Jhun’s Solace die, it speaks with Loluk’s voice. This voice is emotionless and distant, a shadow of Loluk’s former self. If you or one of your companions gave up a part of yourself to sustain Jhun’s Solace, the doll speaks with that voice. Sentinel. The eyes of the doll glow faintly when an aberration is within 120 feet of it.
☐ Tongkat Nenek Kebayan (Staff of Healing) Rare false
*Staff, rare (requires attunement by a bard, cleric, or druid)* This is a gnarled staff made of meranti. It is slightly longer than a regular walking stick and the top ends in a knot that fits nicely in the palm of one’s hand. Every time you wield the staff without attuning to it, you get the sense that ancient spirits are watching you. This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.