Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
🏲 Blessing of Protection
unique
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
🏲 Venomous Touch
unique
DDHC-TYP Tales from the Yawning Portal: Dead in Thay
Show
Notes:
When the creature hits with a weapon attack, that attack also deals 5 (2d4) poison damage.
🏲 Boon of Spell Recall
unique
PS-DC-NOS-03 It's Always Boring in Automata
Show
🏲 Blessing of Alexi (Blessing of Magic Resistance)
unique
PS-DC-NOS-04 Goddess, Interrupted
Show
🏲 Boon of Luck
unique
PS-DC-NOS-01 Githzerai Glitch
Show
☐ Tome of the Stilled Tongue
legendary
DDHC-TYP Tales from the Yawning Portal: Dead in Thay
Show
Notes:
Wondrous item, legendary (requires attunement by a wizard)
This thick leather-bound volume has a desiccated tongue pinned to the front cover. Five of these tomes exist, and it’s unknown which one is the original. The grisly cover decoration on the first tome of the stilled tongue once belonged to a treacherous former servant of the lich-god Vecna, keeper of secrets. The tongues pinned to the covers of the four copies came from other spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank and pristine.
If you can attune to this item, you can use it as a spellbook and an arcane focus. In addition, while holding the tome, you can use a bonus action to cast a spell you have written in this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can’t be used again until the next dawn.
While attuned to the book, you can remove the tongue from the book’s cover. If you do so, all spells written in the book are permanently erased.
☐ Plate Armor of Etherealness
legendary
DDAL08-16 A Change of Address
Show
☐ Defender (Rapier)
legendary
DDHC-TYP Tales from the Yawning Portal:Tomb of Horrors
Show
☐ Rod of Resurrection
legendary
DDAL08-18 Moving Day
Show
Notes:
This rod is engraved with sun symbols and bejeweled with faceted citrines. It glows equal to a torch when within 100 ft. of undead.
☐ Ring of Invisibility
legendary
DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King
Show
☐ Scarab of Protection
legendary
DDAL-DRW08 The Harrowing of Hell
Show
Notes:
This particular medallion is made of coral and shaped like a crab. It hangs on a kelp necklace.
🗹 Red Wizard Blade
legendary
Admin: DDEP08-02 Stardock Under Siege
Show
☐ Absorbing Tatto (Force)
very_rare
SJ-DC-ETA You are my Sunshine
Show
Notes:
Wondrous item (tattoo), very rare (requires attunement)
The needle of this tattoo was taken from one of the crystal shards surrounding Ligyron’s crystallized heart. The energies here are so diverse that the characters choose which energy type their tattoo absorbs. Ligyron nigh-indestructible divinity, being the nigh-indestructible god of war, makes this needle immune to damage. This needle has the Unbreakable minor property: The item can’t be broken. Special means must be used to destroy it.
Produced by a special needle, this magic tattoo features designs that emphasize one color.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.
d10 Damage Type Color
1 Acid Green
2 Cold Blue
3 Fire Red
4 Force White
5 Lightning Yellow
6 Necrotic Black
7 Poison Violet
8 Psychic Silver
9 Radiant Gold
10 Thunder Orange
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.
🗹 Manual of Quickness of Action
very_rare
Trade Log
Show
☐ Figurine of Wondrous Power - Obsidian Steed
very_rare
DDEP00-01 The Red War
Show
Notes:
Obsidian Steed (Very Rare). This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can’t be used again until 5 days have passed.
If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form.
☐ Staff of Power
very_rare
DDHC-TYP Tales from the Yawning Portal:Tomb of Horrors
Show
🗹 Manual of Bodily Health
very_rare
DDHC-TYP Tales from the Yawning Portal:Tomb of Horrors
Show
☐ Absorbing Tatto (Fire)
very_rare
Trade Log
Show
Notes:
Wondrous item (tattoo), very rare (requires attunement)
Produced by a special needle, this magic tattoo features designs that emphasize one color.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.
d10 Damage Type Color
1 Acid Green
2 Cold Blue
3 Fire Red
4 Force White
5 Lightning Yellow
6 Necrotic Black
7 Poison Violet
8 Psychic Silver
9 Radiant Gold
10 Thunder Orange
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.
☐ Half-Plate +2
very_rare
DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King
Show
🗹 Studded Leather +2
very_rare
CCC-TRI-23 Sub Rosa
Show
Notes:
This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
🏲 Blessing of Protection | unique | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
🏲 Venomous Touch | unique | DDHC-TYP Tales from the Yawning Portal: Dead in Thay | Show | |||
Notes:
When the creature hits with a weapon attack, that attack also deals 5 (2d4) poison damage. |
||||||
🏲 Boon of Spell Recall | unique | PS-DC-NOS-03 It's Always Boring in Automata | Show | |||
🏲 Blessing of Alexi (Blessing of Magic Resistance) | unique | PS-DC-NOS-04 Goddess, Interrupted | Show | |||
🏲 Boon of Luck | unique | PS-DC-NOS-01 Githzerai Glitch | Show | |||
☐ Tome of the Stilled Tongue | legendary | DDHC-TYP Tales from the Yawning Portal: Dead in Thay | Show | |||
Notes:
Wondrous item, legendary (requires attunement by a wizard) |
||||||
☐ Plate Armor of Etherealness | legendary | DDAL08-16 A Change of Address | Show | |||
☐ Defender (Rapier) | legendary | DDHC-TYP Tales from the Yawning Portal:Tomb of Horrors | Show | |||
☐ Rod of Resurrection | legendary | DDAL08-18 Moving Day | Show | |||
Notes:
This rod is engraved with sun symbols and bejeweled with faceted citrines. It glows equal to a torch when within 100 ft. of undead. |
||||||
☐ Ring of Invisibility | legendary | DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King | Show | |||
☐ Scarab of Protection | legendary | DDAL-DRW08 The Harrowing of Hell | Show | |||
Notes:
This particular medallion is made of coral and shaped like a crab. It hangs on a kelp necklace. |
||||||
🗹 Red Wizard Blade | legendary | Admin: DDEP08-02 Stardock Under Siege | Show | |||
☐ Absorbing Tatto (Force) | very_rare | SJ-DC-ETA You are my Sunshine | Show | |||
Notes:
Wondrous item (tattoo), very rare (requires attunement) Produced by a special needle, this magic tattoo features designs that emphasize one color. |
||||||
🗹 Manual of Quickness of Action | very_rare | Trade Log | Show | |||
☐ Figurine of Wondrous Power - Obsidian Steed | very_rare | DDEP00-01 The Red War | Show | |||
Notes:
Obsidian Steed (Very Rare). This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can’t be used again until 5 days have passed. |
||||||
☐ Staff of Power | very_rare | DDHC-TYP Tales from the Yawning Portal:Tomb of Horrors | Show | |||
🗹 Manual of Bodily Health | very_rare | DDHC-TYP Tales from the Yawning Portal:Tomb of Horrors | Show | |||
☐ Absorbing Tatto (Fire) | very_rare | Trade Log | Show | |||
Notes:
Wondrous item (tattoo), very rare (requires attunement) |
||||||
☐ Half-Plate +2 | very_rare | DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King | Show | |||
🗹 Studded Leather +2 | very_rare | CCC-TRI-23 Sub Rosa | Show | |||
Notes:
This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly. |