Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
☐ Ornithopter of Flying very_rare The Wild beyond the Witchlight Show
🗵 Once Was Solace (Talking Doll of Jelca and Deveral) common WBW-DC-DMMC-01 The Solitude of Solace Show
Notes:

Requires attunement
While this doll is within 5 feet of you, you can spend a short rest telling it up to six phrases, none of which can be more than six words long, and set an observable condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
If you let Jhun’s Solace die, it speaks with Loluk’s voice. This voice is emotionless and distant, a shadow of Loluk’s former self. If you or one of your companions gave up a part of yourself to sustain Jhun’s Solace, the doll speaks with that voice.
Sentinel. The eyes of the doll glow faintly when an aberration is within 120 feet of it.

☐ Ioun Stone of Protection rare WBW-DC-PHP-POLAR-01 Snow Ice Show
Notes:

Wondrous item, rare (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Protection. You gain a +1 bonus to AC while this dusty rose prism orbits your head. This item is found in the Dungeon Master’s Guide.

This small shard of everlasting crystal ice appears to be a chipped off fragment from the control crystal of Ermyar’s Tower.
In addition, this stone has the Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees Farhenheit.
Image

☐ Ioun Stone of Insight very_rare DDEP3 Blood Above, Blood Below Show
Notes:

This incandescent blue sphere glows with an unearthly white light as it orbits your head, casting odd shadows all around you. To those nearby, these shadows sometimes seem to take on nefarious shapes or perform undesirable things.

☐ Instrument of the Bards (Cli Lyre) rare DDHC-KGV-13 Fire and Darkness Show
☐ Horn of Valhalla (Brass) rare CCC-GAD-02-03 Arena of Champions Show
Notes:

This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer.

🗹 Harmonius +3 Dragonhide Belt very_rare FR-DC-BG The Flying Flame Show
Notes:

This crimson belt has the appearance of a knight’s sash. It is made from the hide of Balagos’ wing.

☐ Half Plate +1 (non-metal) rare CCC-TRI-06 Haggard Heroes Show
Notes:

Armor, rare
You have a +1 bonus to AC while wearing this armor.
Made from the frozen bones of Auntie Olma’s old coven, this half plate looks to be made from sheets of iron until examined closely. While wearing this armor, it lowers your body temperature to just above freezing with no ill effects, and the voices of the dead hags fill your mind with taunts and harassment.

☐ Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Gloves of Thievery uncommon The Wild beyond the Witchlight Show
☐ Ghost Step Tattoo very_rare Trade Log Show
☐ Flame Tongue Longsword rare The Wild beyond the Witchlight Show
☐ Figurine of Wondrous Power (Onyx Dog) rare CCC-GHC-BK2-9 Breath of Fire Show
🗹 Eldritch Staff very_rare The Wild beyond the Witchlight Show
Notes:

This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it.
The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy.
Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage.
Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff's charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage.

☐ Eldritch Claw Tattoo uncommon The Wild beyond the Witchlight Show
☐ Eladrin's Vestments (Temperate Elven Chain) rare WBW-DC-TEN-03 Korama-monogatari Show
☐ Earhorn of Hearing common FR-DC-BG The Flying Flame Show
☐ Darkshard Amulet common CCC-GHC-BK2-9 Breath of Fire Show
☐ Cloak of Protection uncommon The Wild beyond the Witchlight Show
🎕 Chime of Opening uncommon The Wild beyond the Witchlight Show