Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
☐ Ocharine (Staff of Adornment)
common
SJ-DC-SS Sinaya's Song
Show
Notes:
If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff’s tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place. This item is found in Xanathar's Guide to Everything, pg. 139.
This lightweight intricately carved obsidian stone staff is the main tool in the Harmonization process. It is used to focus the heated and pressurized water that carves the Azurite into Azure Crystals. This process produces a sequence of tones that have been captured by the staff and released by it when it strikes something. This staff has the Songcraft minor property: Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.
🗵 Pocket Watch (Talking Doll)
common
SJ-DC-YZ–02–01 – Where the path may lead us
Show
Notes:
Wondrous item, common (requires attunement)
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak.
The pocket watch may say one of the following sentences:
Roll 1d8
1 Click Clack. You should hurry!
2 I wish I would be a real clock tower.
3 It`s killing time!
4 Which animal always knows the time? A watch dog!
5 They always say: "Time waits for no one.". But i guess i can wait for you.
6 The best thing you can do is to let the clock work.
7 I wonder if a clever clock is called clockwise.
8 Oh no, my gears are breaking! HEHE Just a joke.
🗵 Prosthetic Limb
common
Trade Log
Show
Notes:
Wondrous item, common
This high-performance, alien technology resembles a polished obsidian spider leg with gold web designs. When attached, its off-world materials fold in on themselves and reconfigure into the desired limb. This item replaces a lost limb—a hand, an arm, a foot, a leg, or similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die.
☐ Robe of Useful Items
uncommon
PO-BMG-MOONEP-POB-01 Something Ancient
Show
Notes:
The robe is a deep midnight blue with black patches, each a different size and shape.
In addition, the robe has 4d4 other patches.
For this adventure, players get the following 10 patches:
1. Window - (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach
2. (2) A riding horse with saddle bags
3. Silver coffer (1 foot long, 6 inches wide and deep) worth 500 gp
4. Portable ram
5. 10 gems worth 100gp each
6. Wooden ladder (24 feet long)
7. Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself
8. (2) Bag of 100 gp
Rüstung des schwarzen Todes (Studded Leather Armor +1)
rare
SJ-DC-YZ – 02 – 02 – No light, no hope
Show
Notes:
Armor (Studded Leather), rare
This Studded Leather Armor is made from black Leather and harmless metal spikes.
You have a +1 bonus to AC while wearing this armor.
Guardian: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
🎕 Sweet Honeyfish Mooncake (Keoghtom's Ointment, 4 charges)
uncommon
SJ-DC-DWR-01 Dohwar Heist
Show
Notes:
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.
Special: The filling of this mooncake acts as Keoghtom’s Ointment, it smells sickly sweet and each dose represents a bite of the mooncake. Each bite is more delicious than the last and it takes a little willpower not to eat it all.
🗵 Wand of Conducting
common
PO-BMG-MOONEP-POB-01 Something Ancient
Show
Notes:
A beautiful filigree wand that ends in a handle of a unicorn and produces a soft chime when waved in the air.
☐ Wargong of the Gnolls (Rhythm Maker's Drum +2)
rare
SJ-DC-YZ-02-03 Gnarling in Space
Show
Notes:
Language: The bearer can speak and understand the Gnoll langage while the item is on the bearers person.
☐ Wooden Greatsword +2
rare
SJ-DC-YZ–02–01 – Where the path may lead us
Show
Notes:
Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional10 feet, or to extinguish the light.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ Ocharine (Staff of Adornment) | common | SJ-DC-SS Sinaya's Song | Show | |||
Notes:
If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff’s tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place. This item is found in Xanathar's Guide to Everything, pg. 139. This lightweight intricately carved obsidian stone staff is the main tool in the Harmonization process. It is used to focus the heated and pressurized water that carves the Azurite into Azure Crystals. This process produces a sequence of tones that have been captured by the staff and released by it when it strikes something. This staff has the Songcraft minor property: Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song. |
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🗵 Pocket Watch (Talking Doll) | common | SJ-DC-YZ–02–01 – Where the path may lead us | Show | |||
Notes:
Wondrous item, common (requires attunement) |
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🗵 Prosthetic Limb | common | Trade Log | Show | |||
Notes:
Wondrous item, common |
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☐ Robe of Useful Items | uncommon | PO-BMG-MOONEP-POB-01 Something Ancient | Show | |||
Notes:
The robe is a deep midnight blue with black patches, each a different size and shape. In addition, the robe has 4d4 other patches. |
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Rüstung des schwarzen Todes (Studded Leather Armor +1) | rare | SJ-DC-YZ – 02 – 02 – No light, no hope | Show | |||
Notes:
Armor (Studded Leather), rare |
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🎕 Sweet Honeyfish Mooncake (Keoghtom's Ointment, 4 charges) | uncommon | SJ-DC-DWR-01 Dohwar Heist | Show | |||
Notes:
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. |
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🗵 Wand of Conducting | common | PO-BMG-MOONEP-POB-01 Something Ancient | Show | |||
Notes:
A beautiful filigree wand that ends in a handle of a unicorn and produces a soft chime when waved in the air. |
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☐ Wargong of the Gnolls (Rhythm Maker's Drum +2) | rare | SJ-DC-YZ-02-03 Gnarling in Space | Show | |||
Notes:
Language: The bearer can speak and understand the Gnoll langage while the item is on the bearers person. |
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☐ Wooden Greatsword +2 | rare | SJ-DC-YZ–02–01 – Where the path may lead us | Show | |||
Notes:
Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional10 feet, or to extinguish the light. |