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Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
☐ Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🎕 Chime of Opening uncommon The Wild beyond the Witchlight Show
☐ +1 Rapier with a Glass Handle uncommon The Wild beyond the Witchlight Show
☐ Winged Boots uncommon The Wild beyond the Witchlight Show
☐ +1 Dragonhide Belt uncommon Purchase Log Show
🗵 Twilight’s Flute (Compass Instrument of Scribing) common SJ-DC-PHP-POLAR-01 Folly Undone Show
Notes:

This flute has the smell of petrichor and morning dew. The message written with this flute shimmers with prismatic blue light.

☐ Darkshard Amulet common CCC-GHC-BK2-9 Breath of Fire Show
🗵 Sojobo's Big Stick (Guardian Verteran's Cane) common WBW-DC-TEN-03 Korama-monogatari Show
☐ Sending Stones common DDAL00-08 Layers Upon Layers Show
Notes:

Instead of two stones, there are three stones in this set. Each is crafted from a small, polished river stone, inscribed with a strange sigil. Their use is not without risk, however. Each time the stones are used there is a 1-in-10 change that the message is overheard by Witchthorn who, in turn twists or distorts the message—preferably in a way to put any listeners in peril.

☐ Earhorn of Hearing common FR-DC-BG The Flying Flame Show
☐ Boots of False Tracks common DDAL00-08 Layers Upon Layers Show
Notes:

Wondrous item, common
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. This item costs 2 treasure checkpoints and can be found in Xanathar’s Guide to Everything.
These thick-soled boots are made of supple black leather. When used to leave false tracks, the tracks they leave are filled with fresh blood—as if the creature leaving them were grievously wounded.

🗵 Once Was Solace (Talking Doll of Jelca and Deveral) common WBW-DC-DMMC-01 The Solitude of Solace Show
Notes:

Requires attunement
While this doll is within 5 feet of you, you can spend a short rest telling it up to six phrases, none of which can be more than six words long, and set an observable condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
If you let Jhun’s Solace die, it speaks with Loluk’s voice. This voice is emotionless and distant, a shadow of Loluk’s former self. If you or one of your companions gave up a part of yourself to sustain Jhun’s Solace, the doll speaks with that voice.
Sentinel. The eyes of the doll glow faintly when an aberration is within 120 feet of it.

☐ Amulet of Proof against Detection and Location common The Wild beyond the Witchlight Show