Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
☐ +1 Amulet of the Devout uncommon Purchase Log Show
☐ Amulet of Proof Against Detection and Location uncommon DDHC-DMM Dungeon of the Mad Mage: Runestone Caverns Show
🎕 Bead of Force uncommon DDHC-DMM Dungeon of the Mad Mage: Runestone Caverns Show
☐ Belt of Fire Giant Strength very_rare DDEP3 Blood Above, Blood Below Show
Notes:

This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth—it is made of the tanned hides of drow. A description of this item can be
found in the Dungeon Master’s Guide.

🗹 Belt of Storm Giant Strength legendary Trade Log Show
Notes:

The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area.

☐ Berserker Flail rare CCC-UCON-01 Blood & Fog Show
Notes:

Weapon (flail), rare (requires attunement)
This battered flail is notched and covered in a patina of rust and dried blood. While wielding this flail you have advantage on Wisdom (Survival) checks made to track humanoids. Due to your intense desire to retain the flail, it costs an extra 30 downtime days to trade away as you experience severe withdrawal from its powers. A description of this item can be found in the Dungeon Master’s Guide.

🗹 Black Crystal Tablet common DDHC-DMM Dungeon of the Mad Mage: Shadowdusk Hold Show
Notes:

Wondrous item, legendary (requires attunement by a creature that has proficiency in the Arcana skill)
The black crystal tablet is a legendary magic item that requires attunement by a creature that has proficiency in the Arcana skill. Any creature that attunes to the tablet must make a DC 20 Wisdom saving throw at the end of its next long rest. On a failed save, the creature becomes afflicted with a random form of long-term madness.
As an action, a creature attuned to the black crystal tablet can use it to cast eyebite or gate (the portal created by this spell links to the Far Realm only). After the tablet is used to cast a spell, it cannot be used again until the next dawn.

🏲 Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal Show
☐ Bracers of Defense rare DDAL00-02c Lost Tales of Myth Drannor: Spawn of the Maimed Virulence Show
Notes:

Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light.
The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them.

🗹 Bracers of Defense rare DDHC-TYP Tales from the Yawning Portal Show
☐ Chest of Preserving common DDAL08-17 The Tower of Ahghairon Show
Notes:

Food and other perishable items do not age or decay while inside it. The chest is 2.5 feet long, 1.5 feet wide, and 1 foot tall with a half-barrel lid. It weighs 25 pounds.

🎕 Chime of Opening common DDHC-DMM Dungeon of the Mad Mage: Runestone Caverns Show
☐ Cloak of the Bat rare DDHC-DMM Dungeon of the Mad Mage: Vanrakdoom Show
☐ Decanter of Endless Water uncommon DDHC-DMM Dungeon of the Mad Mage: Shadowdusk Hold Show
🎕 Elemental Gem (Water) uncommon DDHC-DMM Dungeon of the Mad Mage: Sargauth Level Show
☐ Eyes of Minute Seeing uncommon Trade Log Show
Notes:

Wondrous item, uncommon*
These “Aviator Sunglasses” are styled after the fashion worn by the Gnomish tinkerers who developed the first flying contraptions. The eyeglasses are useful in everyday wear as shields from direct sunlight, but they can also help you to see clearly in the workshop, and to get a better look at gauges and controls while in flight.
These crystal lenses fit snugly over the eyes, and give your countenance a stylish glint and glimmer when you move in a lit area. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.

☐ Ghost Step Tattoo very_rare Trade Log Show
☐ Gloves of Missile Snaring uncommon DDHC-DMM Dungeon of the Mad Mage: Maze Level Show
Notes:

Wondrous item, uncommon (requires attunement)
These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand.

🗹 Halberd (Ild Rune) uncommon Trade Log Show
Notes:

The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.

☐ Hallowed Talisman rare DDAL07-10 Fire, Ash, and Ruin Show
Notes:

Wondrous item, rare
A perfect sphere of black obsidian is tied to a necklace of prayer beads (mundane), and seems to glow with a very faint internal light. If you spend a short rest praying over this talisman and taking no other actions, you can break it on the ground at the end of the rest, destroying the talisman, to infuse the ground around you with holy or unholy energy.
By breaking the talisman in this way, you cast hallow as an action, requiring no material components.