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Adventure Title
DDHC-DMM Dungeon of the Mad Mage: Shadowdusk Hold
DDHC-DMM Dungeon of the Mad Mage: Shadowdusk Hold
Session
2
2
Date Played
2022-04-27 02:00:00 UTC
2022-04-27 02:00:00 UTC
Levels Gained
1
1
GP +/-
16319
16319
Downtime +/-
10.0
10.0
Location Played
Discord
Discord
DM Name
Agham
Agham
DM DCI Number
#2226
#2226
Notes
+Potion of Cloud Giant Strength +Potion of Invisibility +Scroll of Flesh to Stone
+Potion of Cloud Giant Strength +Potion of Invisibility +Scroll of Flesh to Stone
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
☐ Staff of Power | Very Rare | false | |||
*Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)* This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges. **Power Strike**: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. **Spells**: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). **Retributive Strike**: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. | |||||
☐ Ioun Stone of Insight | Very Rare | false | |||
Wondrous item, very rare (requires attunement) An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. **Insight**: Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head. | |||||
☐ Nine Lives Stealer Longsword | Very Rare | false | |||
🗹 Black Crystal Tablet | Common | true | |||
*Wondrous item, legendary (requires attunement by a creature that has proficiency in the Arcana skill)* The black crystal tablet is a legendary magic item that requires attunement by a creature that has proficiency in the Arcana skill. Any creature that attunes to the tablet must make a DC 20 Wisdom saving throw at the end of its next long rest. On a failed save, the creature becomes afflicted with a random form of long-term madness. As an action, a creature attuned to the black crystal tablet can use it to cast eyebite or gate (the portal created by this spell links to the Far Realm only). After the tablet is used to cast a spell, it cannot be used again until the next dawn. |