Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
☐ Belt of Fire Giant Strength
very_rare
DDEP3 Blood Above, Blood Below
Show
Notes:
This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth—it is made of the tanned hides of drow. A description of this item can be
found in the Dungeon Master’s Guide.
🗹 Halberd (Ild Rune)
uncommon
Trade Log
Show
Notes:
The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
🗹 Bracers of Defense
rare
DDHC-TYP Tales from the Yawning Portal
Show
🏲 Blessing of Protection
unique
DDHC-TYP Tales from the Yawning Portal
Show
🗵 Heckler's Tie
common
Purchase Log
Show
Notes:
Wondrous item, common
This tie has three charges. While wearing this tie, you can use an action to target two creatures that you can see within 60 feet. The effects last 1 minute, and do not require concentration.
You unleash a string of insults laced with subtle enchantments at one creature within range. If the first target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 2d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
The other target percieves your insult as hilariously funny and falls into fits of laughter. The second target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected. At the end of each of its turns, and each time it takes damage, the second target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the effect ends.
The tie regains all expended charges daily at dawn.
☐ +1 Amulet of the Devout
uncommon
Purchase Log
Show
🎕 Elemental Gem (Water)
uncommon
DDHC-DMM Dungeon of the Mad Mage: Sargauth Level
Show
☐ Rod of Rulership
rare
DDHC-DMM Dungeon of the Mad Mage: Slitherswamp
Show
Notes:
Rod, rare (requires attunement)
You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. While charmed in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way. The rod can't be used again until the next dawn.
🗹 Helm of Brilliance
very_rare
Trade Log
Show
Notes:
8 Diamonds, 4 Rubies, 13 Fire Opals, 25 Opals
☐ Bracers of Defense
rare
DDAL00-02c Lost Tales of Myth Drannor: Spawn of the Maimed Virulence
Show
Notes:
Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light.
The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them.
☐ Berserker Flail
rare
CCC-UCON-01 Blood & Fog
Show
Notes:
Weapon (flail), rare (requires attunement)
This battered flail is notched and covered in a patina of rust and dried blood. While wielding this flail you have advantage on Wisdom (Survival) checks made to track humanoids. Due to your intense desire to retain the flail, it costs an extra 30 downtime days to trade away as you experience severe withdrawal from its powers. A description of this item can be found in the Dungeon Master’s Guide.
🗹 Wand of Magic Detection
uncommon
CCC-MELB-01 A Single Tearfall
Show
Notes:
This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.
🗹 Manual of Bodily Health
very_rare
CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge
Show
🗹 Manual of Quickness of Action
very_rare
CCC-BMG-37-HULB3-1 The Weakness of Rock
Show
Notes:
Wondrous Item, very rare
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
This item can be found in the Dungeon Masters Guide.
☐ Velahr´Kerym (Flame Tongue Longsword)
rare
Trade Log
Show
Notes:
Weapon, rare (requires attunement)
This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard.
☐ Cloak of the Bat
rare
DDHC-DMM Dungeon of the Mad Mage: Vanrakdoom
Show
☐ Scintilmorn (Sun Blade)
rare
DDHC-DMM Dungeon of the Mad Mage: Vanrakdoom
Show
Notes:
The hilt is carved to resemble a bronze dragon with its wings spread and its mouth agape. This sun blade has held many names over the years, including Sunlight's Wrath and Shar's Bane. A legend lore spell reveals its true name (Scintilmorn) and its original purpose: to destroy vampires and other creatures of the night.
☐ Mithral Chain Mail
uncommon
DDHC-DMM Dungeon of the Mad Mage: Vanrakdoom
Show
Notes:
Vanrak Moonstar's ancient mithral armor (chain shirt) has the additional property of granting its wearer darkvision out to a range of 60 feet.
☐ Eyes of Minute Seeing
uncommon
Trade Log
Show
Notes:
Wondrous item, uncommon*
These “Aviator Sunglasses” are styled after the fashion worn by the Gnomish tinkerers who developed the first flying contraptions. The eyeglasses are useful in everyday wear as shields from direct sunlight, but they can also help you to see clearly in the workshop, and to get a better look at gauges and controls while in flight.
These crystal lenses fit snugly over the eyes, and give your countenance a stylish glint and glimmer when you move in a lit area. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.
☐ Gloves of Missile Snaring
uncommon
DDHC-DMM Dungeon of the Mad Mage: Maze Level
Show
Notes:
Wondrous item, uncommon (requires attunement)
These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ Belt of Fire Giant Strength | very_rare | DDEP3 Blood Above, Blood Below | Show | |||
Notes:
This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth—it is made of the tanned hides of drow. A description of this item can be |
||||||
🗹 Halberd (Ild Rune) | uncommon | Trade Log | Show | |||
Notes:
The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits. |
||||||
🗹 Bracers of Defense | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
🏲 Blessing of Protection | unique | DDHC-TYP Tales from the Yawning Portal | Show | |||
🗵 Heckler's Tie | common | Purchase Log | Show | |||
Notes:
Wondrous item, common |
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☐ +1 Amulet of the Devout | uncommon | Purchase Log | Show | |||
🎕 Elemental Gem (Water) | uncommon | DDHC-DMM Dungeon of the Mad Mage: Sargauth Level | Show | |||
☐ Rod of Rulership | rare | DDHC-DMM Dungeon of the Mad Mage: Slitherswamp | Show | |||
Notes:
Rod, rare (requires attunement) |
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🗹 Helm of Brilliance | very_rare | Trade Log | Show | |||
Notes:
8 Diamonds, 4 Rubies, 13 Fire Opals, 25 Opals |
||||||
☐ Bracers of Defense | rare | DDAL00-02c Lost Tales of Myth Drannor: Spawn of the Maimed Virulence | Show | |||
Notes:
Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light. |
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☐ Berserker Flail | rare | CCC-UCON-01 Blood & Fog | Show | |||
Notes:
Weapon (flail), rare (requires attunement) |
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🗹 Wand of Magic Detection | uncommon | CCC-MELB-01 A Single Tearfall | Show | |||
Notes:
This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn. |
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🗹 Manual of Bodily Health | very_rare | CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge | Show | |||
🗹 Manual of Quickness of Action | very_rare | CCC-BMG-37-HULB3-1 The Weakness of Rock | Show | |||
Notes:
Wondrous Item, very rare |
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☐ Velahr´Kerym (Flame Tongue Longsword) | rare | Trade Log | Show | |||
Notes:
Weapon, rare (requires attunement) |
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☐ Cloak of the Bat | rare | DDHC-DMM Dungeon of the Mad Mage: Vanrakdoom | Show | |||
☐ Scintilmorn (Sun Blade) | rare | DDHC-DMM Dungeon of the Mad Mage: Vanrakdoom | Show | |||
Notes:
The hilt is carved to resemble a bronze dragon with its wings spread and its mouth agape. This sun blade has held many names over the years, including Sunlight's Wrath and Shar's Bane. A legend lore spell reveals its true name (Scintilmorn) and its original purpose: to destroy vampires and other creatures of the night. |
||||||
☐ Mithral Chain Mail | uncommon | DDHC-DMM Dungeon of the Mad Mage: Vanrakdoom | Show | |||
Notes:
Vanrak Moonstar's ancient mithral armor (chain shirt) has the additional property of granting its wearer darkvision out to a range of 60 feet. |
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☐ Eyes of Minute Seeing | uncommon | Trade Log | Show | |||
Notes:
Wondrous item, uncommon* |
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☐ Gloves of Missile Snaring | uncommon | DDHC-DMM Dungeon of the Mad Mage: Maze Level | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) |