Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
đŸ—č +1 All Purpose Tool uncommon Purchase Log Show
☐ +1 Chain Mail common Trade Log Show
☐ +1 Quarterstaff uncommon CCC-TRI-11 Flooded Dreams Show
Notes:

Weapon (quarterstaff), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
This quarterstaff is made from a copper dragon’s bones and blood, along with wood to make it look like a tree hit by lightning. The tree’s branches hold the wyrmling dragon’s head, which chatters and covers the staff with electric discharge with each kill made with this weapon.
This item can be found in the Dungeon Master’s Guide.

☐ Bat Burglar Cloak (Cloak of the Bat) rare SJ-DC-DWR-01 Dohwar Heist Show
Notes:

Wondrous Item, rare (requires attunement)
While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet.
If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.
While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat.
While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores.
The cloak can't be used this way again until the next dawn.
This item is found in the Dungeon Masters Guide.
Special: This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

đŸČ Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Bluebee (Figurine of Wondrous Power, Ebony Fly) rare SJ-DC-SS Sinaya's Song Show
Notes:

Wondrous Item, rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

Ebony Fly. This ebony statuette is carved in the likeness of a horsefly. It can become a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 2 days have passed. This item is found in the Dungeon Master’s Guide, pg. 169.

The figurine is a blue fist-sized Azure Crystal in the likeness of Bluebee. Rather than a giant fly, this figurine summons Bluebee. Bluebee does not have access to their multiple tools that were used to help Sinaya rework machinery and run experiments. Bluebee’s speech is in a mixture of bloops-and-beeps, coining the name “Bluebee.”

This figurine contains a copy of Sinaya’s sentience, for she wishes to feel the breeze of the Astral Sea in whatever capacity she can. Though she cannot project herself from it, she urges you to always do your best. As such, this figurine has the Conscientious minor property: When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.

🎕 Blue Healing Salve (Keoghtam’s Ointment) uncommon SJ-DC-SS Sinaya's Song Show
Notes:

5 Charges
This blue salve smells faintly of turnips.

đŸ—č Bracers of Defense rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Capicitor Wand (Strange Wand of Pyrotechnics) common WBW-DC-LEGIT-SV-06 The Calamity Jar Show
Notes:

Pyrotechnics doesn't seem to be what this strange metal component is meant for, but it serves just fine.

đŸ—” Chain of Mending common SJ-DC-YZ-02-04 The Dark Dome Show
Notes:

Strange Material: Steel

☐ Deck of Illusions uncommon PO-BMG-MOONEP-POB-01 Something Ancient Show
Notes:

The backs of these cards are of a woman with gold hair with her finger to her lips as if she’s asking you to keep a secret.

For this adventure, players get the following 6 cards:
(8 of clubs) Orc
(2 of clubs) Kobold
(8 of hearts) Bugbear
(2 of hearts) Goblin
(9 of clubs) Ogre
(Ace of spades) Lich

🎕 Deck of Illusions uncommon SJ-DC-YZ – 02 – 02 – No light, no hope Show
Notes:

This box contains a set of Parchment cards. A full deck has 34 cards. This deck only has 5 cards left.
(Eight of hearts , Queen of spades , Nine of clubs , Two of diamonds & one Joker)
The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an Action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.
An Illusion of one or more Creatures forms over the Thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an Action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an Illusion, because Objects pass through it. Someone who uses an Action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.
The Illusion lasts until its card is moved or the Illusion is dispelled. When the Illusion ends, the image on its card disappears, and that card can’t be used again.
Eight of hearts Bugbear
Queen of spades Medusa
Nine of clubs Ogre
Two of diamonds Kobold
Jokers (2) You (the deck's owner)

☐ Deep's Fury (Bow of Conflagration) rare PO-BMG-MOONEP-POB-01 Something Ancient Show
Notes:

This bow feels cold to the touch and is covered in whorls and ripples of blue flames that erupt when it is drawn and ignite the ammunition fired from it.

đŸ—” Dohwar Plushie (Talking Doll) common SJ-DC-DWR-01 Dohwar Heist Show
Notes:

Wondrous Item, common (requires attunement)
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones.
Whatever the condition, it must occur within 5 feet of the doll to make it speak.
For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
This item is found in Xanathar’s Guide to Everything.
Special: This plush doll resembles an armored Dohwar Protector with a silver weega in its beak and a lance in its hand. The doll’s magic is a little faulty and it exhibits the Muttering quirk. The dohwar grumbles and mumbles to itself. A creature who listens carefully to the item might learn something useful.

☐ Drone Control Rod (Harmonius Staff of Swarming Insects) common WBW-DC-LEGIT-SV-06 The Calamity Jar Show
Notes:

A steel rod tipped with a chunk of crystal computer. Hexagonal tracery lights up when it is activated.

🎕 Emerald Gem common PO-BMG-MOONEP-POB-01 Something Ancient Show
Notes:

This gem is the color of the depths of the ocean, full of algae and teeming with life. In it’s depths swirl what almost look like eyes before vanishing.

đŸ—č Gwa’thern Faln rare Trade Log Show
Notes:

Weapon (longbow), rare (requires attunement)
This ancient longbow’s staff is fashioned from a thick, gnarled piece of yew and polished to a lustrous shine. The weapon (whose name means Shadowbreaker in Elvish) was once wielded by a legendary elven warrior
You gain a +1 bonus to attack and damage rolls made with this magic weapon - which can also be used as a quarterstaff. By whispering the bow’s name and firing an arrow at a point you can see within 60 feet, you can use an action to cast faerie fire (save DC 15). Once used, this property of the bow can’t be used again until the following dawn.

☐ Marillas Constellation (Helm of Brilliance) very_rare WBW-DC-LEGIT-SV-06 The Calamity Jar Show
Notes:

This "helm" is a really a projection of light cast by a group of incoporeal fireflies. Fireflies serve instead of gems, vanishing forever once they've done their duty.

4 Diamonds
12 Rubies
16 Fire Opals
17 Opal

☐ Masquarade Tattoo common SJ-DC-YZ-02-03 Gnarling in Space Show
Notes:

This tattoo takes the form of a bright shooting star.

đŸ—” Moon-Touched Shortsword common DC-PoA: Rocks Fall, Hell Arrives Show